Editing Human leather

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Rewrite|reason=Needs summary section for mood effects, place before usage. When complete, ensure parity with [[Dread leather]]}}
+
{{stub}}
{{Infobox main|leathery
+
 
| name = Human leather
+
{{Define|Leather
| image = Humanleather b.png
+
| image = Humanleather
| description = Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.
 
<!-- Base Stats -->
 
| type = Textile
 
| type2 = Leather
 
| stuff category = Leathery
 
| hp = 60
 
| flammability = 1
 
| marketvalue = 4.2
 
| beauty = -4
 
| mass base = 0.03
 
| stack limit = 75
 
| path cost = 14
 
| rotatable = false
 
<!-- Stat Modifiers -->
 
| beauty factor = 1
 
| work to make factor = 1
 
| work to build factor = 1
 
| max hit points factor = 1.3
 
| flammability factor = 1
 
| armor - sharp factor = 0.64
 
| armor - blunt factor = 0.24
 
| armor - heat factor = 1.5
 
| insulation - cold factor = 12
 
| insulation - heat factor = 12
 
<!-- Technical -->
 
| page verified for version = 1.2.2753
 
<!-- Unused -->
 
 
| always haulable = true
 
| always haulable = true
 
| color = (211,194,143)
 
| color = (211,194,143)
Line 35: Line 8:
 
| default color = (211,194,143)
 
| default color = (211,194,143)
 
| default color two = (200,200,200)
 
| default color two = (200,200,200)
 +
| description = Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.
 
| draw gui overlay = true
 
| draw gui overlay = true
 +
| flammability = 0
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Resource/Cloth
 
| graphic path = Things/Item/Resource/Cloth
 
| label = humanleather
 
| label = humanleather
 +
| path cost = 15
 
| resource readout priority = Middle
 
| resource readout priority = Middle
 +
| rotatable = false
 
| selectable = true
 
| selectable = true
 +
| stack limit = 75
 
| thing class = ThingWithComponents
 
| thing class = ThingWithComponents
 +
| armor - sharp factor = 0.64
 +
| armor - blunt factor = 0.24
 +
| armor - heat factor = 1.5
 +
| beauty base = -30
 +
| insulation - cold factor = 12
 +
| insulation - heat factor = 12
 +
| market value base = 4.2
 +
| market value factor = 1.30
 +
| max hit points base = 60
 
}}
 
}}
{{Info|'''Human leather'''  is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[human]] or [[gorehulk]]{{AnomalyIcon}} at a [[butcher table]]. It inflicts a [[mood]] penality on most pawns when worn as [[clothing]].}}
 
 
== Acquisition ==
 
The following animals provide human leather.
 
{{Leather List}}
 
 
== Usage ==
 
Human leather can be used to craft and build the following things:
 
{{Ingredient List}}
 
 
== Analysis ==
 
{{See also|Human resources}}
 
Human leather is an abundant and valuable resource. But in ordinary circumstances, using it comes with several downsides:
 
* Simply butchering a human [[corpse]] gives {{--|6}} mood to all colonists. This does not stack, so butchering 50 corpses has the same moodlet as butchering one.
 
** The butcher gets further {{--|6}} mood for the bill, which ''does'' stack.
 
* Seeing a human corpse gives another {{--|3}} moodlet.
 
* Actually wearing human leather gives a {{--|2}} moodlet per item.
 
* Creating items out of human leather, or using human [[furniture]] at all, does not upset anyone.
 
 
Pawns with the [[Bloodlust]], [[Cannibal (Trait)|Cannibal]], or [[Psychopath]] [[trait]]s are immune to all mood penalties. Bloodlusted and cannibal pawns get a mood boost for wearing human leather clothing. These penalties are also negated by a pro-Cannibalism [[ideoligion]]{{IdeologyIcon}}. For colonists bothered by human butchering, their mood isn't too difficult to handle. Possible ways to offest the {{--|6}} moodlet includes [[fine meal]]s, impressive dining room/bedrooms, and more time for Recreation.
 
 
As clothing items, human leather is one of the worst [[textiles]] in the game. It is the 21st most protective textile, or 8th worst. Unlike [[cloth]] or [[wool]]s, it also has terrible insulation, being 4th and 3rd worst against heat and cold, respectively. These clothes can please certain pawns - use it for innerwear like [[t-shirt]]s, which have a small impact on protection. As furniture, it has a poor [[beauty]] value, but is great for bulk projects due to how common it is.
 
 
Human leather has an oddly high market value, which makes it a valuable trade good. As with all fabrics, [[corset]]s{{RoyaltyIcon}}/[[formal vest]]s{{RoyaltyIcon}} are the most economical use of leather; without the [[Royalty DLC]], [[duster]]s and [[armchair]]s are the best. Human leather remains quite profitable when sold raw, so cannibal colonies are able to quickly accumulate wealth.
 
  
== Gallery ==
+
'''Human leather''' is obtained when a [[Overview#cook|cook]] butchers a [[human]] corpse at a [[butcher table]];  it may be used as a crafting ingredient like any other leather. However, because of its horrifying origins, colonists without the ''Psychopath'', ''Cannibal'', or ''Bloodlust'' trait will get a mood debuff for each such piece of clothing worn.
<gallery>
 
Humanleather a.png|One human leather
 
Humanleather b.png|Stack of human leathers
 
</gallery>
 
  
{{Nav|materials|wide}}
+
Human leather is an abundant resource and conveniently comes with a good supply of meat. The value of human harvest makes it attractive to increase colony wealth, if one can deal with the mood penalties incured from harvesting humans.  Colonists with certain [[Traits|traits]] gain no stress from hauling and butchering human corpses (see [[Human Resources]]).
[[Category:Material]] [[Category:Textile]] [[Category:Leather]]
 

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: