Difference between revisions of "Flesh whip"
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{{Anomaly}} | {{Anomaly}} | ||
{{Spoiler}} | {{Spoiler}} | ||
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{{Infobox main<!-- Add infobox category here --> | {{Infobox main<!-- Add infobox category here --> | ||
| name = Flesh whip | | name = Flesh whip | ||
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| meleeattack1cool = 2 | | meleeattack1cool = 2 | ||
| meleeattack1ap = 60 | | meleeattack1ap = 60 | ||
− | | body part = | + | | body part = Shoulder |
| MeleeWeaponAverageDPS = 10.25 | | MeleeWeaponAverageDPS = 10.25 | ||
| MeleeWeaponAverageAP = 60 | | MeleeWeaponAverageAP = 60 | ||
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== Summary == | == Summary == | ||
− | {{Stub|section=1|reason= | + | {{Stub|section=1|reason=Needs a proper body part section like other similar pages. BUllet point list is just to ensure info is retained in the meantime.}} |
− | + | * 100% part efficiency | |
− | Replaces the entire arm. | + | * Replaces the entire arm. |
− | {{--|1}} [[Beauty (Pawn)|Beauty]] | + | * {{--|1}} [[Beauty (Pawn)|Beauty]] |
− | {{Thought|desc=It never stops squirming. I hate it.|label=Flesh whip|value=-6|stack=2}}, disabled by the [[Body modder]] trait and the [[inhumanized]] condition. | + | * {{Thought|desc=It never stops squirming. I hate it.|label=Flesh whip|value=-6|stack=2}}, disabled by the [[Body modder]] trait and the [[inhumanized]] condition. |
=== Combat === | === Combat === | ||
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== Analysis == | == Analysis == | ||
+ | {{Stub|section=1|reason=General, also ghouls specifically}} | ||
The flesh whip has slightly better dps than the elbow blade, and is free to gain (with good RNG), however it comes with several downsides. It decreases a pawns beauty by 1, and pawns without the Body Modder trait or precept will be upset by having it. It also has a high chance to spawn a fingerspike if removed in anyway, but the fingerspike will be initially stunned so it is easy to dispatch. | The flesh whip has slightly better dps than the elbow blade, and is free to gain (with good RNG), however it comes with several downsides. It decreases a pawns beauty by 1, and pawns without the Body Modder trait or precept will be upset by having it. It also has a high chance to spawn a fingerspike if removed in anyway, but the fingerspike will be initially stunned so it is easy to dispatch. | ||
Latest revision as of 07:44, 4 May 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
Flesh whip
A fleshy, muscled tentacle with a blade at the end. The flesh whip makes an excellent melee weapon.
It has its own neural structures and may become dangerous if removed.
Base Stats
- Type
- Medical Items – Body Parts
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Blade
20.5 dmg (Cut)
60% AP
2 seconds cooldown - Body Part
- Shoulder
- Melee Average DPS
- 10.25
- Melee Average AP
- 60%
A flesh whip is an body part added by the Anomaly DLC that acts as a replacement for a pawn's natural arm and acting as a body part weapon.
Acquisition[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Full explanation, ensure parity with the other flesh/fleshmass parts. |
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Needs a proper body part section like other similar pages. BUllet point list is just to ensure info is retained in the meantime.. |
- 100% part efficiency
- Replaces the entire arm.
- −1 Beauty
- −6 Flesh whip mood, disabled by the Body modder trait and the inhumanized condition.
Combat[edit]
A flesh whip replaces the natural "Fist" attack of the replaced hand with a significantly more powerful Cut attack. When social fighting, colonists will not use the flesh whip to attack their opponent.[Verify]
Removal[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Full explanation, ensure parity with the other flesh/fleshmass parts, also see other body part pages for. |
Spawns a fleshbeast when removed - the fleshbeast spawns stunned initially.
Removing the part requires ???? of work, ??x medicine of herbal quality or better, and a Medical skill skill of ????.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General, also ghouls specifically. |
The flesh whip has slightly better dps than the elbow blade, and is free to gain (with good RNG), however it comes with several downsides. It decreases a pawns beauty by 1, and pawns without the Body Modder trait or precept will be upset by having it. It also has a high chance to spawn a fingerspike if removed in anyway, but the fingerspike will be initially stunned so it is easy to dispatch.
Version history[edit]
- Anomaly DLC Release - Added.