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− | {{ | + | {{Define|Lumber |
− | | | + | | category = Woody |
− | + | | description = Wood from trees or other fibrous plants. Useful for building structures, weapons, and even simple prosthetics. A raw stick of wood can be used as a weapon in a pinch. | |
− | | description = Wood from trees or other fibrous plants. Useful for building structures | ||
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| color = (133,97,67) | | color = (133,97,67) | ||
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| always haulable = true | | always haulable = true | ||
| appearance = Planks | | appearance = Planks | ||
| construct effect = ConstructWood | | construct effect = ConstructWood | ||
+ | | def name = WoodLog | ||
| draw gui overlay = true | | draw gui overlay = true | ||
| e type = Equipment | | e type = Equipment | ||
Line 62: | Line 17: | ||
| label = wood | | label = wood | ||
| parent name = ResourceVerbBase | | parent name = ResourceVerbBase | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| sound drop = Wood_Drop | | sound drop = Wood_Drop | ||
| sound impact stuff = BulletImpactWood | | sound impact stuff = BulletImpactWood | ||
| sound interact = Wood_Drop | | sound interact = Wood_Drop | ||
+ | | stack limit = 75 | ||
+ | | stuff adjective = wooden | ||
+ | | tech level = Neolithic | ||
+ | | thing class = ThingWithComps | ||
| sound melee hit blunt = MeleeHit_Wood | | sound melee hit blunt = MeleeHit_Wood | ||
| sound melee hit sharp = MeleeHit_Wood | | sound melee hit sharp = MeleeHit_Wood | ||
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| use hit points = true | | use hit points = true | ||
− | | | + | | beauty base = -4 |
+ | | beauty factor = 1 | ||
+ | | beauty offset = 0 | ||
+ | | deterioration rate base = 1 | ||
+ | | door opening speed factor = 1.2 | ||
+ | | flammability base = 1.0 | ||
+ | | flammability factor = 1 | ||
+ | | market value base = 1.2 | ||
+ | | max hit points base = 150 | ||
+ | | max hit points factor = 0.4 | ||
+ | | melee blunt damage factor = 0.9 | ||
+ | | melee cooldown base = 120 | ||
+ | | melee cooldown factor = 0.9 | ||
+ | | melee damage base = 10 | ||
+ | | melee sharp damage factor = 0.45 | ||
+ | | work to make factor = 0.7 | ||
+ | | work to build factor = 0.7 | ||
+ | | mass = 0.4 | ||
+ | | rest effectiveness factor = 1 | ||
+ | | armor - sharp factor = 0.54 | ||
+ | | armor - blunt factor = 0.54 | ||
+ | | armor - heat factor = 0.4 | ||
+ | | insulation - cold factor = 8 | ||
+ | | insulation - heat factor = 4 | ||
}} | }} | ||
− | {{Info| | + | {{#set:Name=Wood}}{{#set:Damage Type= Blunt}}{{#set:Maximum DPS={{#expr: (( {{Q|{{BASEPAGENAME}} |Melee Damage Base|0}} ) / (( {{Q| {{BASEPAGENAME}} | Melee Cooldown Base|1}}/60 ))) round 2 }}}} |
+ | |||
+ | {{Info|Wood logs are vital to early game construction and crafting. You are given a number of wood logs at the start of the game and can gather more from [[trees]] using the [[Orders|Chop Wood]] command. Bulk goods [[traders]] will also buy and sell wood.}} | ||
− | + | You can plant trees inside [[growing zone]]s to create a renewable source of wood, though it tends to take over a month of in-game time before trees can be harvested. | |
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− | + | Should your colony be visited by an [[Alphabeaver]] infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force! | |
− | A [[ | + | ==Using as a weapon== |
+ | A wood log can be wielded as a [[Weapons#Melee_Weapons|melee weapon]]. It deals more [[DPS|damage per second]] than a bare fist, which does 5 damage. | ||
− | + | {| {{STDT| c_06 text-center}} | |
− | + | ! Melee Attack !! Damage Amount !! Cooldown !!DPS | |
