Editing EMP shell
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Image wanted|reason=Images of fired AoE and one of stack AoE (1 shell and full stack designated by color) in a style similar to [[:File:Skip shield radius.jpg]]}} | {{Image wanted|reason=Images of fired AoE and one of stack AoE (1 shell and full stack designated by color) in a style similar to [[:File:Skip shield radius.jpg]]}} | ||
− | {{ | + | {{infobox main|resource |
| name = EMP shell | | name = EMP shell | ||
| image = EMP shell.png | | image = EMP shell.png | ||
Line 39: | Line 39: | ||
They can also be purchased from [[traders]]. | They can also be purchased from [[traders]]. | ||
− | |||
− | |||
− | |||
== Summary == | == Summary == | ||
When fired from a mortar, {{lc:{{P|Name}}}}s deal {{P|Damage Base}} [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage in a {{P|Blast Radius}} tile radius, stunning [[mechanoid]]s, turrets and other mortars for 25 seconds, and instantly but temporarily downing [[shield belt]]s, [[low-shield pack]]s {{RoyaltyIcon}}, [[mech low-shield]]s{{RoyaltyIcon}}, and [[mech high-shield]]s{{RoyaltyIcon}}. | When fired from a mortar, {{lc:{{P|Name}}}}s deal {{P|Damage Base}} [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage in a {{P|Blast Radius}} tile radius, stunning [[mechanoid]]s, turrets and other mortars for 25 seconds, and instantly but temporarily downing [[shield belt]]s, [[low-shield pack]]s {{RoyaltyIcon}}, [[mech low-shield]]s{{RoyaltyIcon}}, and [[mech high-shield]]s{{RoyaltyIcon}}. | ||
− | After being stunned, mechanoids become 'Adapted' and gain immunity against further stuns for {{ | + | After being stunned, mechanoids become 'Adapted' and gain immunity against further stuns for {{ticks|2200}}. Immunity is applied on stun, and will not be extended by stunning an adapted or already stunned mechanoid. |
− | When damaged beyond 70% of its health, it will explode after between {{ | + | When damaged beyond 70% of its health, it will explode after between {{ticks|30}} and {{ticks|60}}, dealing 50 [[Damage Type#EMP|EMP]] damage in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 11.9 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of {{#expr: 11.9+((24*0.4)^0.5) round 2}} tiles at a full stack of 25. |
They are also used in the construction of [[IED EMP trap]]s. | They are also used in the construction of [[IED EMP trap]]s. | ||
Line 70: | Line 67: | ||
* [[Version/1.3.3066|1.3.3066]] - Steel requirement decreased from 25 -> 15 unless Classic Mortar difficulty option enabled. | * [[Version/1.3.3066|1.3.3066]] - Steel requirement decreased from 25 -> 15 unless Classic Mortar difficulty option enabled. | ||
− | {{ | + | {{nav|security|wide}} |
[[Category: Mortar shells]] | [[Category: Mortar shells]] |