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{{Image wanted|reason=Stone and wooden wall textures}}
 
 
{{About|the constructable building only|natural and smoothed walls|Structure#Walls{{!}}Structure}}
 
{{About|the constructable building only|natural and smoothed walls|Structure#Walls{{!}}Structure}}
 
{{Infobox main|structure
 
{{Infobox main|structure
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Walls can also support [[roof]]ing, up to 6 tiles away in all directions. If walls, [[column]]s, and all other supporting objects are removed, then the roof will collapse and injure pawns and objects below. While most natural walls count as walls for the purposes of rooms, [[collapsed rocks]] do not.
 
Walls can also support [[roof]]ing, up to 6 tiles away in all directions. If walls, [[column]]s, and all other supporting objects are removed, then the roof will collapse and injure pawns and objects below. While most natural walls count as walls for the purposes of rooms, [[collapsed rocks]] do not.
  
Corners, i.e., diagonal walls, are not required to complete a room. Corners will provide weaker temperature and beauty insulation than vertical or horizontal aligned walls, but still create rooms.  Pawns cannot travel or attack through diagonal gaps. However, [[fire]] ''can'' go through diagonals.
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Corners, i.e., diagonal walls, are not required to complete a room. Corners will provide weaker temperature and beauty insulation than vertical or horizontal aligned walls, but still create rooms.  Pawns cannot travel or shoot through diagonal gaps. However, [[fire]] ''can'' go through diagonals. If there is an open [[door]] on the other side of the diagonal, then pawns can [[melee]] attack through.
  
 
Walls also provide excellent [[cover]] from projectile attacks, blocking 75% of shots. Pawns behind a wall with an adjacent free space will "lean" around the wall to shoot at enemies on the other side.
 
Walls also provide excellent [[cover]] from projectile attacks, blocking 75% of shots. Pawns behind a wall with an adjacent free space will "lean" around the wall to shoot at enemies on the other side.
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== Analysis ==
 
== Analysis ==
{{stub|section=1|reason=Reason for double walling and explanation on why they should not be spaced}}<!--MortalSmurph's 7 rimworld combat techniques video has an explanation on this-->
 
 
Walls, or natural rock, are practically essential to create rooms and defensive structures. It's certainly possible to create a room of [[door]]s or [[cooler]]s, but that is just more expensive. As impassible structures, they are important when controling enemy flow and creating [[killbox]]es. Sapper and breach [[raid]]s will explicitly try and break them, but other raiders will path around so long as ''any'' target can be reached.  
 
Walls, or natural rock, are practically essential to create rooms and defensive structures. It's certainly possible to create a room of [[door]]s or [[cooler]]s, but that is just more expensive. As impassible structures, they are important when controling enemy flow and creating [[killbox]]es. Sapper and breach [[raid]]s will explicitly try and break them, but other raiders will path around so long as ''any'' target can be reached.  
  
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==== Metal ====
 
==== Metal ====
In comparison to stone, [[steel]] is less durable and flammable. However, steel is much faster to construct. It may also be a necessity in a material-scare biome like the [[Biomes#Ice sheet|ice sheet]]. Overall, steel walls are useful as a quick installation or when nothing else is available, but the other demands on steel supplies and the relative fragility of the resulting walls make them a poor choice in most circumstances.
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[[Steel]] isn't as durable as stone. Also, steel walls are flammable, unlike [[concrete]] and the actual steel item. However, steel is much faster to construct than stone. It may also be a necessity in a material-scare biome like the [[Biomes#Ice sheet|ice sheet]]. If you need a quick-yet-durable installation, or if nothing else is available, steel walls are useful. Otherwise, as the walls are relatively fragile, and as steel is useful for many other purposes, steel walls are usually a poor choice.
  
