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+ | </br> | ||
{{See also|Double bedroll}} | {{See also|Double bedroll}} | ||
− | {{ | + | {{infobox main|furniture| |
− | | name = Bedroll | + | |name = Bedroll |
− | | image = Bedroll.png | + | |image = Bedroll.png|Bedroll |
− | | description = A simple bed that lays on the floor, usually made of cloth or leather, often lined with fur. It is lightweight and can be rolled up for easy transport, but it is not quite as comfortable as a typical bed. Caravans can use bedrolls while traveling for better sleep. | + | |description = A simple bed that lays on the floor, usually made of cloth or leather, often lined with fur. It is lightweight and can be rolled up for easy transport, but it is not quite as comfortable as a typical bed. Caravans can use bedrolls while traveling for better sleep. |
− | | type = Building | + | |type = Building |
− | | type2 = Furniture | + | |type2 = Furniture |
− | | placeable = true | + | |placeable = true |
− | + | |path cost = 14 | |
− | | path cost = 14 | + | |passability = standable |
− | | passability = standable | + | |minifiable = true |
− | | minifiable = true | + | |size = 1 ˣ 2 |
− | | size = 1 ˣ 2 | + | |mass base = 2.5 |
− | | mass base = 2.5 | + | |flammability = 1 |
− | | flammability = 1 | + | |hp = 75 |
− | | hp = 75 | + | |sell price multiplier = 0.7 |
− | | sell price multiplier = 0.7 | + | |rest effectiveness = 0.95 |
− | | rest effectiveness = 0.95 | + | |immunity gain speed factor = 1.05 |
− | | immunity gain speed factor = 1.05 | + | |comfort = 0.68 |
− | + | |terrain affordance = light | |
− | | comfort = 0.68 | + | |facility = dresser, end table, sleep accelerator |
− | | terrain affordance = light | + | |work to make = 600 |
− | | facility = dresser, end table, sleep accelerator | + | |stuff tags = Fabric, Leathery |
− | | work to make = 600 | + | |resource 1 = Stuff |
− | | stuff tags = Fabric, Leathery | + | |resource 1 amount = 40 |
− | | resource 1 = Stuff | ||
− | | resource 1 amount = 40 | ||
− | |||
}} | }} | ||
− | {{ | + | {{#set: |
+ | facility = dresser | ||
+ | |facility = end table | ||
+ | |facility = Sleep accelerator | ||
+ | }} | ||
+ | {{info|The '''bedroll''' is a [[furniture]] item which pawns can sleep in. They can be made from any [[textile]]. Bedrolls provide better [[comfort]] and [[Rest Effectiveness|rest effectiveness]] than a [[sleeping spot]], but are generally inferior to [[bed]]s of the same quality.}} | ||
− | + | Bedrolls are mainly useful for [[caravan]]s. When resting, members will automatically use bedrolls in caravan inventory, improving their comfort regeneration, rest efficiency, and healing rates. | |
− | |||
− | + | To add bedrolls to a caravan, you must first construct them like a regular bed. After a<!--n acceptable--> bedroll has been built, select it and choose the Uninstall option available for all types of [[Furniture]]. It will go into regular [[Stockpile zone|storage]] and be available in the config tab when you are forming the caravan. | |
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− | + | Note that they're inferior to beds for comfort, and inferior to beds of the same quality for rest effectiveness, but slightly superior to beds of one quality level below. Thus, using particularly high quality bedrolls has merit if the decreased comfort is acceptable. | |
− | + | == Acquisition == | |
+ | They can be constructed from the Architect's furiniture tab, or crafted at tailoring benches with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}}. | ||
+ | == Summary == | ||
=== Rest Effectiveness === | === Rest Effectiveness === | ||
− | [[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest | + | [[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. |
− | |||
Rest effectiveness for bedrolls varies by [[quality]]. | Rest effectiveness for bedrolls varies by [[quality]]. | ||
− | {{Rest Effectiveness Quality | + | <div><li style="display: inline-table;"> |
+ | {{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}} | ||
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | ! [[Quality]] | ||
+ | !data-sort-type="number"| Awful | ||
+ | !data-sort-type="number"| Poor | ||
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | ! [[Rest Effectiveness]] | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*0.86*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*0.92*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.00*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.08*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.14*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.25*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.60*100 round 0}}% | ||
+ | |- | ||
+ | |} | ||
+ | </li><div> | ||
=== Comfort === | === Comfort === | ||
− | [[Comfort]] is a measure of how | + | [[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. |
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. | Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. | ||
An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier. | An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier. | ||
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=== Surgery Success Chance Factor === | === Surgery Success Chance Factor === | ||
− | The | + | The Surgery Success Chance Factor is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. |
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− | === | + | <div><li style="display: inline-table;"> |
− | + | {{#vardefine:basesurgerychancefactor| 100 }} | |
+ | {| {{STDT| sortable c_10 text-center}} | ||
+ | ! [[Quality]] | ||
+ | !data-sort-type="number"| Awful | ||
+ | !data-sort-type="number"| Poor | ||
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | !Surgery Success Chance Factor | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}} | ||
+ | |} | ||
+ | </li><div> | ||
− | + | ==Analysis== | |
+ | {{Stub|section=1|reason=Comparison with other bed options needed}} | ||
− | {{Building | + | {{Building Material Table}} |
− | == Version | + | == Version History == |
Prior to version 1.0 they had no quality, a rest effectiveness of 0.93 and a comfort of 0.6 | Prior to version 1.0 they had no quality, a rest effectiveness of 0.93 and a comfort of 0.6 | ||
− | {{ | + | {{nav|furniture|wide}} |
[[Category:Furniture]] | [[Category:Furniture]] | ||
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