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{{Stub|reason=Analysis lacking effects of Social Impact, comparison vs helmets and Royalty Hats, and overall value proposition}}
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<onlyinclude>
{{Infobox main
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{{infobox main
| name = Cowboy hat
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|name = Cowboy hat
| image = CowboyHat.png
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|image = CowboyHat.png|Cowboy hat
| description = Stylish yet rugged, this hat keeps the sun and rain off - and it gives anyone who wears it a bit of extra charm. It is the most important part of traditional western attire.
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|description = "Stylish yet rugged, this hat keeps the sun and rain off - and it gives anyone who wears it a bit of extra charm. It is the most important part of traditional western attire."
| type = Gear
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|type = Gear
| type2 = Clothing
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|type2 = Clothing
| tech level = Medieval
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|hp = 100
| hp = 80
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|work to make = 1800
| production facility 1 = Hand tailor bench
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|resource 1 = Stuff
| production facility 2 = Electric tailor bench
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|resource 1 amount = 25
| research = Complex clothing
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|stuff tags = Leathery, Fabric
| work to make = 1800
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|marketvalue  = 70
| resource 1 = Stuff
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|insulationheatfactor = 0.5
| resource 1 amount = 25
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|insulationcoldfactor = 0.1
| stuff tags = Leathery, Fabric
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|armorbluntfactor = 0.2
| insulationheatfactor = 0.5
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|armorsharpfactor = 0.2
| insulationcoldfactor = 0.1
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|armorheatfactor = 0.2
| armorbluntfactor = 0.2
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|mass base = 0.14
| armorsharpfactor = 0.2
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|coverage = Head, Left Ear, Right Ear
| armorheatfactor = 0.2
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|layer = Overhead
| mass base = 0.14
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}}</onlyinclude>
| lifestage = Child, Adult
 
| coverage = Head, Left Ear, Right Ear
 
| layer = Headgear
 
| has quality = true
 
| countsAsClothingForNudity = false
 
| thingCategories = Headgear
 
| tags = IndustrialBasic, Western
 
| defaultOutfitTags = Worker
 
| tradeTags = BasicClothing
 
}}
 
The '''cowboy hat''' is a [[clothing]] item that covers the head. It provides a +10% increase to [[Social Impact]], minimal armor for the head and ears, and good insulation against heat.
 
  
== Acquisition ==
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==Summary==
As a complicated garment, cowboy hats require [[Research#Complex clothing|Complex Clothing]] to be researched and can only be made at a [[hand tailor bench]] or an [[electric tailor bench]]. A cowboy hat requires 25 of any [[textile]] and 30 units of work.
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====Overview & Obtaining====
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Cowboy hats are the complementary garment to [[duster]]s, both tied to a Western theme in RimWorld. As with Dusters, Cowboy hats provide good thermal insulation. Cowboy hats can be purchased, crafted, or stripped from Outlanders. Cowboy hats also provide a 10% bonus to social chat impact, due to their style.
  
Cowboy hats can also be stripped from [[Outlanders]] or [[trade|purchased]].
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====Crafting====
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As a complicated garment, cowboy hats require [[Research#ComplexClothing|complex clothing]] to be researched and can only be made at a [[hand-tailoring bench]] or an [[electric tailoring bench]]. A cowboy hat requires 25 of any [[textile]] and 30 units of work.
  
== Summary ==
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====Conclusion & Comparison====
{{See also|Social Impact}}
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Cowboy hats are an easy way to protect from hot weather while also adding a bit of extra armor and a boost to social impact.  For example, consider a pawn wearing [[button-down shirt]], [[pants]], and a [[duster]] (all normal quality, cloth).  This outfit gives +18.54&deg;C of insulation from heat.  Adding a cowboy hat to this outfit increases the heat insulation to +27.54&deg;C.  Compared to the [[tuque]]s and [[bowler hat]]s:
{{Apparel Social Impact Note|10}}
 
 
 
When worn by a [[slave]],{{IdeologyIcon}} a cowboy hat increases the rate that [[suppression]] is lost by 5% per day. This stacks additively with all other forms of suppression loss rate offsets.
 
 
 
== Analysis ==
 
Cowboy hats are an easy way to protect from hot weather while also adding a bit of extra armor and a boost to [[Social Impact]].  For example, consider a pawn wearing [[button-down shirt]], [[pants]], and a [[duster]] (all normal quality, cloth).  This outfit gives +18.54&deg;C of insulation from heat.  Adding a cowboy hat to this outfit increases the heat insulation to +27.54&deg;C.  Compared to the [[tuque]]s and [[bowler hat]]s:
 
 
* All three hats offer the same coverage and armor
 
* All three hats offer the same coverage and armor
 
* [[Bowler hat]]s offer a slightly larger boost to social impact (+15% vs. +10%) but slightly less insulation from heat (40% vs. 50%)
 
* [[Bowler hat]]s offer a slightly larger boost to social impact (+15% vs. +10%) but slightly less insulation from heat (40% vs. 50%)
 
* [[Tuque]]s offer significantly more insulation from cold (50% vs. 10%), but don't offer any insulation from heat or social impact boost
 
* [[Tuque]]s offer significantly more insulation from cold (50% vs. 10%), but don't offer any insulation from heat or social impact boost
  
Cowboy hats are especially useful when it comes to surviving heat waves in hot climates, such as deserts or even the extreme desert. Although it has low armor, the cowboy hat should be worn until your base is large and sustainable enough to power air conditioning in all workplaces, at which point it can be passed over for better armor. Arguably, the cowboy hat is better than the [[simple helmet]] in warmer climates (or even the [[flak helmet]] in extreme circumstances) before the mid-game, preventing pawns from getting the "hot" or "sweaty" mood malus or heatstroke, which reduces their work efficiency.
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{{Apparel Material Table}}
 
 
Overall, the cowboy hat is a decent hat with an exceptional heat insulation while having a niche secondary use as a social impact booster.
 
 
 
=== Social Impact ===
 
{{See also|Social Impact}}
 
The cowboy hat should not be used as a social-boosting hat unless it is only a side-benefit of its insulative abilities. The bowler hat provides a larger boost for fewer materials while if the [[Royalty DLC]] is installed, the [[coronet]] and [[top hat]] provide double the bonus.
 
 
 
{{Apparel Stats Table}}
 
  
{{Nav|clothing|wide}}
 
 
[[Category:Clothing]]
 
[[Category:Clothing]]
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{{nav|clothing|wide}}

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