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− | + | {{TOCright}}<includeonly>{{Main Article | Food }}</includeonly> | |
− | + | Food is used by colonists, raiders and sometimes animals to survive. | |
− | Food is | ||
− | + | <noinclude> | |
+ | == Raw == | ||
+ | Raw food is used by colonists to survive, either directly eaten when starving or converted into '''[[meals]]''' via the '''[[nutrient paste dispenser|nutrient paste dispenser]]''' or '''[[cook stove]]'''. | ||
− | + | Raw food is Harvested from a variety of plants, '''[[plants|wild plants]]''' such as '''[[agave|agave]]''' and '''[[Raspberry bush/en|raspberry bushes]]''', '''[[potato plant|potato plants]]''' grown in the '''[[growing zone|growing zone]]''', or '''[[accele-potato plant|accele-potato plants]]''' and '''[[Strawberry plant|strawberry plants]]''' grown on a '''[[hydroponics table]]'''. | |
− | + | Eating raw food causes the [[thoughts list|Ate raw food]] thought with a -12 mood penalty. | |
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− | + | Eating raw food restores '''5 saturation'''. | |
− | + | [[File:Food Icon.png|link=|alt=Potatoes]] [[Meals|Potatoes]] | |
− | + | [[File:AgaveFruit.png|link=|alt=Agave fruits]] [[Meals|Agave fruit]] | |
− | + | [[File:Berries.png|link=|alt=Berries]] [[Meals|Berries]] | |
− | + | [[File:MeatBig.png|link=|alt=Muffalo meat]] [[Meat|Muffalo meat]] | |
− | + | [[File:MeatSmall.png|link=|alt=Boomrat meat]] [[Meat|Boomrat meat]] | |
− | + | [[File:MeatSmall.png|link=|alt=Squirrel meat]] [[Meat|Squirrel meat]] | |
+ | [[File:MeatHuman.png|link=|alt=Human meat]] [[Meat|Human meat]] | ||
− | == | + | == Environment == |
− | + | As of Alpha 8, food will spoil when outdoors. This can cause unhappiness and can turn large food stockpiles into rotting messes. Food spoils faster when exposed to various environmental changes in temperature and weather. This can be solved by either settling in a naturally colder place, or by creating an "Walk-In Freezer" with [[Cooler|coolers]]. In the early game, this can pose a threat for some players, depending on what [[Biomes|biome]] you are in, making a small freezer a pretty high priority for most players. | |
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− | + | ==Meals== | |
+ | "Created '''[[cook stove|cook stove]]''' and three meal types to cook. Advanced meal types require multiple ingredients but have better psychological and nutritive effects".<ref>Source: [[Version/0.2.363|Changelog: 0.2.363, Place: "3 Additions"/point 6]]</ref> | ||
− | + | {{Item | |
− | + | | name = Packaged Survival Meal | |
− | + | | description = A high-quality packaged meal, manufactured for use in survival situations. | |
− | + | | information = Packaged Survival Meals are the colonists' primary source of food at the beginning of each game before they set up a new source of food. Occasionally they drop in random crashed drop pod events. Packaged Survival Meals restore '''100 saturation'''. | |
− | + | }} | |
− | + | {{Item | |
− | + | | name = Nutrient Paste Meal | |
− | = | + | | image = NutrientPaste.png |
− | + | | description = A synthetic mixture of protein, carbohydrates, and vitamins, amino acids and minerals. Everything the body needs, and absolutely disgusting. | |
− | + | | information = A Nutrient paste meal is generated from a '''[[nutrient paste dispenser|nutrient paste dispenser]]''' and requires 10 raw food to create. No cooking skill is required to create this meal. When eaten it causes the '''[[thoughts list|Ate nutrient paste]]''' thought with a -8 mood penalty. Nutrient paste meals restore '''80 saturation'''. | |
− | + | }} | |
− | + | {{Item | |
− | + | | name = Simple Meal | |
− | + | | image = Simple.png | |
− | + | | description = A simple meal quickly cooked from a few ingredients. | |
− | + | | information = A Simple meal is created at a '''[[Cook_stove|Cook stove]]''' and requires 10 raw food to create. No cooking skill is required to create this meal. When eaten it provides no '''[[thoughts list|thought]]''' bonus or penalty. Simple meals restore '''85 saturation'''. | |
− | + | }} | |
− | == | + | {{Item |
− | + | | name = Fine Meal | |
− | + | | image = Fine.png | |
− | + | | description = A complex dish assembed with care from a wide selection of ingredients. | |
− | + | | information = A Fine meal is created at a '''[[Cook_stove|Cook stove]]''' and requires 5 meat and 5 vegetables to create. A colonist with cooking skill of at least 6 is required to create this meal. When eaten it causes the '''[[thoughts list|Ate fine meal]]''' thought with a 5 mood bonus. Fine meals restore '''90 saturation'''. | |
− | + | }} | |
− | + | {{Item | |
− | + | | name = Lavish Meal | |
− | + | | image = Lavish.png | |
− | + | | description = A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul. | |
− | + | | information = A Lavish meal is created at a '''[[Cook_stove|Cook stove]]''' and requires 10 meat and 10 vegetables to create. A colonist with cooking skill of at least 10 is required to create this meal. When eaten it causes the '''[[thoughts list|Ate lavish meal]]''' thought with a 10 mood bonus. Lavish meals restore '''100 saturation'''. ''Fun side note: it takes FOREVER to make.'' | |
− | + | }} | |
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− | == | + | ==Notes== |
− | < | + | <references /> |
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− | + | [[Category:Food]] | |
− | [[Category: | + | </noinclude> |