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− | {{ | + | {{Rewrite|reason=Format standardization (Analysis summary split)}}{{infobox main|production| |
− | | name = Electric smelter | + | |name = Electric smelter |
− | | image = | + | |image = Slag_refinery.png|Electric_smelter |
− | | imagesize = 192px | + | |imagesize = 192px |
− | | description = Extracts usable metal from slag chunks and other mixed metal items. Consumes a lot of power. | + | |description = Extracts usable metal from slag chunks and other mixed metal items. Consumes a lot of power. |
− | | type = Building | + | |type = Building |
− | | type2 = Production | + | |type2 = Production |
− | | placeable = true | + | |placeable = true |
− | | path cost = 50 | + | |path cost = 50 |
− | + | |passability = pass through only | |
− | | passability = pass through only | + | |cover = 0.5 |
− | | cover = 0.5 | + | |minifiable = true |
− | | minifiable = true | + | |size = 3 ˣ 1 |
− | | size = 3 ˣ 1 | + | |mass base = 20 |
− | | mass base = 20 | + | |flammability = 1 |
− | | flammability = 1 | + | |hp = 180 |
− | | hp = 180 | + | |sell price multiplier = 0.7 |
− | | sell price multiplier = 0.7 | + | |power = -700 |
− | | power = -700 | + | |glowradius = 6 |
− | | glowradius = 6 | + | |glowcolor = (217, 112, 33) |
− | | glowcolor = (217, 112, 33) | + | |heatpersecond = 9 |
− | | heatpersecond = 9 | + | |terrain affordance = heavy |
− | | terrain affordance = heavy | + | |research = Electricity |
− | | research = Electricity | + | |thingCategories = BuildingsProduction |
− | | thingCategories = BuildingsProduction | + | |skill 1 = Construction |
− | | skill 1 = Construction | + | |skill 1 level = 4 |
− | | skill 1 level = 4 | + | |work to make = 3500 |
− | | work to make = 3500 | + | |resource 1 = Steel |
− | | resource 1 = Steel | + | |resource 1 amount = 170 |
− | | resource 1 amount = 170 | + | |resource 2 = Component |
− | | resource 2 = Component | + | |resource 2 amount = 2 |
− | | resource 2 amount = 2 | ||
}} | }} | ||
− | The ''' | + | The '''Electric smelter''' is used to extracts [[steel]] from [[steel slag chunk]]s and metal [[weapons]] and [[armor]]. Colonists assigned to [[Skills#Crafting|crafting]] will make use of it. '''Metallic''' weapons and armor can be smelted to return 25% of their crafting cost. Items can also be destroyed by smelting, |
− | == Acquisition == | + | ==Acquisition== |
− | {{ | + | It is built with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after the research [[Research#Electricty|Electricity]] has been completed. |
− | == | + | == Analysis == |
− | + | Electric smelters produce heat in process of smelting things (amount comparable to output of one [[heater]]). No heat is produced when idle, even if powered on. | |
− | Electric smelters | ||
− | + | It outputs [[light]] in a 6 tile radius while it is powered on, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit. As the smelter can only be used while it is powered, and it emits light when powered, this means there is no need for additional light sources to prevent work speed penalties to the operator. The light emitted by the smelter itself is sufficient. | |
− | |||
