Editing Sculptures
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | '''Sculptures''' are | + | '''Sculptures''' are buildings of art that have a high [[beauty]] stat. There are three types of sculptures: |
* [[Small sculpture]] | * [[Small sculpture]] | ||
* [[Large sculpture]] | * [[Large sculpture]] | ||
* [[Grand sculpture]] | * [[Grand sculpture]] | ||
− | |||
− | == | + | == Acquisition == |
[[File:UnfinishedSculpture.png|left|thumb|Unfinished sculpture]] | [[File:UnfinishedSculpture.png|left|thumb|Unfinished sculpture]] | ||
− | All | + | All 3 sculptures are created from an [[art bench]] using {{Icon Small|stuff}} [[Wood]], [[Stone|Stony]], or [[Metal]]lic ingredients. Counter-intuitively, stone sculptures are not made from stone [[chunk]]s, but from [[stone block]]s. |
− | + | Small sculptures require 50 materials and {{Ticks|18000}} of work, large sculptures require 100 materials and {{Ticks|30000}} of work, and grand sculptures require 400 materials and {{Ticks|105000}} of work. Note that "small volume" materials ([[silver]] and [[gold]]) require 10x more items to create. | |
− | The | + | The sculpter's [[Artistic]] skill is the primary factor in determining the sculpture's [[quality]]. A sculptor cannot work on another sculptor's piece. |
− | + | == Summary == | |
− | + | Sculptures have a high [[beauty]] rating, which depends on the sculpture size, material, and [[quality]]. For the same material and quality, a small sculpture has half the beauty of a large sculpture, which has 4x less beauty than a grand sculpture. Small and large sculptures take 1 tile, and grand sculptures take a 2x2 grid of tiles. Also, sculptures have a 1.1x [[Sell Price Multiplier]], making them more sell for more when compared to other items of the same [[market value]]. | |
− | |||
− | The following table compares the | + | The following table compares the three sizes of sculpture: |
− | |||
{| {{STDT| sortable c_24 text-center}} | {| {{STDT| sortable c_24 text-center}} | ||
− | ! | + | ! Sculptures !! Size !! Materials !! Beauty (Normal)!! Max HP !! Work to make !! Value (Normal) !! Beauty/work !! Value/Work !! Value/Material |
|- | |- | ||
− | ! | + | ! [[Small sculpture|Small]] |
− | | | + | | 1x1 || 50 || 50 || 90 || 300 || 159.8 || 0.1667 || 0.5327 || 3.196 |
− | | | ||
− | |||
− | | | ||
− | | | ||
|- | |- | ||
− | ! | + | ! [[Large sculpture|Large]] |
− | | | + | | 1x1 || 100 || 100 || 150 || 500 || 298 || 0.2 || 0.596 || 2.98 |
− | | | ||
− | |||
− | | | ||
− | | | ||
|- | |- | ||
− | ! | + | ! [[Grand sculpture|Grand]] |
− | | | + | | 2x2 || 400 || 400 || 300 || 1750 || 1138 || 0.2286 || 0.6503 || 2.845 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | | | ||
− | |||
− | | | ||
|} | |} | ||
− | + | ||
− | + | All sculptures will have a name and story, like items of excellent or higher qualities. See [[#Story Generation]] below for more details. | |
=== Meditation === | === Meditation === | ||
{{Royalty|section=1}} | {{Royalty|section=1}} | ||
− | Pawns with the ''Artistic'' [[Psycasts#Psyfocus|meditation]] focus can use sculptures in a 10-tile radius to increase psyfocus. This includes all pawns who are not Tribal or [[Ascetic]]. | + | Pawns with the ''Artistic'' [[Psycasts#Psyfocus|meditation]] focus can use sculptures in a 10-tile radius to increase psyfocus. This includes all pawns who are not Tribal or [[Traits#Ascetic|Ascetic]]. |
The highest quality sculpture is the primary source of psyfocus: | The highest quality sculpture is the primary source of psyfocus: | ||
Line 104: | Line 82: | ||
== Analysis == | == Analysis == | ||
