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− | {{ | + | {{Rewrite|reason=Cleanup}}{{image wanted}} |
− | {{ | + | {{infobox main|animal| |
− | | name = Human | + | |name = Human |
− | | image = | + | |image = Thrasher1557.png|Human |
− | | description = A baseline human, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Earth planets. | + | |description = A baseline human, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Earth planets. |
− | | type = Animal | + | |type = Animal |
− | | type2 = Human | + | |type2 = Human |
− | + | |movespeed = 4.6 | |
− | | movespeed = 4.6 | + | |baseleatheramount = 75 |
− | | baseleatheramount = 75 | + | |min comfortable temperature = 16 |
− | | min comfortable temperature = 16 | + | |max comfortable temperature = 26 |
− | | max comfortable temperature = 26 | + | |marketvalue = 1750 |
− | | marketvalue = 1750 | + | |bodysize = 1 |
− | | bodysize = 1 | + | |healthscale = 1 |
− | | healthscale = 1 | + | |hungerrate = 1 |
− | | hungerrate = 1 | + | |diet = omnivorous |
− | | diet = omnivorous | + | |leathername = human leather |
− | | leathername = human leather | + | |wildness = 0.75 |
− | | wildness = 0 | + | |manhuntertame = 0.1 |
− | | manhuntertame = 0.1 | + | |manhunter = 0.5 |
− | | manhunter = 0.5 | + | |gestation = 30 |
− | | gestation = | + | |offspring = 1-3 |
− | | offspring = 1-3 | + | |avg offspring = 1.072 |
− | | avg offspring = 1.072 | + | |lifespan = 80 |
− | | lifespan = 80 | + | |packanimal = true |
− | | packanimal = true | ||
<!--|maturityage = 18--> | <!--|maturityage = 18--> | ||
− | | attack1dmg = 8.2 | + | |attack1dmg = 8.2 |
− | | attack1type = Blunt | + | |attack1type = Blunt |
− | | attack1cool = 2 | + | |attack1cool = 2 |
− | | attack1part = left fist | + | |attack1part = left fist |
− | | attack1stun = 14 | + | |attack1stun = 14 |
− | | attack2dmg = 8.2 | + | |attack2dmg = 8.2 |
− | | attack2type = Blunt | + | |attack2type = Blunt |
− | | attack2cool = 2 | + | |attack2cool = 2 |
− | | attack2part = right fist | + | |attack2part = right fist |
− | | attack2stun = 14 | + | |attack2stun = 14 |
− | | attack3dmg = 8.2 | + | |attack3dmg = 8.2 |
− | | attack3type = Bite | + | |attack3type = Bite |
− | | attack3cool = 2 | + | |attack3cool = 2 |
− | | attack3part = teeth | + | |attack3part = teeth |
− | | attack3chancefactor = 0.07 | + | |attack3chancefactor = 0.07 |
− | | attack4dmg = 5 | + | |attack4dmg = 5 |
− | | attack4type = Blunt | + | |attack4type = Blunt |
− | | attack4cool = 2 | + | |attack4cool = 2 |
− | | attack4part = head | + | |attack4part = head |
− | | attack4chancefactor = 0.2 | + | |attack4chancefactor = 0.2 |
}} | }} | ||
− | '''Humans''' are the | + | '''Humans''' are the standard [[Colonist]] species, and make up the majority of the [[factions]] in the game. Non-[[mechanoid]] [[raider]]s will be human. |
== Diet == | == Diet == | ||
− | Humans are omnivores | + | Humans are omnivores. Food supply can be gathered by foraging [[plants|wild berries]], hunting [[animals]] for their [[meat]], [[growing zone|growing plantations]] and lastly through cannibalism which causes negative [[thoughts]] incurring mood penalties to most but some who [[Traits|favor it]]. |
== Combat == | == Combat == | ||
− | Humans | + | Humans can fight with their own fists or equip one type of [[weapon]] at a time, either melee or ranged. |
+ | |||
+ | Humans can carry one weapon, plus one [[Utility||utility item]] in the utility slot. | ||
== Butchering == | == Butchering == | ||
{{Main|Human Resources}} | {{Main|Human Resources}} | ||
− | + | Humans can be butchered for human meat and human leather. These resources give mood penalties. The nullifying traits for humans are [[Cannibal]] and [[Bloodlust]]. | |
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== Body Parts == | == Body Parts == | ||
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{{:Table of Human Body Parts}} | {{:Table of Human Body Parts}} | ||
− | == | + | == Trivia == |
− | + | Despite a gestation period and litter size being defined for humans, they cannot get pregnant in-game. | |
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− | === | + | == Version history == |
− | + | * Beta 19/ 1.0 - Debuffed fists very slightly (~5%) in cooldown | |
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− | {{ | + | {{nav|animal}} |
[[Category:Animals]] | [[Category:Animals]] | ||
[[Category:Pack Animal]] | [[Category:Pack Animal]] |