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{{Image wanted|reason=Light radius image like [[:File:Standing_lamp_illumination_area.png]]}}
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{{Infobox main|building
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{{item infobox
 
| name = Campfire
 
| name = Campfire
| image = Campfire.png
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| image = [[File:Campfire.png|Campfire]]
| description = Cooks meals and produces heat, and burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Refuelable.
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| type = Temperature
| type = Building
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| type2 =
| type2 = Temperature
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| placeable = yes
| placeable = true
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| tooltip = A temporary heat source which burns for a few days. It may be used to cook simple meals anywhere, but as with all heat sources, it must be placed indoors so it has a closed space to heat.
| path cost = 42
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| width = 1
| passability = pass through only
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| height = 1
| cover = 0.2
 
| minifiable = false
 
| size = 1 ˣ 1
 
| flammability = 0
 
 
| hp = 80
 
| hp = 80
| work speed factor = 0.5
 
| glowradius = 10
 
| glowcolor = (252, 187, 113)
 
| heatpersecond = 21
 
| maxheattemperature = 28
 
| terrain affordance = light
 
| work to make = 200
 
| resource 1 = Wood
 
| resource 1 amount = 20
 
| deconstruct yield = nothing
 
| destroyyield = nothing
 
 
}}
 
}}
The '''campfire''' is building that produces [[light]], [[temperature]], allows the execution of simple cooking bills and the burning of [[apparel]], [[weapons]] and [[drugs]]. It also functions as a social gathering spot.
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{{Info|A '''campfire''' heats a room and produces [[Environment#Light|light]] at level 50% up to six squares away. A campfire can be used to make [[Simple Meal|simple meals]]. A [[cook stove]] is needed to prepare better [[meals]]. A campfire will last for four days - the remaining time is shown in the inspect pane.
  
== Acquisition ==
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When in snow or rain, it will consume fuel faster.
{{Acquisition}}
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}}
 
 
== Summary ==
 
{| class="wikitable"
 
| [[File:Forbid Off.png|Automatic refuel toggle on|64px]]
 
| [[File:Forbid On.png|Automatic refuel toggle off|64px]]
 
| [[File:Gather Spot Active.png|Gather spot toggle|64px]]
 
|-
 
| Automatic refuel<br/>toggle on
 
| Automatic refuel<br/>toggle off
 
| Gather spot toggle
 
|}
 
 
 
Campfires must be lit to function, which requires fuel. A lit campfire consumes {{Icon Small|wood}} 10 [[wood]] per day, and consumes an additional {{Icon Small|wood}} 0.0006 wood per {{Ticks|1}}, or a total of {{Icon Small|wood}} {{#expr: 10+ (0.0006*60000)}} wood per day, if it is lit while unroofed in the [[Weather|rain or snow]]. It can hold up to 20 fuel at a time, for a maximum run time of {{#expr:20/10}} days or {{#expr: 24 * (20/(10+ (0.0006*60000))) round 2}} in-game hours in the rain. It is constructed with a full fuel capacity.  Fuel is delivered to the campfire by a [[Menus#Haul|haulers]] as long as refueling is enabled.  When deconstructing a campfire, no wood is reclaimed.
 
 
 
A lit campfire outputs [[light]] in a 10 tile radius, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered "lit", preventing workspeed penalties.
 
 
 
Lit campfires will also heat enclosed [[rooms]] to a maximum [[temperature]] of {{Temperature|28}} at a rate of 21 heat per second,{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}} equivalent to a [[heater]]. Outdoor campfires, like other temperature effects, won't cause any temperature changes, but otherwise function as normal.
 
 
 
Campfires can act as a [[Recreation#Relaxing socially|gather spot]] for colonists to [[Recreation|recreate]], even if unlit. This is toggled on by default, but can be toggled off via the gizmo when the campfire is selected.
 
 
 
=== Bills ===
 
The following items can be crafted at the campfire. Note that the campfire has a [[Property:Work Speed Factor|Work Speed Factor]] of {{P|Work Speed Factor}}, meaning that all bills will take {{#expr:1/{{P|Work Speed Factor}} round 1}}x as long as at most other work stations.
 
 
 
{{Recipe List}}
 
 
 
==== Burning ====
 
Burning bills are worked by [[Work#Haul|haulers]]. All times are scaled by the worktable efficiency of {{P|Work Speed Factor}} and the [[General Labor Speed|general labor speed]] of the hauler performing the bill. In all cases, the item is completely destroyed leaving nothing behind.
 
 
 
==== Burn apparel ====
 
{{Quote|Burn unwanted apparel to completely destroy it.|Burn apparel description}}
 
Apparel requires {{Ticks|60/{{P|Work Speed Factor}} }} work to burn (modified by the [[general labor speed]] of the hauler), regardless of the item or material. [[Shield belt]]s and [[smokepop pack]]s cannot be burned (though [[firefoam pop pack]]s can).
 
 
 
==== Burn weapon ====
 
{{Quote|Burn unwanted weapon to completely destroy it.|Burn weapon description}}
 
Weapons require {{Ticks|60/{{P|Work Speed Factor}} }} work to burn (modified by the [[general labor speed]] of the hauler), regardless of the item or material. Only flammable melee weapons, and ranged weapons made from wood ([[pila]], [[short bow]] / [[recurve bow]] / [[greatbow]] / [[flamebow]] {{BiotechIcon}}), can be burned.
 
 
 
==== Burn drugs ====
 
{{Quote|Burn unwanted drugs to completely destroy them.|Burn drugs description}}
 
Drugs require {{Ticks|60/{{P|Work Speed Factor}} }} work to burn (modified by the [[general labor speed]] of the hauler), but burns in entire stacks.
 
 
 
=== Ritual ===
 
Campfires are used by the [[Rituals#Drum party|Drum Party]] [[ritual]].{{IdeologyIcon}} If a lit campfire is used to start the ritual, the ritual will gain +20% quality, increasing the chance of a positive outcome. At least one [[drum]] is required in a twelve tile radius.
 
 
 
Campfires can also be used for the [[Rituals#Skylantern festival|Skylantern Festival]] and the [[Rituals#Leader speech|Leader Speech]] [[ritual]]s.{{IdeologyIcon}}, but there is no quality bonus for these rituals. The campfire must be lit for the skylantern festival, but not for the leader speech.
 
 
 
== Analysis ==
 
Campfires have a wide array of uses. They can heat rooms in cold [[biome|climates]], they can be used to cook food, and they produce light, all before you have access to [[Research#Electricity|Electricity]]. There are multiple alternatives, even before electricity:
 
* [[Fueled stove]]s cook x2 faster than a campfire, allow access to [[fine meal]]s and [[lavish meal]]s, and do not consume wood when not cooking food. They do consume a lot more wood during use. But fueled stoves are more efficient, so long as you have nearby trees to chop.
 
* [[Torch lamp]]s are much more efficient for light, and produce meager amounts of heat.
 
* There is no direct alternative for heat before you have electricity. However, you can build your shelter inside a [[steam geyser]], which creates sufficient (if too much) heat on its own.
 
The main benefit is that campfires are "all-in-one". If you are burning wood for heat, you might as well use it for cooking and light. Also, they allow cooking without using steel for a fueled stove. Conversely, if you don't need heat and can afford to use a fueled stove, then you can skip a campfire.
 
 
 
After researching Electricity, Campfires are generally not resource- or work- efficient. A stable power source, [[heater]]s, [[electric stove]]s, and [[standing lamp]]s all replace their functions. However, campfires don't require [[steel]] or [[component]]s. Once you do have these supplies, then it is best to upgrade quickly. In the late game, campfires have a minor use, as they can be used as a heating alternative during a [[solar flare]] or other power outage.
 
 
 
Campfires can't be set to a specific temperature, meaning colonists are more likely to receive unhappy moods from being slightly too hot or cold when the room is heated with a campfire instead of a higher tech heater. If it's too hot, you can remove tiles of the [[roof]] or hold open [[door]]s to let some heat out.
 
 
 
=== Tips ===
 
* You can place campfires near [[growing zone]]s and/or [[table|dining areas]], in order to reduce hauling time.
 
* It is recommended to have a single gathering spot per colony, in your preferred "recreation area". Toggle off any campfires that don't meet this requirement.
 
* Place a campfire under a [[roof]] due to the extra fuel consumption from rain; 1 wall and tile of roof are enough.
 
 
 
== Version history ==
 
* [[Version/1.1.0|1.1.0]] - Refueling is now toggleable.
 
  
{{Nav|temperature|wide}}
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{{nav|temperature}}
{{Nav|Production|wide}}
 
[[Category:Temperature]]
 
[[Category:Production]] [[Category:Drug Production]] [[Category:Food Production]]
 
[[Category:Lamp]]
 

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