− | + | Some items sell for more silver than would be required to buy the same amount of materials obtained from smelting, especially at high [[quality|qualities]] and hit points. However as some items have low sell value/smelted material ratios, and smelting returns the same materials regardless of quality, damage, [[biocoding]] or [[Apparel#Tainted_Apparel|tainting]] it can be used to extract moderate value from items of little or no worth otherwise. Both of these facts should be kept in mind while creating any automated smelting bills. | |
− | + | It is never recommended to destroy items, as sale for silver brings a little profit as opposed to none at all by destruction. | |
− | + | For an unmodified, healthy pawn, smelting a [[steel slag chunk]] takes {{ticks|400}} of work, as does destroying items, while smelting a [[weapon]] or piece of [[apparel]] takes {{ticks|1600}} of work. The [[Smelting Speed]] of pawns using the electric smelter is not dependent on any skills, instead it can only be increased above normal with increased [[manipulation]]. Therefore [[bionic arm|bionic]] and [[archotech arm]]s are the primary method of improving smelting rates. Additionally, [[traits]] that improve [[Global Work Speed]], such as Industrious are also useful in this regard. | |
− | + | === Sell or Smelt === | |
− | [[ | ||
− | + | [[File:Graph1.png|thumb|right|This graph shows dependence item sell price multiplier($) from item hit points. ]] | |
− | |||
− | |||
− | + | {{stub|section=1}} | |
− | {{ | + | The specifics of which items to designate for smelting and which should be kept for sale are still undetermined. It seems like most craftable melee weapons are better to smelt, while sniper rifles are generally better to sell, though this relationship may break down at high and low qualities respectively. Very damaged (under 60% health remaining, the value of an item drops rapidly after 60 percent) items are better to smelt, as the sale price is reduced while the amount of resources recovered are unaffected. |
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<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
− | ! Name !! Material !! | + | ! Name !! Material return !! Sell Quality^ |
− | {{ | + | |- |
− | + | ![[Steel slag chunk]] | |
− | + | |style="text-align:left;" |{{icon|metal|15}} | |
− | + | | N/A | |
− | + | |- | |
− | + | ![[Gladius]] | |
− | + | |style="text-align:left;" |{{icon|buildingmat |12}} ''(125*)'' | |
− | + | | ? | |
− | + | |- | |
− | + | ![[Longsword]] | |
− | + | |style="text-align:left;" |{{icon|buildingmat |25}} ''(250*)'' | |
− | + | | ? | |
− | + | |- | |
− | + | ![[Knife]] | |
− | + | |style="text-align:left;" |{{icon|buildingmat |7}} ''(75*)'' | |
− | + | | ? | |
− | + | |- | |
− | + | ![[Ikwa]] | |
− | + | |style="text-align:left;" |{{icon|buildingmat |13}} ''(125*)'' | |
− | + | | ? | |
− | + | |- | |
− | }}{{ | + | ![[Spear]] |
− | + | |style="text-align:left;" |{{icon|buildingmat |19}} ''(188*)'' | |
− | + | | ? | |
− | + | |- | |
− | + | ![[Mace]] | |
− | + | |style="text-align:left;" |{{icon|buildingmat |13}} ''(125*)'' | |
− | + | | ? | |
− | + | |- | |
− | + | ![[Club]] | |
− | + | |style="text-align:left;" |{{icon|buildingmat |10}} ''(100*)'' | |
− | + | | ? | |
− | + | |- | |
− | + | ![[Axe]] | |
− | + | |style="text-align:left;" |{{icon|buildingmat |13}} ''(125*)'' | |
