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| work to make = 6000 | | work to make = 6000 | ||
| mass base = 1.25 | | mass base = 1.25 | ||
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| weaponTags = MedievalMeleeDecent | | weaponTags = MedievalMeleeDecent | ||
}} | }} | ||
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== Comparisons == | == Comparisons == | ||
− | === | + | ===Compared to spear=== |
Before considering armor, spears deal more raw damage. A steel spear deals {{+|{{%| 7.88/7.01 -1 round 3}}}} more {{DPS}} than a steel mace of equal quality. A [[plasteel]] spear does {{+|{{%| 10.55/9.56 -1 round 3}}}} of a uranium mace. While spears fare worse against armor, they have high {{AP}}. A plasteel spear has 55% AP on its only "Sharp" attack, meaning it ignores all Sharp armor below 55%. | Before considering armor, spears deal more raw damage. A steel spear deals {{+|{{%| 7.88/7.01 -1 round 3}}}} more {{DPS}} than a steel mace of equal quality. A [[plasteel]] spear does {{+|{{%| 10.55/9.56 -1 round 3}}}} of a uranium mace. While spears fare worse against armor, they have high {{AP}}. A plasteel spear has 55% AP on its only "Sharp" attack, meaning it ignores all Sharp armor below 55%. | ||
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We are solving for 1 / (Spear DPS Improvement%) = (Armor Reduction%). We can get DPS Improvement using (DPS Spear / DPS Mace). For armor, we know that 1% AP reduces 1% of armor, and 1% of armor equals -0.75% damage, which is subtracted from 100% damage. Since spear's only Sharp attack has 55% AP, we use that instead of spear's avg AP. | We are solving for 1 / (Spear DPS Improvement%) = (Armor Reduction%). We can get DPS Improvement using (DPS Spear / DPS Mace). For armor, we know that 1% AP reduces 1% of armor, and 1% of armor equals -0.75% damage, which is subtracted from 100% damage. Since spear's only Sharp attack has 55% AP, we use that instead of spear's avg AP. | ||
− | Sub variables in and you get (9.56 / 10.55) = (100 - 0.75(x - 55))%. Solve for x and we get (9.56 / 10.55 - 1) / -0.75 = (x - 0.55), after converting percents into decimals. ---> Sharp armor. This is before considering quality; at higher quality, the spear only gets better. For example, if both weapons are excellent, then the mace only starts to become better at {{%|(11.48/12.63 -1)/(-0.75) + 0.66 round 2}} armor. For reference, [[centipede]]s have 72% armor. | + | Sub variables in and you get (9.56 / 10.55) = (100 - 0.75(x - 55))%. Solve for x and we get (9.56 / 10.55 - 1) / -0.75 = (x - 0.55), after converting percents into decimals. ---> Sharp armor. This is before considering quality; at higher quality, the spear only gets better. For example, if both weapons are excellent, then the mace only starts to become better at {{%| (11.48/12.63 -1)/(-0.75) + 0.66 round 2}} armor. For reference, [[centipede]]s have 72% armor. |
− | Maces would remain better against [[flak vest]]s and [[power armor]]. Of these, the flak vest only matters if you actually ''hit'' the vest, which only covers the torso and neck. Power armor, as mentioned above, are rare | + | Maces would remain better against [[flak vest]]s and [[power armor]]. Of these, the flak vest only matters if you actually ''hit'' the vest, which only covers the torso and neck. Power armor, as mentioned above, are rare enemies in practice. Spears are noticeably better against unarmored & lightly armored targets. They are roughly equal to the mace against centipedes. |
− | The big advantage of the mace is that it's cheaper. It costs {{ | + | Since spears are ''more useful against more targets'', without compromising performance against medium armor, they are often a better weapon ''in practice''. (If you happened to fight a lot of power armor enemies, maces would come on top). |
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+ | The big advantage of the mace is that it's cheaper. It costs {{icon small|stuff}} 25 material less. They are unlocked with [[Research#Smithing|Smithing]] rather than [[Research#Long blades|Long Blades]]. [[Uranium]] is cheaper than [[plasteel]], and much less useful in the early- and mid-game. | ||
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− | '''This comparison falls off at Masterwork quality or higher,''' but it's not | + | '''This comparison falls off at Masterwork quality or higher,''' but it's not due to armor. Instead, it's due to the overkill mechanics of both weapons. |
− | * The spear, as ''[[Damage Types#Stab|Stab]]'' damage, can only ever hit a single body part. If a 42 damage spear hits a 25 damage arm, the arm is destroyed. Overkill damage, i.e. 17 damage ({{%|(17/42) round 2}} of the attack), is completely wasted. | + | * The spear, as ''[[Damage Types#Stab|Stab]]'' damage, can only ever hit a single body part. If a 42 damage spear hits a 25 damage arm, the arm is destroyed. Overkill damage, i.e. 17 damage ( {{%|1-(17/42) round 2}} of the attack), is completely wasted. |
* The mace, as ''[[Damage Types#Blunt|Blunt]]'' damage, will spread damage if it causes overkill. If a mace destroys the arm, it will damage the shoulder, too. | * The mace, as ''[[Damage Types#Blunt|Blunt]]'' damage, will spread damage if it causes overkill. If a mace destroys the arm, it will damage the shoulder, too. | ||
This results in the mace better against humans, and the spear being better against centipedes. | This results in the mace better against humans, and the spear being better against centipedes. | ||
