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{{Biotech}}
 
{{Biotech}}
 
{{Stub|reason=Resting stats (comfort/tending/etc).}}
 
{{Stub|reason=Resting stats (comfort/tending/etc).}}
{{Infobox main|furniture
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{{infobox main|furniture|
 
| name = Crib
 
| name = Crib
 
| image = Crib.png
 
| image = Crib.png
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| comfort =  
 
| comfort =  
 
| terrain affordance = light
 
| terrain affordance = light
| skill 1 =  
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| skill 1 = Construction
| skill 1 level =  
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| skill 1 level = 0
 
| work to make = 400
 
| work to make = 400
 
| stuff tags = Woody, Stony, Metallic
 
| stuff tags = Woody, Stony, Metallic
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 25
 
| resource 1 amount = 25
| has quality = true
 
 
| page verified for version = 1.4.3525
 
| page verified for version = 1.4.3525
 
}}
 
}}
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== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
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Cribs can be constructed with {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. They require the [[{{P|Skill 1}}]] labor, but do not have a minimum skill level to build.
  
 
== Summary ==
 
== Summary ==
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{| class="wikitable"
 
{| class="wikitable"
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|-
 
! Thought !! Description !! Mood effect
 
! Thought !! Description !! Mood effect
 
|-
 
|-
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| Legendary crib  || This crib is wonderful. So very comfortable. Perfect for naps. || {{+|8}}
 
| Legendary crib  || This crib is wonderful. So very comfortable. Perfect for naps. || {{+|8}}
 
|}
 
|}
 
When a child outgrows their crib, it will automatically be unassigned, causing them to seek a more suitably sized bed when they next rest.
 
 
Unlike normal beds, cribs don't have owner types and don't change when other beds in the room change.
 
  
 
== Analysis ==
 
== Analysis ==
Cribs are cheaper than a [[bed]], easily afforded for the vast majority of colonies, and 1 tile smaller. As babies have few [[mood]]lets available to them, a high-[[quality]] crib can have a great impact on their mood, and thus a whole colony's mood. As they are smaller and don't create barracks, cribs can be placed where it is most convenient.
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Cribs are cheaper than a [[bed]], easily afforded for a vast majority of colonies, and 1 tile smaller. As babies have few [[mood]]lets available to them, a high-[[quality]] crib can have a great impact on their mood, and thus a whole colony's mood. As they are smaller and don't create barracks, cribs can be placed where it is most convenient.
  
Note that babies can also sleep in beds. If a crib is not at least of good [[quality]], then using a regular bed would have no difference on the baby. {{Check Tag|Verify|Mechanics unclear. Also check stats of a crib}} Cribs are still cheaper to create while retaining their other advantages, but if you have a spare bed, it can be used in a pinch. It is also better to use a [[hospital bed]] if your baby gets a [[disease]].
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Note that babies can also sleep in beds. If a crib is not at least of good [[quality]], then using a bed would have no difference on the baby. {{Check Tag|Verify|Mechanics unclear. Also check stats of a crib}} Note that cribs are still cheaper to create and retain their other advantages, but a spare bed can be used in a pinch.
  
{{Building Stats Table}}
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{{Building Material Table}}
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
 
* [[Version/1.4.3555|1.4.3555]] - Cribs no longer require any research, so tribal colonies can use them in the early game. Previously they required [[Research#Complex furniture|Complex furniture]].
 
* [[Version/1.4.3555|1.4.3555]] - Cribs no longer require any research, so tribal colonies can use them in the early game. Previously they required [[Research#Complex furniture|Complex furniture]].
* [[Version/1.4.3641|1.4.3641]] - Unassign beds from pawns that have grown too large to fit in them. Don't display owner types for cribs since cribs don't have their owner types changed as the room changes.
 
  
{{Nav|furniture|wide}}
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{{nav|furniture|wide}}
 
[[Category:Furniture]]
 
[[Category:Furniture]]

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