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{{infobox main|animal
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{{Verified|A14D}}<onlyinclude><!--
| page verified for version = 1.3.3101
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-->{{infobox main|animal|
| name = Elephant
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|name = Elephant
| image = Elephant.png
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|image = Elephant.png|180px
| description = The largest unmodified land animal. Elephants has a long trunk they use to manipulate objects, and sharp tusks they use to gore attackers. A dead elephant's valuable tusks can be recovered by butchering it.<br>Intelligent creatures with complex social relationships, elephants can be used as pack animals or trained to carry out the most complex of tasks. They live a long time, and are known to remember events and relationships from many decades before.
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|description = "The largest unmodified land animal. It can use its tusks as tools for moving objects - or as deadly weapons."
| type = Animal
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|type = Animals
| movespeed = 4.8
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|type2 = Wild
| min comfortable temperature = -12
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|bodysize = 4.0
| max comfortable temperature = 50
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|healthscale = 3.6
| flammability = 0.7
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|movespeed = 3.8
| marketvalue = 600
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|attack1dmg = 23
| filth rate = 24
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|attack1type = scratch
| ridingspeed = 1.3
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|attack1part = tusks
| herdanimal = true
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|attack1cool = 145
| combatPower = 260
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|leathername = elephant skin
| bodysize = 4
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|manhunter = 0.0125
| healthscale = 3.6
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|manhuntertame = 0.025
| hungerrate = 1.605
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|hungerrate = 2.0
| diet = herbivorous
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|diet = herbivorous
| leathername = elephant leather
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|trainable = advanced
| wildness = 0.75
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|wildness = 0.75
| manhuntertame = 0
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|handleskill = 6
| manhunter = 0.5
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|gestation = 60
| trainable = advanced
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|lifespan = 50
| mateMtb = 12
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|offspring = 1
| packanimal = true
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|maturityage = 4.0+
| gestation = 13.32
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<!--nuzzlemtbhours-->
| offspring = 1
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|marketvalue = 1100
| lifespan = 50
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|livesin_aridshrubland = true
| juvenileage = 0.3
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|livesin_tropicalrainforest = true
| maturityage = 0.666
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|massadult = 280
| tradeTags = AnimalUncommon
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}}</onlyinclude>
| attack1dmg = 25
 
| attack1type = Scratch
 
| attack1cool = 2.6
 
| attack1part = tusk
 
| attack2dmg = 25
 
| attack2type = Stab
 
| attack2cool = 2.6
 
| attack2part = tusk
 
| attack3dmg = 16.9
 
| attack3type = Blunt
 
| attack3cool = 2
 
| attack3part = front left leg
 
| attack4dmg = 16.9
 
| attack4type = Blunt
 
| attack4cool = 2
 
| attack4part = front right leg
 
| attack5dmg = 14
 
| attack5type = Blunt
 
| attack5cool = 2
 
| attack5part = head
 
| attack5chancefactor = 0.2
 
| livesin_aridshrubland = 0.5
 
| livesin_tropicalrainforest = 0.5
 
| livesin_tropicalswamp = 0.5
 
}}
 
'''Elephants''' are large land [[animals]] often found in {{Habitats}}. They have [[elephant tusk]]s, which they use to fight in melee.
 
  
== Summary ==
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Eleplants are large land animals often found in arid shrublands.
When an adult male elephant is butchered, it yields {{icon small|elephant tusk}} 2 [[elephant tusk]]s, unless the tusk body part is damaged.
 
  
Despite the texture of female elephants showing tusks, and female elephants' ability to attack with tusks, they do not yield them when butchered. It is currently unclear whether the ability for female elephants to attack with tusks, but not yield them on butchering is intentional or a bug.
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If slain, along with dropping two valuable tusks, they can be butchered for lots of elephant meat and [[elephant skin]]. Carry mechanics do not allow animals to carry multiple stacks of items, so their carrying capacity is practically 75.
  
Elephants can be brought on [[caravan]]s as [[pack animal]]s, they can carry {{P|Pack Capacity}} kg of weight, almost double that of the [[muffalo]]. They can additionally be ridden for up to 130% caravan speed, reached if there is at least 1 elephant per rider.
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They can be tamed and trained into deadly attack animals with relative ease.
  
