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{{Royalty}}
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{{Royalty}}{{infobox main
{{Infobox main
 
 
| name = Low-shield pack
 
| name = Low-shield pack
 
| image = BroadshieldPack.png
 
| image = BroadshieldPack.png
| description = A single-use man-portable low-shield projector. Deployed on the ground, it generates a circular shield that allows bullets out but not in. The unit is designed to last only a short time before burning out.<br/>Many ultratech combat squads owe their lives to a shield pack deployed at just the right time.
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| description = A single-use man-portable low-shield projector. Deployed on the ground, it generates a circular shield that allows bullets out but not in. The unit is designed to last only a short time before burning out.<Br>Many ultratech combat squads owe their lives to a shield pack deployed at just the right time.
 
| type = Gear
 
| type = Gear
 
| type2 = Utility
 
| type2 = Utility
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[[File:Low shield pack radius.jpg|thumb|left|175px|Radius of the shield with unshielded area denoted in red, partially shielded areas in gold (see Note right).<br> Note that despite the shield visually extending beyond the tiles, it does not protect them.]]
 
[[File:Low shield pack radius.jpg|thumb|left|175px|Radius of the shield with unshielded area denoted in red, partially shielded areas in gold (see Note right).<br> Note that despite the shield visually extending beyond the tiles, it does not protect them.]]
  
The low-shield pack is a single-use item that deploys a temporary structure called a '''burnout low-shield'''. This, in turn, projects a shield with a radius of 4.9 tiles for a duration of {{Ticks|1800}}, after which it burns out and is destroyed. There is no delay between the use of the item and the deployment of the shield, it will even project the shield if used while paused. The burnout low-shield has 250hp, and can be manually targeted and destroyed.
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The low-shield pack is a single-use item that deploys a temporary structure called a '''burnout low-shield'''. This, in turn, projects a shield with a radius of 4.9 tiles for a duration of {{ticks|1800}}, after which it burns out and is destroyed. There is no delay between the use of the item and the deployment of the shield, it will even project the shield if used while paused. The burnout low-shield has 250hp, and can be manually targeted and destroyed.
  
 
During that time, the shield stops all incoming ground-level fire from passing into the bubble but does not prevent pawns inside from firing out. This is in contrast to the otherwise similar [[Psycasts#Skipshield|Skipshield]] psycast, which prevents all incoming ''and outgoing'' projectiles. Also note that this only applies to ground-level fire, i.e. fire from ranged [[weapons]] carried by all types of [[pawn]] and [[turrets]], including grenades that cross the boundary of the shield. Fire from [[mortar]]s, [[orbital bombardment targeter|orbital bombardment]], or [[Titles#Permits|aerodrone strikes or salvos]] will not be blocked by the shield, nor will explosions crossing the boundary.
 
During that time, the shield stops all incoming ground-level fire from passing into the bubble but does not prevent pawns inside from firing out. This is in contrast to the otherwise similar [[Psycasts#Skipshield|Skipshield]] psycast, which prevents all incoming ''and outgoing'' projectiles. Also note that this only applies to ground-level fire, i.e. fire from ranged [[weapons]] carried by all types of [[pawn]] and [[turrets]], including grenades that cross the boundary of the shield. Fire from [[mortar]]s, [[orbital bombardment targeter|orbital bombardment]], or [[Titles#Permits|aerodrone strikes or salvos]] will not be blocked by the shield, nor will explosions crossing the boundary.
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'''Note:''' Pawns on the tiles shown in [[gold tile|gold]] in the image to the left are shielded from attacks directly targeted at them however, due to a bug, they can still be hit by attacks aimed at other nearby pawns that miss.  
 
'''Note:''' Pawns on the tiles shown in [[gold tile|gold]] in the image to the left are shielded from attacks directly targeted at them however, due to a bug, they can still be hit by attacks aimed at other nearby pawns that miss.  
  
