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+ | {{infobox main|temperature| | ||
| name = Campfire | | name = Campfire | ||
| image = Campfire.png | | image = Campfire.png | ||
− | | description = Cooks meals and produces heat | + | | type = Temperature |
− | | | + | | placeable = Yes |
− | | | + | | size = 1||1 |
− | | | + | | description = Cooks meals and produces heat. Burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Refuelable. |
− | + | | buy = {{icon|wood|20}} | |
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| hp = 80 | | hp = 80 | ||
− | | | + | | power = |
− | | | + | | mass base = |
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}} | }} | ||
− | + | {{Info|A [[campfire]] heats a room and produces [[Environment#Light|light]] at level 50% up to five squares away. A campfire can be used to make [[Simple Meal|simple meals]], [[pemmican]], or burn drugs and apparel. A [[cook stove]] is needed to prepare better [[meals]]. A campfire will last for four days - the remaining time is shown in the inspect pane.}} | |
− | + | When in snow or rain, a campfire will consume fuel faster. | |
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− | + | Campfires can be deconstructed to reclaim all the wood that hasn't yet been used. This is handy for saving precious wood in an especially cold climate. | |
− | Campfires | ||
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− | + | ====Gathering Spot==== | |
+ | A campfire is set by default as a gathering spot. Colonists will gather here to socialize, especially when idle. It can be toggled off. | ||
− | + | [[File:Gather spot.png|64px]] | |
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− | {{ | + | {{nav|temperature}} |
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[[Category:Temperature]] | [[Category:Temperature]] | ||
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