Eltex helmet

From RimWorld Wiki
Revision as of 11:04, 4 August 2023 by Ickputzdirwech (talk | contribs)
Jump to navigation Jump to search

Eltex helmet

Eltex helmet

A lightweight helmet designed for psychic focusing. While it provides little physical protection, its special materials enhance the wearer's psychic sensitivity and dissipate neural heat.

Base Stats

Type
GearClothing
Tech Level
Ultra
Market Value
500 Silver
Mass
0.8 kg
HP
80

Apparel

Insulation - Cold
°C (7.2 °F)
Insulation - Heat
°C (1.8 °F)
Armor - Sharp
9%
Armor - Blunt
9%
Armor - Heat
27%
Coverage
Head, Left Ear, Right Ear
Layer
Headgear
Technical
thingCategories
Headgear
thingSetMakerTags
RewardStandardMidFreq
defaultOutfitTags
Soldier
tags
Psychic
tradeTags
PsychicApparel


The eltex helmet is, despite the name, an item of clothing added by the Royalty DLC that improves psychic sensitivity and makes psycasters more effective.

It is one of a set of eltex items with similar effects that cover different parts of the body.

Acquisition

Eltex helmets cannot be crafted. Instead, they can only be purchased through trade or received as a quest reward.

They also spawn on Imperial Nobles.

Summary

The eltex helmet is a clothing item that covers the head. It buffs the user's psychic sensitivity, neural heat limit, and neural heat recovery rate. The psychic sensitivity and neural heat offsets scale with item quality, but the neural heat recovery offset offered by this item at any quality is always +0.066/s. However, neural heat recovery will scale with the psylink level of the pawn.

Despite being labelled as a helmet, it offers only weak protection comparable to the cowboy hat or bowler hat. Eltex helmets will satisfy the apparel requirements of nobles.Content added by the Royalty DLC

Analysis

Despite being called a helmet, its protection is comparable to a bowler hat made of low-mid tier materials and almost non-existent. Even at legendary quality, even a normal quality autopistol only has a approximately a 1/150 chance to be stopped by the helmet, and with its low HP, the helmet will rapidly degrade. In fact, the AP of most weapons in the game will completely invalidate the armor of the eltex helmet. So in exchange for the psychic buffs it leaves the wearer's head completely unprotected. Loss of the head is obviously fatal, damage to the eyes significantly impairs effectiveness and damage to the brain is permanent and devastating even when not fatal. Care must be taken to keep the wearer out of harms way and if possible, a shield belt is recommended.

Thus, the eltex helmet is obviously neither a frontline helmet nor utility clothing. Instead it is exclusively focused on one task - buffing a psycaster. However, it is inferior in this role to the eltex skullcap. While the helmet does offer some insulation and armor, as previously established both are basically negligible. With effectively nothing to gain in return, there is little reason to choose the inferior buffs to psychic abilities that the helmet offers. And the disparity is significant - only a legendary quality helmet offers superior a psychic sensitivity to a awful quality skullcap, and its still inferior in neural heat recover rate. However, as neither piece of headwear can be crafted, sometimes only the helmet is available.

Compared to prestige power helmets, the helmet offers somewhat better psychic buffs, while the helmets offer significant protection up to and including the best available in-game. Thus, the role of the particular psycaster is a key factor, with a front-line psycasting fighter preferring the prestige helmets, while the support-oriented psycaster might prefer the helmet. However, unlike the skullcap, the benefit to psychic power is relatively small - a legendary eltex helmet increase the neural heat limit by only 13 more than a prestige helmet of any quality. This is roughly equivalent to the cost of a single first level psycast. Therefore, even the support psycaster may prefer the craftable and much more protective prestige helmets over the eltex helmet.

Stats table

  • Eltex helmet Eltex helmet Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Awful 5.4% 5.4% 16.2% 80 -3.2 °C (-5.8 °F) +0.8 °C (1.4 °F) 250 Silver
    Poor 7.2% 7.2% 21.6% 80 -3.6 °C (-6.5 °F) +0.9 °C (1.6 °F) 375 Silver
    Normal 9% 9% 27% 80 -4 °C (-7.2 °F) +1 °C (1.8 °F) 500 Silver
    Good 10.35% 10.35% 31.05% 80 -4.4 °C (-7.9 °F) +1.1 °C (2 °F) 625 Silver
    Excellent 11.7% 11.7% 35.1% 80 -4.8 °C (-8.6 °F) +1.2 °C (2.2 °F) 750 Silver
    Masterwork 13.05% 13.05% 39.15% 80 -6 °C (-10.8 °F) +1.5 °C (2.7 °F) 1250 Silver
    Legendary 16.2% 16.2% 48.6% 80 -7.2 °C (-13 °F) +1.8 °C (3.2 °F) 2500 Silver

    For the full effects of qualities, see Quality.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Psychic Sensitivity +8% +10% +12% +15% +17% +20% +23%
    Neural Heat Limit +6 +8 +10 +12 +14 +16 +18
    Base Neural Heat Recovery Rate +0.066/s +0.066/s +0.066/s +0.066/s +0.066/s +0.066/s +0.066/s
    Effective Neural Heat Recovery Rate +0.107/s +0.107/s +0.107/s +0.107/s +0.107/s +0.107/s +0.107/s
  • Gallery

    Version history

    • Royalty DLC Release - Added.
    • 1.1.2579 - Improved cold insulation.
    • 1.1.2647 - Renamed from Psyfocus helmet to Eltex helmet.
    • 1.2.2719 - Psychic sensitivity now scales with quality.
    • 1.2.2753 - Adjust eltex gear colors to be darker.