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− | {{ | + | {{Define|Raw Food |
− | + | | image = MeatBig_cropped | |
− | + | | description = Raw meat. | |
− | | image = | + | | beauty base = -20 |
− | | description = Raw | + | | deterioration rate base = 6 |
− | + | | flammability base = 0.5 | |
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− | | deterioration = 6 | ||
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| mass base = 0.03 | | mass base = 0.03 | ||
− | | | + | | max hit points base = 60 |
− | + | | market value base = 2 | |
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| nutrition = 0.05 | | nutrition = 0.05 | ||
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}} | }} | ||
− | + | '''Meat''' is one of the primary sources of [[food]], obtained by [[butcher table|butchering]] the corpses of [[animals]] (and possibly humans). It can be used alone to produce simple [[meals]], or combined with other ingredients to produce in fine and lavish meals. As a raw food item, colonists [[Thoughts#Memory_Eating|dislike]] eating uncooked meat. | |
− | '''Meat''' is one of the primary sources of [[food]], obtained by [[butcher table|butchering]] the corpses of [[animals]] | ||
− | Each stack of meat is labeled to identify the species it came from. In most cases, the properties of meat do not differ by species and the stats on this page apply to all of them. | + | Each stack of meat is labeled to identify the species it came from. In most cases, the properties of meat do not differ by species and the stats on this page apply to all of them. There are two exceptions, however. |
− | + | ==Insect meat== | |
+ | Unlike meat from most animals, meat acquired from butchered [[megascarab]]s, [[spelopede]]s, and [[megaspider]]s is especially disgusting to your colonists. Although your cooks will butcher these creatures by default, they will not automatically cook with insect meat. You can force them to do so by going into the specific cooking bill, clicking on Details, and selecting insect meat as a valid option there. Be warned, however, that your colonists will suffer the "Ate cooked insect meat" bad thought (-3 mood) as a result of being forced to eat this slimy gray goop, though this is more than compensated for by the good thoughts that accompany consuming a Fine or Lavish meal. Forcing your colonists to eat uncooked insect meat is significantly worse, but not nearly as bad as forcing them to consume... | ||
− | == | + | ==Human meat== |
− | + | Much like with insect meat, your colonists are generally opposed to consuming human flesh, so much so that your cooks will not butcher human corpses by default. To change that policy, go to the specific [[butcher table]] bill, click on "Details," and select "Humanlike corpses." You can further differentiate between dead [[colonist]]s and dead [[raider]]s, allowing you to chop up your enemies while respecting your own dead (or vice versa, if that sorta thing floats your boat). Unless your butcher enjoys the "Psychopath," "Bloodlust," or "Cannibal" traits, butchering humanlike corpses generates a long-lasting -6 mood bad thought. | |
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− | + | To actually ''cook'' your new resource, you must then make a similar adjustment to your cooking bill, activating "human meat" as a meal ingredient. However, only colonists with the Cannibal trait will appreciate the meal, while all others will get hammered with a -20 mood bad thought. Consider all other options before resorting to cannibalism to keep the colony up and running. | |
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