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{{Infobox main
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<onlyinclude>
| name = Flak helmet
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{{infobox main
| image = KevlarHelmet.png
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|name = Advanced helmet
| description = A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks.
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|image = KevlarHelmet.png
| type = Gear
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|description = "A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks."
| type2 = Armor
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|type = Gear
| tech level = Industrial
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|type2 = Armor
| hp = 120
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|buy = {{icon|buildingmat|70}} + {{icon|component|2}} + {{icon|plasteel|5}}
| mass base = 1.2
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|hp = 100
| production facility 1 = Machining table
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|mass base = 1.2
| research = Flak armor
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|work to make = 166
| work to make = 8000
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|marketvalue  = 300
| resource 1 = Stuff
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|armorblunt  = 13
| resource 1 amount = 40
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|armorsharp  = 40
| resource 2 = Component
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}}</onlyinclude>
| resource 2 amount = 2
 
| resource 3 = Plasteel
 
| resource 3 amount = 10
 
| stuff tags = Metallic
 
| skill 1 = Crafting
 
| skill 1 level = 5
 
| armorsharpfactor = 0.7
 
| armorbluntfactor = 0.7
 
| armorheatfactor = 0.7
 
| insulationheatfactor = 0
 
| insulationcoldfactor = 0.15
 
| lifestage = Adult
 
| clothing for nudity = False
 
| coverage = Head, Left Ear, Right Ear
 
| layer = Headgear
 
| has quality = true
 
| thingCategories = ArmorHeadgear
 
| tags = IndustrialMilitaryAdvanced
 
| defaultOutfitTags = Soldier
 
}}
 
The '''Flak Helmet''' is an advanced helmet for protection. A step up from the [[simple helmet]], this is a mid-tier helmet for most colonist uses. It is the lightest of all the helmets, only weighing 1.2 kg.
 
  
== Acquisition ==
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==Summary==
Flak helmets can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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An advanced helmet for protection.
  
Alternatively, the helmet can be received as a quest reward, purchased from [[traders]], or found on [[raiders]].
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===Overview & Obtaining===
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A step up from the [[simple helmet]], this is a mid-tier helmet for most colonist uses.
  
== Analysis ==
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===Crafting===
Compared to the [[simple helmet]], flak helmets provide significantly more protection while requiring an additional 2 components and 10 plasteel. A [[steel]] flak helmet outclasses even a [[plasteel]] simple helmet and is often cheaper to manufacture.  
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It is made at the [[machining table]] using 70 materials, 2 components and 5 plasteel.
  
All power armor helmets, even the [[recon helmet]], outclass the flak helmet in protection to the head and ears as well as covering the pawn's eyes, nose, and jaw, but require the much more expensive [[advanced component]] to craft. Keep in mind that while a plasteel flak helmet has a significantly larger item HP, lasting over twice as long, it also requires more plasteel than both the recon and [[marine helmet]]s and as much as a [[cataphract helmet]] {{RoyaltyIcon}} while also being less protective. Accordingly, steel flak helmets are generally the standard headgear of most colonies in the mid-game until they are replaced by [[power armor]] helmets in the late-game.  
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===Comparison and Conclusion===
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It strikes a middle ground between the [[simple helmet]] and the [[power armor helmet]], being moderately easy to make and provides average protection.
  
The protection offered by a flak helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 70% for all types of damage. See [[Apparel#Materials|apparel]] for material protection values. Despite the description, flak helmets actually offer a decent amount of protection from blunt damage.
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It is the lightest of all the helmets, only weighing 1.2 kg and causes a minimal -0.02 c/s move speed penalty.
  
{{Apparel Stats Table}}
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Unlike its predecessor, the advanced helmet is craftable with any materials in addition to the plasteel and components required.
  
== Styles ==
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== Protection Information ==
{{Ideology|No category}}
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{| {{STDT| c_12 text-center}}
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
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!Quality
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!Awful
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!Shoddy
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!Poor
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!Normal
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!Good
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!Superior
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!Excellent
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!Masterwork
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!Legendary
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|-
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!Sharp %
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| 16
 +
| 28
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| 34
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| 40
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| 44
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| 52
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| 60
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| 68
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| 84
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|- newline
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!Blunt %
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| 5.2
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| 9.1
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| 11
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| 13
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| 14.3
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| 16.9
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| 19.5
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| 22.1
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| 27.3
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|}
  
<gallery>
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== Version history ==
KevlarHelmet.png|Base variant
 
Spikecore flak helmet.png|Spikecore variant
 
Hindu flak helmet.png|Hindu variant
 
Rustic flak helmet.png|Rustic variant
 
</gallery>
 
  
== Version history ==
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It is added in Alpha 17, replacing the Kevlar helmet from previous versions. The difference is that it can be made out of any material, requires 5 plasteel to craft and has increased protection across the board.
* '''Advanced helmets''' were added in Alpha 17, replacing the '''Kevlar helmet''' from previous versions. The major change was that advanced helmets can be made out of any material, requires 5 plasteel to craft and have increased protection across the board.
 
* Beta 19 - Material cost was decreased from 70 to 40, but plasteel cost increased from 5 to 10, and materials now affect armor rating. It also protects against heat.
 
* 1.1 - Renamed from '''Advanced helmet''' to '''Flak helmets'''
 
  
{{Nav|clothing|wide}}
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{{nav|clothing|wide}}
 
[[Category:Armor]]
 
[[Category:Armor]]

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