== Analysis ==
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===Training===
Elephants are difficult to tame and eat a high amount of food, but are very powerful animals. They are in the unique position as the only pack animal that be trained to haul. They can also be ridden in a caravan for extra speed. As a bonus, elephants are great at combat.
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Elephants can be trained as follows:
  
Elephants come in herds; hunting 1 elephant may anger the entire herd. In addition, elephants have 50% manhunter on hunt but 0% manhunter on a failed tame. Even if you want to slaughter elephants, consider taming them first. As a plus side, elephant herds are great to use with a [[psychic animal pulser]] or the [[Psycasts#Manhunter pulse|Manhunter pulse]] [[psycast]]{{RoyaltyIcon}}.
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{{TrainingTable}}
 
 
===As an attack animal===
 
Elephants are powerful animals, great for [[Defense tactics#Animal melee blocking|damage soak tactics]]. They have a high health, joint second with [[megasloth]]s, but elephants are much easier to tame. In addition, elephants will never go manhunter on a failed taming attempt.
 
 
 
However, this comes at the cost of a high hunger rate. This is not usually a problem, as elephants reside in tropical biomes, but can be an issue during a [[toxic fallout]] or [[caravan]] trip.
 
  
{| class="wikitable sortable"
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==Health==
 +
{|class="wikitable"
 +
!Body part !!Health
 
|-
 
|-
! Animal !! Health Scale !! DPS !! Move Speed !! Hunger rate !! <abbr title="How often the animal forgets a stage of training in days">Training Decay</abbr>
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|Body ||144
 
|-
 
|-
| [[Thrumbo]] || {{Q|Thrumbo|Health Scale}} || {{Q|Thrumbo|Mob Average DPS}} || {{Q|Thrumbo|Move Speed Base}} || {{Q|Thrumbo|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Thrumbo|Wildness}} round 1}}
 
|-
 
| [[Megasloth]] || {{Q|Megasloth|Health Scale}} || {{Q|Megasloth|Mob Average DPS}} || {{Q|Megasloth|Move Speed Base}} || {{Q|Megasloth|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Megasloth|Wildness}} round 1}}
 
|-
 
| '''Elephant''' || {{P|Health Scale}} || {{P|Mob Average DPS}} || {{P|Move Speed Base}} || {{P|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Elephant|Wildness}} round 1}}
 
|-
 
| [[Rhinoceros]] || {{Q|Rhinoceros|Health Scale}} || {{Q|Rhinoceros|Mob Average DPS}} || {{Q|Rhinoceros|Move Speed Base}} || {{Q|Rhinoceros|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Rhinoceros|Wildness}} round 1}}
 
|-
 
| [[Grizzly bear|Bear]] || {{Q|Grizzly bear|Health Scale}} || {{Q|Grizzly bear|Mob Average DPS}} || {{Q|Grizzly bear|Move Speed Base}} || {{Q|Grizzly bear|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Grizzly bear|Wildness}} round 1}}
 
 
|}
 
|}
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<references/>
  
===As a pack animal===
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{{clr}}
Elephants, despite carrying the most out of any [[pack animal]] in the game, are not great pack animals. This is due to their high hunger rate. 1 elephant carries less and eats more than 2 [[muffalo]] or 5 [[alpaca]]. Elephants can be ridden, and the only rideable animal native to the tropics, where their hunger usually isn't an issue. However, any other rideable animal would be better on a caravan (2 [[donkey]]s can carry 2 people, 1 elephant can carry 1 person).
 
 
 
In addition, elephants are the only pack animal that isn't a [[pen animal]]. For the sole purpose of packing goods, this is a downside, as elephants need to be re-trained. On the flip side, this allows elephants to be a pack animal that fights enemies and hauls goods.
 
 
 
== Training ==
 
{{TrainingTable}}
 
 
 
== Health ==
 
{{Animal Health Table}}
 
 
 
== Trivia ==
 
Female elephants don't drop tusks when butchered, despite being able to make tusk attacks in melee and displaying the tusks on their texture. If it is intended for female elephants to not have tusks, this may imply that the elephants in-game are Asian Elephants as tusks aren't a sexually dimorphic trait in African Elephants.
 
 
 
== Gallery ==
 
<gallery>
 
Elephant east.png|Facing east
 
Elephant north.png|Facing north
 
Elephant south.png|Facing south
 
Dessicated elephant east.png|Decaying
 
ElephantPack east.png|Packing bags facing east
 
ElephantPack north.png|Packing bags facing north
 
ElephantPack south.png|Packing bags facing south
 
</gallery>
 
  
== Version history ==
 
* [[Version/0.12.906|0.12.906]] - Added
 
 
{{nav|animal}}
 
{{nav|animal}}
 
[[Category:Animals]]
 
[[Category:Animals]]
[[Category:Pack Animal]]
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[[Category:Wild]]
[[Category:Wild animal]]
 

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