− | === | + | ===Compared to longswords=== |
Like the spear, the [[longsword]] is a sharp weapon. Steel longswords are about {{%| 7.96/7.01 -1 round 3}} stronger than steel maces. Plasteel longswords are {{%| 10.71/9.56 -1 round 3}} stronger than uranium maces. Additionally, longswords have the advantage of the ''[[Damage Types#Cut|Cut]]'' damage type, which does bonus cleaving damage. But pawns tend to have much lower Blunt armor than they do sharp. This results in armor being the main determinant in this comparison. | Like the spear, the [[longsword]] is a sharp weapon. Steel longswords are about {{%| 7.96/7.01 -1 round 3}} stronger than steel maces. Plasteel longswords are {{%| 10.71/9.56 -1 round 3}} stronger than uranium maces. Additionally, longswords have the advantage of the ''[[Damage Types#Cut|Cut]]'' damage type, which does bonus cleaving damage. But pawns tend to have much lower Blunt armor than they do sharp. This results in armor being the main determinant in this comparison. | ||
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Blunt damage has a few minor advantages, which is listed in the [[Damage Types#Blunt|Blunt]] weapon page. | Blunt damage has a few minor advantages, which is listed in the [[Damage Types#Blunt|Blunt]] weapon page. | ||
− | === | + | ===Compared to other blunt weapons=== |
− | ==== Clubs ==== | + | ====Clubs==== |
Compared to its neolithic 'ancestor', the [[club]], the mace is 10 units more expensive, has a greater damage per hit, and swings just as fast. However, maces are impacted by [[quality]], while clubs aren't. A poor or awful mace will be worse than a club of the same material. In contrast, a good mace will clearly outperform a club. | Compared to its neolithic 'ancestor', the [[club]], the mace is 10 units more expensive, has a greater damage per hit, and swings just as fast. However, maces are impacted by [[quality]], while clubs aren't. A poor or awful mace will be worse than a club of the same material. In contrast, a good mace will clearly outperform a club. | ||
− | ==== Warhammers ==== | + | ====Warhammers==== |
The [[warhammer]]{{RoyaltyIcon}} costs 3x the materials and requires [[Research#Long Blades|Long blades]] researched. However, it isn't conventionally stronger. The mace is actually {{%| 9.56/9.31 round 3}} stronger, in raw {{DPS}}, than the warhammer. The warhammer has slightly more {{AP}}, but a uranium mace already has such high AP that no (reasonable) enemy can resist it. | The [[warhammer]]{{RoyaltyIcon}} costs 3x the materials and requires [[Research#Long Blades|Long blades]] researched. However, it isn't conventionally stronger. The mace is actually {{%| 9.56/9.31 round 3}} stronger, in raw {{DPS}}, than the warhammer. The warhammer has slightly more {{AP}}, but a uranium mace already has such high AP that no (reasonable) enemy can resist it. | ||
The warhammer's big advantage, is that it swings slower, but with a stronger hit. This makes it more likely to destroy body parts. The effect of this heavily depends on quality and damage output. | The warhammer's big advantage, is that it swings slower, but with a stronger hit. This makes it more likely to destroy body parts. The effect of this heavily depends on quality and damage output. | ||
− | *'''At normal or good quality''', this is almost irrelevant against humans | + | *'''At normal or good quality''', this is almost irrelevant against humans. The mace performs similarly, but is 3x cheaper, so the mace comes out ahead. |
− | *'''But at masterwork and legendary quality''', the uranium warhammer's damage matters a lot more. It has enough damage to consistently 1-shot or 2-shot humans. The mace would take 3 hits to down from [[pain]], meaning the mace takes more time to actually kill. The differences are further | + | *'''But at masterwork and legendary quality''', the uranium warhammer's damage matters a lot more. It has enough damage to consistently 1-shot or 2-shot humans. The mace would take 3 hits to down from [[pain]], meaning the mace takes more time to actually kill. The differences are further exasperated with the [[Genes#Strong melee damage|Strong melee ''damage'' gene]].{{BiotechIcon}} |
: Against non-humans, where the warhammer no longer 1-shots enemies, the mace would technically come out ahead. However, the [[spear]] and [[longsword]] would deal even more damage. A legendary plasteel spear in particular has enough AP to completely ignore the armor of every non-human in the game. | : Against non-humans, where the warhammer no longer 1-shots enemies, the mace would technically come out ahead. However, the [[spear]] and [[longsword]] would deal even more damage. A legendary plasteel spear in particular has enough AP to completely ignore the armor of every non-human in the game. | ||
− | {{Weapon | + | {{Weapon Quality Table}} |
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== Version history == | == Version history == | ||
* Beta 19/1.0 - Damage buffed. | * Beta 19/1.0 - Damage buffed. | ||
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− | {{ | + | {{nav|weapon|wide}} |
[[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]] | [[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]] | ||
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Clubs]] | [[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Clubs]] |