Animal sleeping spot

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Revision as of 15:22, 11 October 2021 by Cheldra (talk | contribs) (type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; rest effectiveness: 0.8 -> -; surgery success chance factor: - -> 0.7; terrain affordance: - -> light; work to make: - -> 0)
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Animal sleeping spot

Animal sleeping spot

Designates a spot on the ground where animals should sleep.

Base Stats

Type
BuildingFurniture

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
standable
Terrain Affordance
Light
Surgery Success Chance Factor
0.7

Creation

Work To Make
ticks (0 secs)

Animal sleeping spots, like colonist sleeping spots, require no materials and can be instantly placed and deconstructed. It can fit any animal. The rest effectiveness is about 85% (compared to 95% for a box and 100% for a bed), so an animal takes longer to recover rest.

Acquisition

To build, just go to the "Furniture" tab in the "Architect" menu, press the icon for the animal sleeping spot, and place it where you want animals to sleep.

Summary

Rest effectiveness

Rest effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep.

  • Rest effectiveness
    80%
  • Surgery success chance factor

    The Surgery success chance factor is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type only, with both the animal sleeping box and animal bed having a base value of 100% while the animal sleeping spot has a lower value of 70%. This base value is them modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.

  • Surgery success chance factor
    70%
  • Analysis

    Version history