Editing Glitterworld medicine

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 15: Line 15:
 
| flammability = 0.7
 
| flammability = 0.7
 
| stack limit = 25
 
| stack limit = 25
| path cost = 14
+
| path cost = 15
 
| rotatable = false
 
| rotatable = false
 
<!-- Medical -->
 
<!-- Medical -->
Line 37: Line 37:
 
| use hit points = true
 
| use hit points = true
 
}}
 
}}
'''Glitterworld medicine''' is the most powerful [[medicine]] available in RimWorld, which can only be produced on [[Glitterworld]]s. Like other medicines, glitterworld medicine is used in [[doctoring]] practices. It is also used to provide materials for the [[Biosculpter pod#Bioregeneration|Bioregeneration cycle]] of the [[biosculpter pod]]{{IdeologyIcon}}.
+
'''Glitterworld medicine''' is the most powerful [[medicine]] available in RimWorld, only found on [[Glitterworld]]s. Like other medicines, glitterworld medicine is used in [[doctoring]] practices. It is also used to provide materials for the [[Biosculpter pod#Bioregeneration|Bioregeneration cycle]] of the [[biosculpter pod]]{{IdeologyIcon}}.
  
 
== Acquisition ==
 
== Acquisition ==
Line 47: Line 47:
  
 
== Summary ==
 
== Summary ==
{{stub|section=1|reason=Tend speed}}
+
{{stub|section=1|reason=Tend speed.}}
 
Any form of medicine can be used whenever a [[doctoring|doctor]] tends to an [[injury]] or [[disease]]. In most cases, medicine does not directly cause healing. Instead, using medicine and better types of medicine will increase [[tend quality]], increasing the [[injury#Healing rate|rate of healing]] for injuries, or slowing down progression of a disease. For [[gut worms]] and [[muscle parasites]], tend quality is directly used to cure the disease.
 
Any form of medicine can be used whenever a [[doctoring|doctor]] tends to an [[injury]] or [[disease]]. In most cases, medicine does not directly cause healing. Instead, using medicine and better types of medicine will increase [[tend quality]], increasing the [[injury#Healing rate|rate of healing]] for injuries, or slowing down progression of a disease. For [[gut worms]] and [[muscle parasites]], tend quality is directly used to cure the disease.
  
With a Medical Potency of 160%, glitterworld medicine has a +60% bonus to tend quality and surgery success chance when compared to industrial [[medicine]]. It's over twice as powerful as [[herbal medicine]] for these purposes. Note that there is a cap to both tend quality and surgery success chance (e.g. you may reach the maximum surgery success chance with industrial medicine).
+
With a Medical Potency of 160%, glitterworld medicine is up to 60% more powerful than industrial [[medicine]] for tending and surgery, and over twice as powerful as [[herbal medicine]] for these purposes. Note that there is a cap to both tend quality and surgery success chance (e.g. you may reach the maximum surgery success chance with industrial medicine).
  
 
=== Specific uses ===
 
=== Specific uses ===
Line 64: Line 64:
 
Glitterworld medicine is the strongest medicine in the game, the rarest, and the most expensive. If you are using it to tend to bruises and cuts, it's most likely wasted. All colonists have glitterworld set by default, and doctors always use the best medicine available for all injuries, resulting in waste. This can be changed in a couple of ways. In the [[assign]] tab, you can set colonists and other pawns to [[herbal medicine]] or industrial [[medicine]] at maximum. Alternatively, you can forbid the medicine item, which will prevent doctors from using it. (Just remember to unforbid it.)
 
Glitterworld medicine is the strongest medicine in the game, the rarest, and the most expensive. If you are using it to tend to bruises and cuts, it's most likely wasted. All colonists have glitterworld set by default, and doctors always use the best medicine available for all injuries, resulting in waste. This can be changed in a couple of ways. In the [[assign]] tab, you can set colonists and other pawns to [[herbal medicine]] or industrial [[medicine]] at maximum. Alternatively, you can forbid the medicine item, which will prevent doctors from using it. (Just remember to unforbid it.)
  
Outside of the [[biosculpter pod]]{{IdeologyIcon}}, glitterworld medicine is best used for 1. [[surgery]] and 2. [[disease]]s, especially for immunocompromised pawns. Early in the game, a dose used on a [[pawn]] can mean the difference between living and dying from the [[plague]]. And in an emergency, this medicine can be used to tend to many bleeding wounds quickly. Note that with a good doctor, clean room, and [[hospital bed]], it is possible to reach the 98% surgery success cap and 100% tend quality with [[medicine|industrial medicine]]. This makes glitterworld medicine largely unnecessary by the late game.
+
Glitterworld medicine is best used for 1. [[surgery]] and 2. [[disease]]s, especially for immunocompromised pawns. Early in the game, a dose used on a [[pawn]] can mean the difference between living and dying from the [[plague]]. And in an emergency, this medicine can be used to tend to many bleeding wounds quickly.
  
* Assuming a pawn has 100% Immunity Gain Speed and is tended reasonably quickly, having 100% tend quality is enough for all diseases except grave [[infant illness]]{{BiotechIcon}}.
+
Note that with a good doctor, clean room, and [[hospital bed]], it is possible to reach the 98% surgery success cap and 100% tend quality with [[medicine|industrial medicine]]. This makes glitterworld medicine largely unnecessary by the late game. Once you get to this point, glitterworld medicine can compensate for poor doctors, injured/sick doctors, or unclean hospitals. And certain surgeries like [[carcinoma]] removal have a higher chance to fail. It is also required for [[biosculpter pod|bioregeneration]]{{IdeologyIcon}} or instantly curing [[paralytic abasia]].{{RoyaltyIcon}}
* Surgery success is capped at a 98% chance, no matter what medicine you use. Therefore, if you can reach 98% surgery success with regular medicine, you don't need to use glitterworld medicine.
 
 
 
Once you get to this point, glitterworld medicine can compensate for poor doctors, injured/sick doctors, or unclean hospitals. For example, it can help during [[caravan]] travel. Also, certain surgeries like [[carcinoma]] removal have a higher chance to fail. It is also required for [[biosculpter pod|bioregeneration]]{{IdeologyIcon}} or instantly curing [[paralytic abasia]].{{RoyaltyIcon}}
 
  
 
== Trivia ==
 
== Trivia ==

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: