Editing Bionic leg

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Bionic legs replace the user's [[Table of Human Body Parts|entire organic leg]]. They are universal and can be installed on either the left or right side. The bionic leg has a part efficiency of 125%. This not only fully replaces the functionality of a normal leg - when coupled with the leg body part having a [[Moving]] importance of 50%, it results in an increase in moving of 12.5% over natural for each bionic leg installed.  
 
Bionic legs replace the user's [[Table of Human Body Parts|entire organic leg]]. They are universal and can be installed on either the left or right side. The bionic leg has a part efficiency of 125%. This not only fully replaces the functionality of a normal leg - when coupled with the leg body part having a [[Moving]] importance of 50%, it results in an increase in moving of 12.5% over natural for each bionic leg installed.  
  
Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and an improvement in [[melee dodge chance]] equivalent to an additional {{+|{{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.125}}}} levels of [[Melee]] skill per leg replaced.
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Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a improvement in [[melee dodge chance]] equivalent to an additional {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.125}} levels of [[Melee]] skill per leg replaced.
  
 
Each bionic leg results in -?% character quality and thus a ?% reduction in the affected individual's pawn value.{{Check Tag|Values}}
 
Each bionic leg results in -?% character quality and thus a ?% reduction in the affected individual's pawn value.{{Check Tag|Values}}

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