Editing Peg leg
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− | {{ | + | {{UC}} |
− | | | + | {{Define|Body Part |
− | | image = | + | | image = Artificial Organ |
− | | | + | | always haulable = true |
− | | | + | | def name = WoodLog |
− | | description = | + | | description = ??. |
− | | class = | + | | graphic class = Graphic_Single |
− | | | + | | graphic path = Things/Item/Resource/WoodLog_Equipped |
− | | | + | | is body part = true |
− | + | | label = peg leg | |
− | | | + | | parent name = BodyPartBase |
− | | | + | | path cost = 10 |
− | | | + | | selectable = true |
− | | | + | | thing class = ThingWithComps |
− | | | + | | ticker type = Never |
− | | | + | | use hit points = true |
− | | | + | | flammability base = 1.0 |
− | | | + | | market value base = 1.4 |
− | + | | max hit points base = 150 | |
− | | | + | }} |
− | | | + | {{Info|Peg legs can be made out of one wooden log by ordering a surgical operation on a colonist. It is the worst kind of leg available and is only better than missing a leg entirely. Once installed, a peg leg gives a colonist 10% mobility from that leg, while a healthy human leg gives 50% mobility. Therefore, one peg leg and one healthy leg provide 60% total mobility. |
}} | }} | ||
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