Metals

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 Beauty FactorBeauty OffsetFlammability FactorMass BaseMax Hit Points FactorMelee Cooldown FactorWork To Make Factor
Gold4120.20.070.61.10.9
Plasteel10.10.052.80.82.2
Silver260.20.0070.711
Steel10.20.511
Uranium0.500.12.51.351.9

Gold

The most seductive metal of them all. Millions have died in attempting to feed the endless human thirst for gold. This soft metal is little use on its own, but is strikingly beautiful and very rare.

Gold is a very beautiful and expensive resource. Can sometimes be found off the bodies of raiders, as well as those who pop out of random cryptosleep caskets in buildings around the map, but the primary source is by mining gold veins or drilling with deep drills. You can sell gold to certain traders to get a staggering amount of cash, or craft it into golden sculptures that are perhaps the most valuable items in the game. It can also be used to create extremely beautiful furniture and structures. Gold is also necessary to build the ship computer core.

Market Value 10 Silver
Mass 0.07kg
Stack Limit 400
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:20
Time to Make ×0.9
Hit Points ×0.6
Flammability ×0.2
Material for Buildings and Art
Beauty ×4 +12
Door Speed
Rest Effect.
Material for Melee Weapons
Cooldown ×1.1
Blunt Damage
Sharp Damage

Plasteel

Advanced spacer tech structural material. Plasteel is extremely strong due to its unique molecular structure.

The strongest material in the game. Used for a lot of high tech stuff, especially ship engines and other modules, which are needed to build a spaceship to escape the planet and win the game. Can be obtained by trading, disassembling a dead Mechanoid, mining compacted plasteel deposits or using a deep drill on an underground plasteel vein.

Market Value 14 Silver
Mass 0.05kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make ×2.2
Hit Points ×2.8
Flammability ×0.1
Material for Buildings and Art
Beauty ×1
Door Speed
Rest Effect.
Material for Melee Weapons
Cooldown ×0.8
Blunt Damage
Sharp Damage

Silver

This metal is mostly used as a commodity currency. It can also be used for making attractive decorations.

Market Value 1 Silver
Mass 0.007kg
Stack Limit 500
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:20
Time to Make ×1
Hit Points ×0.7
Flammability ×0.2
Material for Buildings and Art
Beauty ×2 +6
Door Speed
Rest Effect.
Material for Melee Weapons
Cooldown ×1
Blunt Damage
Sharp Damage

Steel

An iron-carbon metal alloy used for building structures, tools, and weapons.

Steel is the primary resource for mid- to late-game construction, and is therefore vital. Steel can be found in steel bearing rock on the terrain and must be mined by your colonists. It can also be purchased from available ships at the Comms Console, from another colony or by smelting steel slag dropped from supply ships and broken machines. It is also dropped by some pawns, most notably the mechanoids. Raiders also have a chance to drop steel, among other things. Steel is one of the most valuable resources and is used in almost all forms of structures including Walls, Defensive Structures, Production Tables and more.

Market Value 1.9 Silver
Mass 0.5kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points ×1
Flammability ×0.2
Material for Buildings and Art
Beauty ×1
Door Speed
Rest Effect.
Material for Melee Weapons
Cooldown ×1
Blunt Damage
Sharp Damage

Uranium

"An extremely hard, dense metal. While it is best known for its use powering nuclear reactors, its physical properties also make it excellent in some roles as a tool, weapon, or armor."

Market Value 6 Silver
Mass 0.1kg
Stack Limit 500
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:20
Time to Make ×1.9
Hit Points ×2.5
Flammability ×0
Material for Buildings and Art
Beauty ×0.5
Door Speed ×0.75
Rest Effect.
Material for Melee Weapons
Cooldown ×1.35
Blunt Damage
Sharp Damage



Category: Material