Difference between revisions of "Devilstrand mushroom"

From RimWorld Wiki
Jump to navigation Jump to search
(gave it a proper intro sentence)
Line 1: Line 1:
 
{{Define|Plant
 
{{Define|Plant
| category = Plants
+
| category = [[Wild_Plants|Wild Plants]]
 
| description = This fragile mushroom was genetically engineered to produce a silk net of the highest grade. Long rumored to have mystical properties, it owes its name to the greed it inspires in people.
 
| description = This fragile mushroom was genetically engineered to produce a silk net of the highest grade. Long rumored to have mystical properties, it owes its name to the greed it inspires in people.
 
| def name = PlantDevilstrand
 
| def name = PlantDevilstrand
| Harvested Product = devilstrand cloth
+
| Harvested Product = devilstrand
 
| In Ground = true
 
| In Ground = true
| Hydroponic = true
+
| Hydroponic = false
 
| default color = (255,255,255)
 
| default color = (255,255,255)
 
| graphic class = Graphic_Random
 
| graphic class = Graphic_Random
 
| graphic path = Things/Plant/Devilstrand
 
| graphic path = Things/Plant/Devilstrand
| label = devilstrand mushroom
+
| label = devilstrand
 
| parent name = PlantBase
 
| parent name = PlantBase
 
| path cost = 10
 
| path cost = 10
Line 16: Line 16:
 
| use hit points = true
 
| use hit points = true
 
| max hit points base = 85
 
| max hit points base = 85
| beauty base = -1
+
| beauty base = 0
 
| flammability base = 0.8
 
| flammability base = 0.8
 
| harvest yield = 8
 
| harvest yield = 8
 
| grow days = 22.5
 
| grow days = 22.5
| minimum required growing skill = 10
+
| fertility min = 0.5
| real grow days = 40.91
 
 
| fertility sensitivity = 1
 
| fertility sensitivity = 1
 +
| real grow days = 38.86
 +
| nutrition per day = 0
 +
| nutrition per day (70) = 0
 +
| nutrition per day (140) = 0
 +
| nutrition per day (230) = 0
 
| market value = 10
 
| market value = 10
 
}}
 
}}
  
{{Info|'''Devilstrand mushrooms''' are a slow growing, difficult to sow, fibrous crop of mushrooms that produce valuable [[devilstrand]] once harvested. The extremely long growth time and small harvest makes devilstrand mushrooms the most difficult crop to grow in the game by far. Players must be prepared to set aside ''huge'' patches of land to grow any useful amount of devilstrand. These mushrooms can't be grown in [[hydroponics basin]]s. Players must additionally protect this crop from wildfires, raider arson, poison ships, hungry wildlife, and even hungry pets. Due to their long growth time, devilstrand is usually at a risk of succumbing to the cold of winter before it's ready for harvest. However, once fully grown, [[devilstrand|devilstrand cloth]] is highly valuable.  It sells for lots of [[silver]] and can produce expensive yet durable clothes.  Because of its growing and security issues, players might be best off growing them in a temperature controlled outdoor building with [[sun lamp]]s.}}
+
All information here is up-to-date as of Alpha 17b.
  
Sowing devilstrand mushrooms requires a minimum [[Skills#Growing|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Menus#Work|plant cutting]] can harvest them.
 
  
Players looking for a quick and reliable source of [[textiles|cloth]] for construction or tailoring are better off planting a small growing area of [[cotton plant]].
+
{{Info|Devilstrand is a player-growable production crop with a low yield, and very long growing cycle. Can't be sown in hydroponics, and is immune to blight. Mature devilstrand yields 8 [[devilstrand]].}}
 +
===Growing===
 +
Devilstrand has a base growing time of 22.5 days, needs a minimum soil fertility of 50%, and has a fertility sensitivity rating of 100%. Devilstrand can also only be sown by level 10 growers and above, and once the [[research#devilstrand|devilstrand]] research has been completed. The following table details how long it takes for devilstrand to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
  
Devilstrand is immune to [[Events#blight|blight]].
+
{| {{STDT| c_24 text-center}}
 +
! Ground Type
 +
| Gravel
 +
| Soil
 +
| Rich Soil
 +
| Hydroponics
 +
|-
 +
! Fertility (%)
 +
| 70
 +
| 100
 +
| 140
 +
| 230
 +
|-
 +
! Grow Time (days)
 +
| 55.52
 +
| 38.86
 +
| 27.76
 +
| -
 +
|-
 +
! Base Yield/day<ref>Per plant</ref>
 +
| 0.14
 +
| 0.21
 +
| 0.29
 +
| -
 +
|}
 +
 