A pawn does not need to be inside the shield to benefit from the effect, assuming the enemy is not inside the shield and that the shield is between them and their attacker the incoming rounds will be stopped. However, it does not prevent pawns from moving inside the shield and attacking. Projectiles from [[EMP grenades]] and [[EMP launcher|launchers]] from outside hitting the shield or [[EMP]] damage from any source done to the burnout low-shield object itself, will disable the shield for {{Ticks|600}}, during which time the burnout timer will still count down. Furthermore, unlike [[Mechanoid]]s, the shield projector will not adapt to the EMP effect. Its therefore possible to continuously disable the shield until the projector burns out. Note that an EMP area of effect overlapping with the projected shield will not disable it - a projectile must hit the shield or the EMP damage must be dealt to the structure itself
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A pawn does not need to be inside the shield to benefit from the effect, assuming the enemy is not inside the shield and that the shield is between them and their attacker the incoming rounds will be stopped. However, it does not prevent pawns from moving inside the shield and attacking. Projectiles from [[EMP grenades]] and [[EMP launcher|launchers]] from outside hitting the shield or [[EMP]] damage from any source done to the burnout low-shield object itself, will disable the shield for {{ticks|600}}, during which time the burnout timer will still count down. Furthermore, unlike [[Mechanoid]]s, the shield projector will not adapt to the EMP effect. Its therefore possible to continuously disable the shield until the projector burns out. Note that an EMP area of effect overlapping with the projected shield will not disable it - a projectile must hit the shield or the EMP damage must be dealt to the structure itself
  
 
NPCs equipped with the shield pack will deploy them when an enemy-fired projectile travels past them. Friendly ranged fire will not trigger the pack. Note also that NPCs will occasionally end up walking outside of the effect of the shield.
 
NPCs equipped with the shield pack will deploy them when an enemy-fired projectile travels past them. Friendly ranged fire will not trigger the pack. Note also that NPCs will occasionally end up walking outside of the effect of the shield.
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It is often much easier to acquire completed packs from NPCs than to farm mechanoid clusters for shield cores. Therefore, the ideal way to get them without deploying is to use melee pawns and either not used ranged or micromanage your ranged pawns to ensure that they don't target anyone near or behind the pawn with the shield pack. [[Bionic leg|Bionic]] or [[archotech leg]]s and/or a [[jump pack]], [[locust armor]], or [[longjump legs]] paired with a strong melee weapon are recommended if the pawn is to be rushed, however use of the [[Psycasts#Skip|Skip]] psycast allows the wearer to be teleported into the middle of as many as 8 melee pawns and quickly downed.
 
It is often much easier to acquire completed packs from NPCs than to farm mechanoid clusters for shield cores. Therefore, the ideal way to get them without deploying is to use melee pawns and either not used ranged or micromanage your ranged pawns to ensure that they don't target anyone near or behind the pawn with the shield pack. [[Bionic leg|Bionic]] or [[archotech leg]]s and/or a [[jump pack]], [[locust armor]], or [[longjump legs]] paired with a strong melee weapon are recommended if the pawn is to be rushed, however use of the [[Psycasts#Skip|Skip]] psycast allows the wearer to be teleported into the middle of as many as 8 melee pawns and quickly downed.
  
== Gallery ==
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==Gallery==
 
<gallery>
 
<gallery>
 
BroadshieldProjector.png|The deployed shield projector
 
BroadshieldProjector.png|The deployed shield projector
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* [[Mech high-shield]] - a [[mechanoid cluster]] building that produces a similar effect but larger and tuned to mortar rounds, [[orbital bombardment targeter|orbital bombardments]], and [[Titles#Permits|aerodrone strikes]] only.
 
* [[Mech high-shield]] - a [[mechanoid cluster]] building that produces a similar effect but larger and tuned to mortar rounds, [[orbital bombardment targeter|orbital bombardments]], and [[Titles#Permits|aerodrone strikes]] only.
  
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[[Category:Armor]]
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[[Category:Royalty]]
 
[[Category:Utility]]
 
[[Category:Utility]]

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