− | + | | ? | |
− | + | |- | |
− | + | ![[Warhammer]] | |
− | + | |style="text-align:left;" |{{icon|buildingmat |37}} ''(375*)'' | |
− | + | | ? | |
− | + | |- | |
− | + | ![[Autopistol]] | |
− | }} | + | |style="text-align:left;" |{{icon|metal|7}} |
− | | | + | | 79.5(3) |
− | + | |- | |
− | + | ![[Revolver]] | |
− | + | |style="text-align:left;" |{{icon|metal|7}} | |
− | + | | 81(3) | |
− | {| {{ | + | |- |
− | + | ![[Pump shotgun]] | |
− | {{ | + | |style="text-align:left;" |{{icon|metal|15}} |
− | + | | 76.3(4) | |
− | + | |- | |
− | + | ![[Machine pistol]] | |
− | + | |style="text-align:left;" |{{icon|metal|12}} | |
− | + | | 73(4) | |
− | + | |- | |
− | + | ![[Bolt-action rifle]] | |
− | + | |style="text-align:left;" |{{icon|metal|15}} | |
− | + | | 88(3); 71.2(4) | |
− | + | |- | |
− | + | ![[Assault rifle]] | |
− | + | |style="text-align:left;" |{{icon|metal|15}} | |
− | + | | 71(2);60.3(3) | |
− | + | |- | |
− | + | ![[Sniper rifle]] | |
− | + | |style="text-align:left;" |{{icon|metal|15}} | |
− | + | | 86(1);67(2);59(3) | |
− | + | |- | |
− | + | ![[LMG]] | |
− | + | |style="text-align:left;" |{{icon|metal|19}} | |
− | }}{{ | + | | 74(3) |
− | + | |- | |
− | + | ![[Heavy SMG]] | |
− | + | |style="text-align:left;" |{{icon|metal|19}} | |
− | + | | 83(3) | |
− | + | |- | |
− | + | ![[Frag grenades]] | |
− | + | |style="text-align:left;" |{{icon|metal|10}} | |
− | + | | ? | |
− | + | |- | |
− | + | ![[Molotov cocktails]] | |
− | + | |style="text-align:left;" |{{icon|metal|10}} | |
− | + | | ? | |
− | + | |- | |
− | + | ![[EMP grenades]] | |
− | + | |style="text-align:left;" |{{icon|metal|10}} | |
− | + | | ? | |
− | + | |- | |
− | + | ![[Chain shotgun]] | |
− | + | |style="text-align:left;" |{{icon|metal|18}} | |
− | + | | 73.7(3) | |
− | }} | + | |- |
+ | ![[Minigun]] | ||
+ | |style="text-align:left;" |{{icon|metal|40}} | ||
+ | | 64.3(3) | ||
+ | |- | ||
+ | ![[Incendiary launcher]] | ||
+ | |style="text-align:left;" |{{icon|metal|19}} | ||
+ | | 85(3) | ||
+ | |- | ||
+ | ![[EMP launcher]] | ||
+ | |style="text-align:left;" |{{icon|metal|19}} | ||
+ | | ? | ||
+ | |- | ||
+ | ![[Smoke launcher]] | ||
+ | |style="text-align:left;" |{{icon|metal|19}} | ||
+ | | ? | ||
+ | |- | ||
+ | ![[Charge rifle]] | ||
+ | |style="text-align:left;" |{{icon|plasteel|13}} | ||
+ | | ? | ||
+ | |- | ||
+ | ![[Charge lance]] | ||
+ | |style="text-align:left;" |{{icon|plasteel|15}} | ||
+ | | ? | ||
+ | |- | ||
+ | ![[Shield belt]] | ||
+ | |style="text-align:left;" |{{icon|metal|12}} + {{icon|plasteel|5}} | ||
+ | | 66(1);57.5(2);6(3) | ||
+ | |- | ||
+ | ![[Simple helmet]] | ||
+ | |style="text-align:left;" |{{icon|buildingmat |10}} ''(100*)'' | ||
+ | | ? | ||
+ | |- | ||
+ | ![[Flak helmet]] | ||
+ | |style="text-align:left;" |{{icon|buildingmat|10}} ''(100*)'' + {{icon|plasteel|2}} | ||
+ | | ? | ||
+ | |- | ||
+ | ![[Recon helmet]] | ||
+ | |style="text-align:left;" |{{icon|plasteel|8}} | ||
+ | | ? | ||
+ | |- | ||
+ | ![[Marine helmet]] | ||
+ | |style="text-align:left;" |{{icon|plasteel|10}} | ||
+ | | ? | ||
+ | |- | ||
+ | ![[Cataphract helmet]] | ||
+ | |style="text-align:left;" |{{icon|plasteel|13}} | ||
+ | | ? | ||
+ | |- | ||
+ | ![[Prestige recon helmet]] | ||
+ | |style="text-align:left;" |{{icon|plasteel|10}} + {{icon|uranium|3}} + {{icon|gold|1}} | ||
+ | | ? | ||
+ | |- | ||
+ | ![[Prestige marine helmet]] | ||
+ | |style="text-align:left;" |{{icon|plasteel|13}} + {{icon|uranium|5}} + {{icon|gold|2}} | ||
+ | | ? | ||
+ | |- | ||
+ | ![[Prestige cataphract helmet]] | ||
+ | |style="text-align:left;" |{{icon|plasteel|19}} + {{icon|uranium|12}} + {{icon|gold|2}} | ||
+ | | ? | ||
+ | |- | ||
+ | ![[Plate armor]] | ||
+ | |style="text-align:left;" |{{icon|buildingmat |43}} ''(425*)'' | ||
+ | | ? | ||
+ | |- | ||
+ | ![[Flak vest]] | ||
+ | |style="text-align:left;" |{{icon|metal|15}} + {{icon|cloth|8}} | ||
+ | | ? | ||
+ | |- | ||
+ | ![[Flak pants]] | ||
+ | |style="text-align:left;" |{{icon|metal|15}} + {{icon|cloth|7}} | ||
+ | | ? | ||
+ | |- | ||
+ | ![[Flak jacket]] | ||
+ | |style="text-align:left;" |{{icon|metal|17}} + {{icon|cloth|13}} | ||
+ | | ? | ||
+ | |- | ||
+ | ![[Recon armor]] | ||
+ | |style="text-align:left;" |{{icon|plasteel|20}} + {{icon|uranium|3}} | ||
+ | | ? | ||
+ | |- | ||
+ | ![[Marine armor]] | ||
+ | |style="text-align:left;" |{{icon|plasteel|25}} + {{icon|uranium|5}} | ||
+ | | ? | ||
+ | |- | ||
+ | ![[Cataphract armor]] | ||
+ | |style="text-align:left;" |{{icon|plasteel|37}} + {{icon|uranium|13}} | ||
+ | | ? | ||
+ | |- | ||
+ | ![[Prestige recon armor]] | ||
+ | |style="text-align:left;" |{{icon|plasteel|25}} + {{icon|uranium|3}} + {{icon|gold|3}} | ||
+ | | ? | ||
+ | |- | ||
+ | ![[Prestige marine armor]] | ||
+ | |style="text-align:left;" |{{icon|plasteel|30}} + {{icon|uranium|5}} + {{icon|gold|3}} | ||
+ | | ? | ||
+ | |- | ||
+ | ![[Prestige cataphract armor]] | ||
+ | |style="text-align:left;" |{{icon|plasteel|48}} + {{icon|uranium|12}} + {{icon|gold|4}} | ||
+ | | ? | ||
+ | |- | ||
+ | ![[Locust armor]] | ||
+ | |style="text-align:left;" |{{icon|plasteel|30}} + {{icon|uranium|3}} + {{icon|chemfuel|25}} | ||
+ | | ? | ||
+ | |- | ||
+ | ![[Grenadier armor]] | ||
+ | |style="text-align:left;" |{{icon|plasteel|25}} + {{icon|uranium|5}} + {{icon|metal|19}} | ||
+ | | ? | ||
+ | |- | ||
+ | ![[Phoenix armor]] | ||
+ | |style="text-align:left;" |{{icon|plasteel|38}} + {{icon|uranium|12}} + {{icon|metal|18}} + {{icon|chemfuel|10}} | ||
+ | | ? | ||
+ | |- | ||
+ | ![[Visage mask]] | ||
+ | |style="text-align:left;" |{{icon|buildingmat|4}} | ||
+ | | ? | ||
|} | |} | ||
− | </li>< | + | <sup>* return for small materials (gold, silver, uranium) <br> |
+ | ^ The hit points and quality where sale price for a [[Skills|Social]] 10 pawn would gain more silver than would be required to buy equivalent amount of materials(3 is normal quality; 7 is legendary). Assuming player sell for 60% of price and buy for 140% price.</sup> | ||
+ | </li><div> | ||
− | == Version | + | ==Version History== |
− | * [[Version/0.4.460|0.4.460]] - Added as | + | *[[Version/0.4.460|0.4.460]] - Added as "Slag Refinery" |
− | * [[Version/1.3.3087|1.3.3087]] - Pawns no longer smelt [[relic]]s {{IdeologyIcon}}, to avoid accidental mishaps. | + | * [[Version/1.3.3087|1.3.3087]] - Pawns no longer smelt [[relic]]s{{IdeologyIcon}}, to avoid accidental mishaps. |
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− | {{ | + | {{nav|production|wide}} |
− | [[Category: | + | [[Category:Production]] |