 +
<references />
 +
 
 +
 
 +
[[cotton plant|Cotton]] has roughly 5.16x the yield per day of devilstrand in gravel; 4.57x the yield per day in soil; and 4.18x the yield per day in rich soil. This is due to cotton's lower fertility sensitivity compared to devilstrand.
 +
 
 +
 
 +
===Food Production===
 +
Devilstrand doesn't yield any human-edible products.
 +
 
 +
 
 +
===Economy===
 +
Devilstrand's raw product is devilstrand, which has a market value of 10 [[silver]]. The refined product with the largest profit margin is a [[duster]], having a -22.56%<ref>70% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:
  
== Growing time ==
+
{| {{STDT| c_24 text-center}}
Growing time in days by medium.
+
! Ground Type
{| {{STDT| c_14 text-center}}
+
| Gravel
! Medium !! Grow time
+
| Soil
|-
+
| Rich Soil
! Gravel
+
| Hydroponics
| 25.6 days
+
|-  
|-
+
! Raw
! Soil
+
| 0.72
| 22.5 days
+
| 1.03
|-
+
| 1.44
! Rich soil
+
| -
| 19.4 days
+
|-  
|-
+
! Refined
 +
| 0.56
 +
| 0.8
 +
| 1.12
 +
| -
 
|}
 
|}
 +
 +
<references />
 +
 +
 +
Unlike [[cloth]] dusters, you'll actually be better off selling devilstrand than devilstrand dusters. This is because cloth dusters have a higher '''work:ingredient value''' ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients.
 +
 +
 +
Generally, you can't generate a profit from devilstrand dusters unless you have at least a level 15 crafter doing the tailoring - and even then, cloth dusters would still be leaps and bounds better for economic purposes.
  
 
{{nav|plant|wide}}
 
{{nav|plant|wide}}
 
[[Category:Domesticated plants]]
 
[[Category:Domesticated plants]]
 
[[Category:Resource plants]]
 
[[Category:Resource plants]]

Revision as of 23:10, 29 September 2017

Devilstrand mushroom

Devilstrand mushroom a.png

This fragile mushroom was genetically engineered to produce a silk net that is both difficult to tear and soft to the touch. While the mushroom takes a very long time to grow, only exotic ultra-tech fabrics outperform its devilstrand fibers.
Some say it's called devilstrand because of its red color. Others think it owes its name to the greed it inspires in people.


Type
PlantsPlants

Base Stats

Flammability
1
Max Hit Points
85

Stat Modifiers

All information here is up-to-date as of Alpha 17b.


Devilstrand is a player-growable production crop with a low yield, and very long growing cycle. Can't be sown in hydroponics, and is immune to blight. Mature devilstrand yields 8 devilstrand.

Growing

Devilstrand has a base growing time of 22.5 days, needs a minimum soil fertility of 50%, and has a fertility sensitivity rating of 100%. Devilstrand can also only be sown by level 10 growers and above, and once the devilstrand research has been completed. The following table details how long it takes for devilstrand to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

Ground Type Gravel Soil Rich Soil Hydroponics
Fertility (%) 70 100 140 230
Grow Time (days) 55.52 38.86 27.76 -
Base Yield/day[1] 0.14 0.21 0.29 -
  1. Per plant


Cotton has roughly 5.16x the yield per day of devilstrand in gravel; 4.57x the yield per day in soil; and 4.18x the yield per day in rich soil. This is due to cotton's lower fertility sensitivity compared to devilstrand.


Food Production

Devilstrand doesn't yield any human-edible products.


Economy

Devilstrand's raw product is devilstrand, which has a market value of 10 silver. The refined product with the largest profit margin is a duster, having a -22.56%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:

Ground Type Gravel Soil Rich Soil Hydroponics
Raw 0.72 1.03 1.44 -
Refined 0.56 0.8 1.12 -
  1. 70% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.


Unlike cloth dusters, you'll actually be better off selling devilstrand than devilstrand dusters. This is because cloth dusters have a higher work:ingredient value ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients.


Generally, you can't generate a profit from devilstrand dusters unless you have at least a level 15 crafter doing the tailoring - and even then, cloth dusters would still be leaps and bounds better for economic purposes.