Editing Resurrector mech serum
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| flammability = 0 | | flammability = 0 | ||
| stack limit = 10 | | stack limit = 10 | ||
− | | path cost = | + | | path cost = 15 |
<!-- Technical --> | <!-- Technical --> | ||
| defName = MechSerumResurrector | | defName = MechSerumResurrector | ||
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== Summary == | == Summary == | ||
− | A resurrector mech serum can be used on any non-desiccated organic [[corpse]], [[human]] or [[animal]], even rotting ones. Select a colonist and right-click the serum, then click a valid target. They will use the serum on the corpse, returning it to life. This will restore missing organs and eliminate all health problems, except for brain injury and Luciferium addiction. [[Artificial body parts]] are not affected, and any [[Babies|pregnant]]{{BiotechIcon}} deceased human or animal will retain their pregnancy when revived by the resurrector mech serum and their pregnancy will continue | + | A resurrector mech serum can be used on any non-desiccated organic [[corpse]], [[human]] or [[animal]], even rotting ones. Select a colonist and right-click the serum, then click a valid target. They will use the serum on the corpse, returning it to life. This will restore missing organs and eliminate all health problems, except for brain injury and Luciferium addiction. [[Artificial body parts]] are not affected, and any [[Babies|pregnant]]{{BiotechIcon}} deceased human or animal will retain their pregnancy when revived by the resurrector mech serum and their pregnancy will continue. |
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Using the serum removes the "Tainted" tag from any clothing worn on the dead. Any eligible [[title]]{{RoyaltyIcon}} is immediately passed on to the heir, and won't be received even when revived. | Using the serum removes the "Tainted" tag from any clothing worn on the dead. Any eligible [[title]]{{RoyaltyIcon}} is immediately passed on to the heir, and won't be received even when revived. | ||
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=== Resurrection ailments === | === Resurrection ailments === | ||
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== Version history == | == Version history == | ||
− | * [[Version/0.18.1722|0.18.1722]] - Added as '''Resurrector mechanite superdose''' | + | * [[Version/0.18.1722|0.18.1722]] - Added as '''Resurrector mechanite superdose''' |
* [[Version/1.1.2563|1.1.2563]] - Now removes royal [[title]]s,{{RoyaltyIcon}} to prevent duplicating them. | * [[Version/1.1.2563|1.1.2563]] - Now removes royal [[title]]s,{{RoyaltyIcon}} to prevent duplicating them. | ||
* [[Version/1.2.2719|1.2.2719]] - Fix: Colonists can lose their [[psylink]] {{RoyaltyIcon}} entirely when being resurrected. | * [[Version/1.2.2719|1.2.2719]] - Fix: Colonists can lose their [[psylink]] {{RoyaltyIcon}} entirely when being resurrected. | ||
* [[Version/1.3.3287|1.3.3287]] - Fix: Resurrector mech serum plays resurrection sound on item pickup, not on application. | * [[Version/1.3.3287|1.3.3287]] - Fix: Resurrector mech serum plays resurrection sound on item pickup, not on application. | ||
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{{nav/questitems}} | {{nav/questitems}} | ||
[[Category:Medical Item]] [[Category:Exotic Item]] | [[Category:Medical Item]] [[Category:Exotic Item]] |