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− | {| {{STDT| | ||
− | ! | ||
|- | |- | ||
− | {{ | + | ![[Injury|{{Q|{{BASEPAGENAME}}| Damage Type }}]] |
− | | | + | |{{Q|{{BASEPAGENAME}}|Melee Damage Base}} |
− | + | |{{Q|{{BASEPAGENAME}}|Melee Cooldown Base}} | |
− | | | + | |{{Q|{{BASEPAGENAME}}|Maximum DPS}} |
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− | }} | ||
|} | |} | ||
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− | == | + | ==Using as a prosthesis== |
− | + | A wood log can also be used as a [[peg leg]] to replace an existing or missing leg. A peg leg is requested by adding a bill under the pawn's [[Health#Operations|Health tab]]. | |
− | + | ||
− | + | ==Using as fuel== | |
+ | Wood is used to refuel [[torch lamp]]s, [[campfire]]s, and fueled workbenches. [[Menus#Haul|Haulers]] take care of refueling. | ||
− | + | ==Wood vs. Comparable Weapons== | |
− | + | <!-- | |
− | + | Table cell hex colour values for win rates: | |
− | + | 0 - 20.83% win rate = #FF6969 | |
+ | 20.84 - 31.24% win rate = #FF9B72 | ||
+ | 31.25 - 43.74% win rate = #FFCD7B | ||
+ | 43.75 - 56.25% win rate = #FFFF85 | ||
+ | 56.26 - 68.75% win rate = #CDFF7B | ||
+ | 68.76 - 79.16% win rate = #9BFF72 | ||
+ | 79.17 - 100.00% win rate = #69FF69 | ||
+ | --> | ||
− | + | This section goes over how well a piece of wood fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. | |
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− | + | === Methodology === | |
− | == | + | <div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto"> |
− | + | <div class="mw-collapsible-content"> | |
+ | * All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease | ||
+ | * All pawns have a skill level of 8 in melee | ||
+ | * No pawns have any traits that affect combat performance | ||
+ | * All pawns are of 18 years of age and completely healthy</div> | ||
+ | </div> | ||
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− | + | Results in the table below are the percentages of battles that wood logs either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better. | |
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− | + | The following armor categories are: | |
+ | * '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]] | ||
+ | * '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]] | ||
+ | * '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants | ||
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− | + | {| class="wikitable sortable" style="text-align: center" | |
+ | ! Wood vs. !! Unarmored !! Flak !! Marine | ||
+ | |- | ||
+ | ! Fists | ||
+ | | style="background: #CDFF7B" | 63.95% || style="background: #CDFF7B" | 66.90% || style="background: #9BFF72" | 68.80% | ||
+ | |- | ||
+ | ! Steel club | ||
+ | | style="background: #FF9B72" | 31.13% || style="background: #FF9B72" | 30.53% || style="background: #FF9B72" | 27.75% | ||
+ | |- | ||
+ | ! Steel knife | ||
+ | | style="background: #FF9B72" | 21.90% || style="background: #FFFF85" | 44.70% || style="background: #9BFF72" | 70.95% | ||
+ | |- | ||
+ | ! Plasteel knife | ||
+ | | style="background: #FF6969" | 8.90% || style="background: #FF9B72" | 23.94% || style="background: #FFFF85" | 46.20% | ||
+ | |- | ||
+ | ! Elephant tusk | ||
+ | | style="background: #FF6969" | 17.89% || style="background: #FFCD7B" | 35.90% || style="background: #CDFF7B" | 61.75% | ||
+ | |- | ||
+ | ! Beer | ||
+ | | style="background: #CDFF7B" | 60.20% || style="background: #CDFF7B" | 57.95% || style="background: #CDFF7B" | 61.20% | ||
+ | |- | ||
+ | |} | ||
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− | + | [[Kind::Weapons| ]] | |
− | + | [[Category:Material]] | |
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− | [[Category: |