− | + | Sculptures can quickly increase the Impressiveness of a room through Wealth and Beauty, in addition to fulfilling the actual [[beauty|beauty need]]. Certain rooms give increasing [[mood]] buffs for being more impressive: | |
* Dining room | * Dining room | ||
* Rec room | * Rec room | ||
Line 111: | Line 89: | ||
* Throne room {{RoyaltyIcon}} & Ritual room {{IdeologyIcon}} | * Throne room {{RoyaltyIcon}} & Ritual room {{IdeologyIcon}} | ||
− | Other than these rooms, place art where pawns will stay for a long time, such as | + | Other than these rooms, place art where pawns will stay for a long time, such as a [[research]] station. For extra points, you can combine these rooms to make the most out of the sculptures. If Dining, Recreation, and Work all happen in the same room, then the same sculpture can apply to all 3 rooms, in addition to the general increase to Wealth. |
− | Note that sculptures increase a ''room'''s beauty rating from anywhere inside, but will only | + | Note that sculptures increase a ''room'''s beauty rating from anywhere inside, but will only fulfil the beauty ''need'' when in a 10-tile radius from a pawn. |
=== Which sculpture to create === | === Which sculpture to create === | ||
− | + | For each point of beauty, small sculptures require the most work and take up the most space. They are the worst sculptures for beauty. However, small sculptures also take the most work / material. As [[Market Value]] takes work into account, they are the most profitable to sell (per material). Small sculptures also have another advantage - [[quality]] is a multiplier to price, but has a flat cap for increasing it. Small sculptures, especially of [[gold]] or [[jade]], are less impacted by the cap than the larger sculptures. Plus, traders likely won't have enough [[silver]] to afford a masterwork grand sculpture. | |
− | + | Conversely, large and grand sculptures are better to actually place around your base. Both are equally as space efficient (before rounding). You can place 4 large sculptures in 4 separate locations, as opposed in a grand sculpture needing a 2x2 space. This makes large sculptures a better solution for bedrooms and other smaller rooms. | |
− | + | Making grand sculptures exhibits a greater risk - if it turns out awful, you've had wasted 4 sculpture's worth of time. Conversely, grand sculptures are the best when you have [[inspiration#inspired creativity|inspired creativity]], assuming you can actually complete it. It may be wise to work on a grand sculpture, suspend it before it's completed, and finish it once the inspiration hits. | |
− | |||
− | Making grand sculptures exhibits a greater risk - if it turns out awful, you've had wasted 4 sculpture's worth of time. Conversely, grand sculptures are the best when you have [[inspiration#inspired creativity|inspired creativity]], assuming you can actually complete it. It may be wise to work on a grand sculpture, suspend it before it's completed, and finish it once the inspiration hits. | ||
+ | <noinclude> | ||
== Material table == | == Material table == | ||
− | + | {{Recode|reason=Automatic table or at least automatic values}} | |
− | + | {| {{STDT| sortable c_24 text-center}} | |
− | {| {{STDT|sortable | + | ! Material !! Cost !! Work !! Beauty !! Max HP !! Flammability |
− | + | |- | |
− | ! Material | + | ! [[Silver]] |
− | ! | + | | 10 || 1 || 2 +6 || 0.7 || 0.4 |
− | ! | + | |- |
− | ! | + | ! [[Gold]] |
− | ! | + | | 100 || 0.9 || 4 +20 || 0.6 || 0.4 |
− | ! | + | |- |
− | ! Beauty | + | ! [[Steel]] |
− | ! | + | | 1.9 || 1 || 1 || 1 || 0.4 |
− | ! | + | |- |
− | ! | + | ! [[Plasteel]] |
− | + | | 9 || 2.2 || 1 || 2.8 || 0 | |
