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− | {{ | + | {{infobox main|weapon| |
| name = Assault rifle | | name = Assault rifle | ||
| image = Assault rifle.png | | image = Assault rifle.png | ||
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 6 | | skill 1 level = 6 | ||
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| weaponTags = Gun, IndustrialGunAdvanced | | weaponTags = Gun, IndustrialGunAdvanced | ||
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| thingSetMakerTags = RewardStandardQualitySuper | | thingSetMakerTags = RewardStandardQualitySuper | ||
− | }} | + | }}{{info|The '''assault rifle''' is a moderately heavy, automatic ranged [[weapon]] in RimWorld which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a moderate time between bursts; slightly longer range and moderate overall accuracy. }} |
− | {{ | ||
== Acquisition == | == Acquisition == | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
+ | |- | ||
! Raider Kind !! Chance !! Average Quality !! Health | ! Raider Kind !! Chance !! Average Quality !! Health | ||
|- | |- | ||
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== Analysis == | == Analysis == | ||
− | The assault rifle is the jack-of-all trades of RimWorld's firearms. Single-target damage is respectable, with accuracy and warmup time being good overall. Range is amazing - tied for | + | The assault rifle is the jack-of-all trades of RimWorld's firearms. Single-target damage is respectable, with accuracy and warmup time being good overall. Range is amazing - it's tied with the [[minigun]] for best of the multi-shot firearms (that are not [[triple rocket launcher|consumable]]). Having high range with good damage and accuracy is itself a powerful niche, one that makes the AR a very versatile weapon. |
− | In terms of actual | + | In terms of actual damage, the assault rifle is consistently higher than the [[LMG]], lower than the [[heavy SMG]] until beyond short range (12 tiles), and generally outdamaged by the [[charge rifle]]. Either rifle is completely outdamaged by less flexible weapons like the [[minigun]] and [[chain shotgun]]. It is a moderately skill friendly-weapon, though the heavy SMG tends to fill that niche better. You may want to give pawns some cheaper weapons, like the [[machine pistol]]. |
− | The only real thing that the assault rifle lacks is stopping power, as it's unable to stagger humans. Another downside is that production is quite expensive, though not as expensive as a charge rifle. You | + | The assault rifle can be used to good effect in virtually any use case, whether in close-quarters, out hunting, or on the field. The only real thing that the assault rifle lacks is stopping power, as it's unable to stagger humans. Another downside is that production is quite expensive, though not as expensive as a charge rifle. You won't see raiders use assault rifles until the midgame. |
− | === Stats === | + | ===Stats=== |
− | Against an unarmored human, an assault rifle can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~ | + | Against an unarmored human, an assault rifle can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~9.3 seconds average) to incapacitate that human from pain shock. |
− | {{Weapon | + | {{Weapon Quality Table}} |
== Version history == | == Version history == | ||
* Approximately A9 - Renamed from '''M16''' to '''Assault rifle'''. | * Approximately A9 - Renamed from '''M16''' to '''Assault rifle'''. | ||
* [[Version/0.12.910|0.12.910]] - Rebalanced. | * [[Version/0.12.910|0.12.910]] - Rebalanced. | ||
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<gallery> | <gallery> | ||
Equipment M16.png|Original M16 sprite | Equipment M16.png|Original M16 sprite | ||
</gallery> | </gallery> | ||
− | {{ | + | [[Kind::Weapons| ]] |
− | [[Category: | + | {{nav|weapon|wide}} |
− | [[Category: | + | [[Category:Weapons]] |
+ | [[Category:Equipment]] |