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− | {{ | + | {{Rewrite|reason=Format standardization and verification of A17 graphs}}{{infobox main|weapon| |
| name = Incendiary launcher | | name = Incendiary launcher | ||
− | | image = Incendiary launcher.png | + | | image = Incendiary launcher.png|Incendiary launcher |
| description = A wide-barreled incendiary bolt launcher. The bolts create small incendiary explosions on impact, starting fires. | | description = A wide-barreled incendiary bolt launcher. The bolts create small incendiary explosions on impact, starting fires. | ||
| type = Equipment | | type = Equipment | ||
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 4 | | skill 1 level = 4 | ||
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| weaponTags = Gun | | weaponTags = Gun | ||
| thingSetMakerTags = | | thingSetMakerTags = | ||
− | + | }}{{info|The '''incendiary launcher''' is a [[weapon]] that fires bolts that deal low damage but can start fires and ignite enemies.}} | |
− | }} | ||
− | {{ | ||
== Acquisition == | == Acquisition == | ||
− | Incendiary launchers can be crafted with [[Crafting]] skill 4 at a [[machining table]] after researching [[Research#Gunsmithing|gunsmithing]] with {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. | + | |
+ | Incendiary launchers can be crafted with [[Crafting]] skill 4 at a [[machining table]] after researching [[Research#Gunsmithing|gunsmithing]] with {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work. | ||
Incendiary launchers can also be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds: | Incendiary launchers can also be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
+ | |- | ||
! Raider Kind !! Chance !! Average Quality !! Health | ! Raider Kind !! Chance !! Average Quality !! Health | ||
|- | |- | ||
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|} | |} | ||
− | == Summary == | + | ==Summary== |
− | The incendiary launcher creates | + | The incendiary launcher creates small explosions of [[fire]]. Fire spreads through flammable surfaces, and causes pawns to take damage over time and run around helplessly. Unlike [[frag grenade]]s, the fiery explosions are deployed as soon as they land. It has a forced miss radius of 1.9 tiles. Due to the forced miss, [[careful shooter]] is purely detrimental to its use, while [[trigger-happy]] benefits this weapon a lot. |
− | Of non-consumable player weapons, the | + | Of non-consumable player weapons, the incediary launcher has the 2nd highest warmup/cooldown cycle, only beaten by the [[pila]]. Combined with the weak shots and low accuracy, and the incendiary launcher has the lowest single-target damage output for all ranged weapons. The main benefit of an incendiary launcher, as its name suggests, is the fire it creates. |
− | {{ | + | [[Pyromaniac]] pawns equipped with incendiary launchers will have a {{+|5}} ''Pyromaniac has incendiary weapon'' mood buff. |
− | == Analysis == | + | ==Analysis== |
− | The | + | The incediary launcher is undoubtably a support weapon. It is one of the few weapons that start fires - pawns that are on fire will stop attacking and run wildly. Launchers are suitable for colonists with low skill or health issues; due to the forced miss radius, Shooting skill matters little. Don't fire near your colonists. |
− | + | [[Wall]]s may block shots that land adjacent to the intended target, but work well against low cover (e.g. [[rock chunk]]s and [[trees]]). Explosives are also generally very inaccurate against moving targets, so try to avoid targeting those if you can. Creating a flammable structure/room, luring or trapping raiders in, and lighting it on fire is a valid crowd control tactic, albiet a costly one. | |
− | Fire becomes much less useful as you enter the mid- and lategame. [[Mechanoid]]s are immune to fire, high-tech raiders start to wear more heat resistant apparel (which doesn't prevent ignition, just the damage), and there'll be too many tribespeople for a single launcher to | + | Fire becomes much less useful as you enter the mid- and lategame. [[Mechanoid]]s are immune to fire, high-tech raiders start to wear more heat resistant apparel (which doesn't prevent ignition, just the damage), and there'll be too many tribespeople for a single launcher to supress. |
Because it relies on fires, [[rain]] significantly diminishes its utility. Note that the game has a "firewatcher", and will automatically start rain if fires get too out of control. | Because it relies on fires, [[rain]] significantly diminishes its utility. Note that the game has a "firewatcher", and will automatically start rain if fires get too out of control. | ||
− | === Comparison to | + | ===Comparison to Molotovs=== |
− | Compared to [[molotov cocktail]]s, the incendiary launcher sacrifices rate of fire for significantly faster projectiles and a doubled range. This makes launchers better in certain supportive and defensive roles, where colonists can sit back and distract enemies. The range also makes the launcher safer to use, and easier to not cause friendly fire. Molotovs are quicker to deploy, so | + | Compared to [[molotov cocktail]]s, the incendiary launcher sacrifices rate of fire for significantly faster projectiles and a doubled range. This makes launchers better in certain supportive and defensive roles, where colonists can sit back and distract enemies. The range also makes the launcher safer to use, and easier to not cause friendly fire. Molotovs are quicker to deploy, so may be more useful in starting large fires and with general flexibility. |
+ | |||
+ | Outside of combat, fire is useful for disposing of unwanted items, such as [[corpse]]s. Create a fireproof room using stone walls and floor, fill it up with undesirable items, and watch it burn. Note that [[molotov cocktail]]s fire faster, so are marginally better for this purpose. | ||
+ | |||
+ | Unilke molotovs, incendiary launchers are affected by weapon [[quality]]. This makes launchers relatively better if you have skilled crafters. | ||
+ | |||
+ | {{Weapon Quality Table}} | ||
+ | |||
+ | === Graphs === | ||
+ | The following graphs take the incendiary launcher's effective damage and accuracy into account, using a Normal quality weapon fired from a healthy shooter against a single target. | ||
− | + | [[File:IncendiaryLauncherAccuracyNoTrait.png|494px|Incendiary launcher's accuracy with various shooters without any trait.]] | |
+ | [[File:IncendiaryLauncherDPSNoTrait.png|494px|Incendiary launcher's DPS with various shooters without any trait.]] | ||
− | + | [[File:IncendiaryLauncherAccuracyCarefulShooter.png|494px|Incendiary launcher's accuracy with various shooters with careful shooter.]] | |
+ | [[File:IncendiaryLauncherDPSCarefulShooter.png|494px|Incendiary launcher's DPS with various shooters with careful shooter.]] | ||
− | + | [[File:IncendiaryLauncherAccuracyTriggerHappy.png|494px|Incendiary launcher's accuracy with various shooters with trigger-happy.]] | |
+ | [[File:IncendiaryLauncherDPSTriggerHappy.png|494px|Incendiary launcher's DPS with various shooters with trigger-happy.]] | ||
== Version history == | == Version history == | ||
* ? - Renamed from '''T-9 incendiary launcher''' to '''incendiary launcher'''. | * ? - Renamed from '''T-9 incendiary launcher''' to '''incendiary launcher'''. | ||
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<gallery> | <gallery> | ||
T-9IncendiaryLauncher.png|Original T-9 incendiary launcher sprite | T-9IncendiaryLauncher.png|Original T-9 incendiary launcher sprite | ||
</gallery> | </gallery> | ||
− | + | [[Kind::Weapons| ]] | |
− | {{ | + | {{nav|weapon|wide}} |
− | [[Category: | + | [[Category:Weapons]] |
− | [[Category: | + | [[Category:Equipment]] |