− | + | |- | |
− | + | ! [[Wood]] | |
− | + | | 1.2 || 0.7 || 1 || 0.65 || 1 | |
− | + | |- | |
− | + | ! [[Uranium]] | |
− | + | | 6 || 1.9 || 0.5 || 2.5 || 0 | |
− | + | |- | |
− | + | ! [[Jade]] | |
− | + | | 5 || 1.4 || 2.5 +10 || 0.5 || 0 | |
− | + | |- | |
− | + | ! [[Sandstone Blocks|Sandstone]] | |
− | + | | 0.9 || 1.1 || 1.1 || 1.4 || 0 | |
− | + | |- | |
− | + | ! [[Granite Blocks|Granite]] | |
− | + | | 0.9 || 1.3 || 1 || 1.7 || 0 | |
− | + | |- | |
− | + | ! [[Limestone Blocks|Limestone]] | |
− | + | | 0.9 || 1.3 || 1 || 1.55 || 0 | |
− | + | |- | |
− | + | ! [[Slate Blocks|Slate]] | |
− | + | | 0.9 || 1.3 || 1.1 || 1.3 || 0 | |
− | + | |- | |
− | + | ! [[Marble Blocks|Marble]] | |
− | + | | 0.9 || 1.15 || 1.35 +1 || 1.2 || 0 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | </ | + | |
+ | These numbers are relative to 1 unit material, or 10 units of gold or silver. | ||
+ | </noinclude> | ||
== Quality table == | == Quality table == | ||
Line 234: | Line 180: | ||
== Story generation == | == Story generation == | ||
− | |||
Each sculpture has its own semi-randomly generated story based on past events in the colony and pre-written story segments. These stories tend to contain any of the following: | Each sculpture has its own semi-randomly generated story based on past events in the colony and pre-written story segments. These stories tend to contain any of the following: | ||
* A past event occurring in or to the colony (see below) | * A past event occurring in or to the colony (see below) | ||
* A seemingly random event with no relation to the colony (e.g. "hundreds of doctors and engineers eating mushrooms") | * A seemingly random event with no relation to the colony (e.g. "hundreds of doctors and engineers eating mushrooms") | ||
* A border to the art (e.g. "a triangular border") | * A border to the art (e.g. "a triangular border") | ||
− | * A texture (e.g. " | + | * A texture (e.g. "<i>insert texture example</i>") |
* A design style (e.g. "conveys a feeling of rage and happiness") | * A design style (e.g. "conveys a feeling of rage and happiness") | ||
* A location (e.g. "in a town") | * A location (e.g. "in a town") | ||
Line 245: | Line 190: | ||
The events sometimes depicted in the story can be about any of the following that occurred in the colony's history: | The events sometimes depicted in the story can be about any of the following that occurred in the colony's history: | ||
* killings | * killings | ||
− | |||
* drunkenness | * drunkenness | ||
* vomiting | * vomiting | ||
Line 260: | Line 204: | ||
* someone [[Mood#Mental Breakdowns|gave up]] | * someone [[Mood#Mental Breakdowns|gave up]] | ||
− | Alternatively, they can contain something random, without relating to any events in the colony at all (e.g. "this sculpture bears a portrayal of a cube"). Because of this grammar generator, artwork can have some humorous descriptions | + | Alternatively, they can contain something random, without relating to any events in the colony at all (e.g. "this sculpture bears a portrayal of a cube"). Because of this grammar generator, artwork can have some humorous descriptions. |
== Version history == | == Version history == | ||
Line 266: | Line 210: | ||
* [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain of sculptures by 2, up to a max of 28 at legendary quality. | * [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain of sculptures by 2, up to a max of 28 at legendary quality. | ||
+ | <noinclude> | ||
{{Nav|furniture|wide}} | {{Nav|furniture|wide}} | ||
[[Category:Furniture|#Sculptures]] | [[Category:Furniture|#Sculptures]] | ||
+ | </noinclude> |