[[Plasteel]] and [[Uranium]] make for the two strongest walls in the game and are non-flammable, but these materials are significantly rarer and more expensive than other alternatives. As such they should be reserved for locations that need to take a lot of damage without failure, such as the entrance, back wall, and defenses of a [[killbox]].
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[[Plasteel]] and [[Uranium]] are even stronger than stone (and are non-flammable), but these materials are significantly rarer and more expensive than other alternatives. As such they should be reserved for locations that need to take a lot of damage without failure, such as the entrance, back wall, and defenses of a [[killbox]].
  
 
==== Precious materials ====
 
==== Precious materials ====
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The increase in wealth of ten walls facing
 
The increase in wealth of ten walls facing
* '''One room''' is inferior to a [[small sculpture]] of at least '''normal quality''',
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* '''one room''' is inferior to a [[small sculpture]] of at least '''normal quality''',
* '''Two rooms''' is inferior to a small sculpture of at least '''masterwork quality''' for silver and jade and none for gold,
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* '''two rooms''' is inferior to a small sculpture of at least '''masterwork quality''' for silver and jade and none for gold,
* '''Three rooms''' is inferior to a small sculpture of at least '''legendary quality''' for silver and '''masterwork quality''' for jade,
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* '''three rooms''' is inferior to a small sculpture of at least '''legendary quality''' for silver and '''masterwork quality''' for jade,
* '''Four rooms''' is inferior to a small sculpture of at least '''legendary quality''' for silver and jade.
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* '''four rooms''' is inferior to a small sculpture of at least '''legendary quality''' for silver and jade.
  
 
The increase in beauty of ten walls facing
 
The increase in beauty of ten walls facing
* '''One room''' is inferior to a small sculpture of at least '''normal quality''' for gold and silver and '''poor quality''' for jade,
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* '''one room''' is inferior to a small sculpture of at least '''normal quality''' for gold and silver and '''poor quality''' for jade,
* '''Two rooms''' is inferior to a small sculpture of at least '''good quality''',
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* '''two rooms''' is inferior to a small sculpture of at least '''good quality''',
* '''Three rooms''' is inferior to a small sculpture of at least '''excellent quality''' for gold and jade and '''good quality''' for silver, and
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* '''three rooms''' is inferior to a small sculpture of at least '''excellent quality''' for gold and jade and '''good quality''' for silver, and
* '''Four rooms''' is inferior to a small sculpture of at least '''masterwork quality''' for gold and '''excellent quality''' for jade and silver.
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* '''four rooms''' is inferior to a small sculpture of at least '''masterwork quality''' for gold and '''excellent quality''' for jade and silver.
  
 
Further advantages of walls are, however, that they don't reduce the room size and do not rely on having an [[artistic|artist]].
 
Further advantages of walls are, however, that they don't reduce the room size and do not rely on having an [[artistic|artist]].
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* [[Version/1.1.0|1.1.0]] - Terrain requirements now depends on what they’re built from. This means stone walls can’t be built on bridges any more.
 
* [[Version/1.1.0|1.1.0]] - Terrain requirements now depends on what they’re built from. This means stone walls can’t be built on bridges any more.
 
* [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain of wall from 11 to 22.
 
* [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain of wall from 11 to 22.
* [[Version/1.3.3067|1.3.3067]] - Metallic walls now use stuff-specific UI and blueprint graphics.
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* [[Version/1.3.3067|1.3.3067]] - Metallic fence and walls now use stuff-specific ui and blueprint graphics.
 
* [[Version/1.3.3117|1.3.3117]] - Added a "build door" gizmo that displays when a wall or wall blueprint is selected.
 
* [[Version/1.3.3117|1.3.3117]] - Added a "build door" gizmo that displays when a wall or wall blueprint is selected.
 
* [[Version/1.3.3200|1.3.3200]] - [[Damage types#Thump|Thump damage]] multiplier versus walls reduced from 4× to 2×.
 
* [[Version/1.3.3200|1.3.3200]] - [[Damage types#Thump|Thump damage]] multiplier versus walls reduced from 4× to 2×.

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