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{{Anomaly}}
 
{{Anomaly}}
{{Stub|reason=General also verify page info. also needs categories}}
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{{Spoiler}}
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{{Stub|reason=General also verify page info}}
 
{{Infobox main|weapon
 
{{Infobox main|weapon
 
| name = Incinerator
 
| name = Incinerator
 
| image = Incinerator.png
 
| image = Incinerator.png
| description = A heavy weapon that can spray a stream of flame into an area. It can shoot in an arc over allies without harming them. The flame burns off rapidly, so it will only ignite the most flammable targets.<br/>While the main flamethrower can be used without limit, the weapon also comes equipped with a bioferrite-powered mega-burner unit which generates a massive blast of flame from a pressurized bioferrite charge. The mega-burner unit must be refueled after each use.
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| description = A heavy weapon that can spray a stream of flame into an area. It can shoot in an arc over allies without harming them. The flame burns off rapidly, so it will only ignite the most flammable targets. While the main flamethrower can be used without limit, the weapon also comes equipped with a bioferrite-powered mega-burner unit which generates a massive blast of flame from a pressurized bioferrite charge. The mega-burner unit must be refueled after each use.
 
| type = Equipment
 
| type = Equipment
 
| type2 = Weapons
 
| type2 = Weapons
| tech level = Industrial
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| tech level = Anomaly
| class =
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| class = Anomaly
 
| damage = 10
 
| damage = 10
 
| armorPenetration = 0
 
| armorPenetration = 0
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| set property = true
 
| set property = true
 
}}
 
}}
The '''incinerator''' is a flamethrower-like ranged [[weapon]] added by the [[Anomaly DLC]].
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INTRO TEXT
  
 
== Acquisition ==
 
== Acquisition ==
 
{{Acquisition}}
 
{{Acquisition}}
  
Incinerators can also be obtained from [[Raider#Mercenaries|heavy mercenary raiders]] or purchased from [[Outlander]] [[Trade#Combat_supplier|combat suppliers]] and [[faction base]]s.
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Incinerators can also be obtained from [[Raider#Mercenaries|heavy mercenary raiders]].
  
 
== Summary ==  
 
== Summary ==  
 
{{Stub|section=1|reason=Unique shooting mechanics, also burner details.}}
 
{{Stub|section=1|reason=Unique shooting mechanics, also burner details.}}
 
[[File:Burner.png|thumb|left|Incinerator burner gizmo icon]]
 
[[File:Burner.png|thumb|left|Incinerator burner gizmo icon]]
 
Incinerators deal [[Damage types#Heat|heat]]{{Check Tag|Verify}} damage and set flammable objects ablaze in an approximately 8-tile wide, 1-tile long arc. Also has a single shot incendiary burner ability which ignites an 11-by-5 tile wide cone needs to be reloaded with bioferrite between uses.
 
 
Shooting skill does not affect incinerator effectiveness, and quality appears to only affect the melee attacks.{{Check Tag|Verify}}
 
 
Incinerators are unique in that they can be fired while wearing a [[shield belt]]. This  applies to both fire modes. This has been confirmed as intended.
 
  
 
{{Pyromaniac Weapon Note}}
 
{{Pyromaniac Weapon Note}}
  
 
== Analysis ==
 
== Analysis ==
Compared to the incendiary launcher, incinerators have a faster fire rate and larger AOE at the cost of shorter range and a 6 tile minimum firing distance.
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ANALYSIS TEXT
  
Consider giving them to colonists with bad shooting skill and/or the [[trigger happy]] trait.
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s applying somewhere between 1 and.. 6? instances of 10 flame damage, and quite likely checking for ignition for every one
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Doesn't miss
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and the fire rate is really high
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They're about half way down the anomaly tech tree and require precision rifling so, post-microelectronics, and they're moderately priced to craft.. and I've never seen them used by any AI units so far.. So access to them seems fairly mid-late game
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The Incinerator's firing cycle is literally half that of the incendiary launcher, and they cover a much larger area.. and seemingly do vastly more damage. The comparison is kind of a joke tbh.
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They've definitely got some clunk built in, their relatively short range and large minimum range.. but it feels like a small price to pay for a truly good incendiary weapon
  
Incinerators are useful to the point of being almost mandatory against fleshbeast events, though they can also be useful against infestations and ordinary human raids.  Also, it's highly recommended to toggle autofire off on incinerators in order to avoid friendly fire.
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that incinerator shot did 70 freaking damage to a target with 70% flammability.. 70! It has an aiming time of 0.5 seconds!
  
 
== Version history ==  
 
== Version history ==  
 
* [[Anomaly DLC]] Release - Added.
 
* [[Anomaly DLC]] Release - Added.
  
{{Nav|weapon|wide}}
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