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− | {{ | + | {{infobox main| |
| name = Bionic arm | | name = Bionic arm | ||
− | | image = Health item bionic.png | + | | image = Health item bionic.png|Bionic arm |
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
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| description = An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way. | | description = An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way. | ||
+ | | class = Spacer | ||
| meleeattack1dmg = 12 | | meleeattack1dmg = 12 | ||
| meleeattack1type = Blunt | | meleeattack1type = Blunt | ||
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| meleeattack1cool = 2 | | meleeattack1cool = 2 | ||
| meleeattack1ap = 18 | | meleeattack1ap = 18 | ||
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| MeleeWeaponAverageDPS = 6 | | MeleeWeaponAverageDPS = 6 | ||
| MeleeWeaponAverageAP = 18 | | MeleeWeaponAverageAP = 18 | ||
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}} | }} | ||
− | {{Info|A '''bionic arm''' is | + | {{Info|A '''bionic arm''' is a very useful replacement for a natural arm. They are universal and can be installed on either left or right shoulders (despite its name). It has 125% efficiency, increasing a colonist's [[manipulation]] by 12.5% for each bionic arm installed. A bionic arm's strength gives its bearer a melee attack of 12 damage when an attack uses that arm, compared to 8 damage from a natural arm. An installed bionic arm will replace a colonist's arm up to and including the shoulder.}} |
− | == Acquisition == | + | ==Acquisition== |
− | + | They can be crafted at a [[fabrication bench]] for 15 {{icon|plasteel}} [[plasteel]] and 4 {{icon|advcomponent}} [[advanced component]]s and are sometimes offered for sale by exotic traders and at Outlander bases. They require a crafting skill of 8. | |
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== Summary == | == Summary == | ||
− | + | {{stub|section=1}} | |
− | + | Installing requires {{ticks|2500}} of work, and a [[Skills#Medical|Medical skill]] of 5. | |
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− | Installing | ||
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== Analysis == | == Analysis == | ||
− | + | Since bionic arms increase a colonist manipulation stat, it is advised to add them to colonist with a high skill level on [[Skills|Crafting]] or [[Doctoring|Medicine]] since those skills depend greatly on the manipulation stat. For example, a doctor will have a better chance at a high quality treatment if he or she has increased manipulation stats, and craftsmen will make objects faster. | |
− | + | As with all bionics, it will give a mood bonus to anyone with the Body modder [[traits|trait]] and a heavy penalty to anyone with the Body purist trait. | |
− | + | == Version history == | |
− | + | In Beta 19 it received a nerf to efficiency (from 140%) but is now craftable. | |
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− | + | {{nav|body parts|wide}} | |
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− | + | [[Category: Medical Item]] | |
− | [[Category:Medical Item]] [[Category: | + | [[Category: Body Part]] |