Editing AI Storytellers
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Latest revision | Your text | ||
Line 168: | Line 168: | ||
|- id="Friendly fire" | |- id="Friendly fire" | ||
! Friendly fire | ! Friendly fire | ||
− | | Adjust the chance of [[friendly fire]]. Note: This setting only affects direct shots which were going to hit their target. It does not prevent damage from explosions, or from shots which were going to miss their target. || 0% - 100% || colspan="6" align="center | + | | Adjust the chance of [[friendly fire]]. Note: This setting only affects direct shots which were going to hit their target. It does not prevent damage from explosions, or from shots which were going to miss their target. || 0% - 100% || colspan="6" align="center" | 40% |
|- id="Colonist instant kills" | |- id="Colonist instant kills" | ||
! Colonist instant kills | ! Colonist instant kills | ||
− | | Adjust the chance that a colonist can die instantly due to an attack. The incoming damage is adjusted so it will down the colonist instead. This only prevents some kinds of instant kills - colonists can still be downed and bleed to death, die from fire, explosions, disease, and so on. || 0% - 100% || colspan="6" align="center | + | | Adjust the chance that a colonist can die instantly due to an attack. The incoming damage is adjusted so it will down the colonist instead. This only prevents some kinds of instant kills - colonists can still be downed and bleed to death, die from fire, explosions, disease, and so on. || 0% - 100% || colspan="6" align="center" | 100% |
|- id="Map generation ancient threats" | |- id="Map generation ancient threats" | ||
! Map generation ancient threats | ! Map generation ancient threats |