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{{Infobox main|weapon
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<onlyinclude>
| name = Bolt-action rifle
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{{infobox main|weapon|
| image = Bolt-action rifle.png
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|name = Bolt-action rifle
| description = An ancient pattern bolt-action rifle. With its long range, and low fire rate, it is unlikely to drive animals to revenge, which makes it a favorite weapon for hunting.
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|image = SurvivalRifle.png|Bolt-action rifle
| type = Equipment
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|description = "Ancient pattern bolt-action rifle. Good range, good power, low rate of fire."
| type2 = Weapons
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|type = Equipment
| tech level = Industrial
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|type2 = Weapons
| class = Industrial
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|class = Modern
| damage = 18
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|damage = 18
| damage type = Bullet
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|range = 37
| armorPenetration = 27
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|warmup = 114
| range = 36.9
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|cooldown = 75
| warmup = 102
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|accuracyTouch = 75
| cooldown = 90
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|accuracyShort = 96
| accuracyTouch = 65
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|accuracyMedium = 96
| accuracyShort = 80
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|accuracyLong = 90
| accuracyMedium = 90
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|mode = Single-Shot
| accuracyLong = 80
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|velocity = 70
| accuracyAvg = 80.4
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|burst = 1
| mode = Single-Shot
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|DPS = DPS
| velocity = 70
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|sell = {{icon|silver|265}}
| burst = 1
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|buy = {{icon|steel|60}} + {{icon|component|3}}
| DPS = DPS
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|mass base = 3.5
| marketvalue = 255
 
| production facility 1 = Machining table
 
| research = Gunsmithing
 
| resource 1 = Steel
 
| resource 1 amount = 60
 
| resource 2 = Component
 
| resource 2 amount = 3
 
| mass base = 3.5
 
| stoppingPower = 1.5
 
| work to make = 12000
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1part = Stock
 
| meleeattack1cool = 2.0
 
| meleeattack1ap = 13
 
| meleeattack2dmg = 9
 
| meleeattack2type = blunt
 
| meleeattack2part = Barrel
 
| meleeattack2cool = 2.0
 
| meleeattack2ap = 13
 
| meleeattack3dmg = 9
 
| meleeattack3type = Poke
 
| meleeattack3part = Barrel
 
| meleeattack3cool = 2.0
 
| meleeattack3ap = 13
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| skill 1 = Crafting
 
| skill 1 level = 5
 
| has quality = True
 
| weaponTags = Gun
 
| tradeTags = WeaponRanged
 
 
}}
 
}}
{{Info|The '''bolt-action rifle''' is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; long range and very high overall accuracy.}}
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</onlyinclude>
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{{info|The bolt-action rifle is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; slightly longer time between shots; long range and very high accuracy.}}
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===Combat Performance===
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It'll take 3 shots to the torso to kill an unarmored human with a bolt-action rifle, or around 5 shots against a human with a normal [[armor vest]]. The bolt-action rifle can also instantly remove digits, cripple eyeballs and cause lethal brain damage if the victim's skull is unprotected. Limbs can be crippled in 2 shots against an unarmored human. Without factoring in any cover or shooter's accuracy, the bolt-action rifle has an average time to down of around 12.4 seconds against unarmored people or 17.3 seconds against a person with an armor vest.
  
The bolt-action rifle will [[deterioration|deteriorate]] when left outdoors, under the usual conditions.
 
  
== Acquisition ==
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Since the bolt-action rifle has a long range, a fairly long time between shots and should be used at a minimum of 12 cells to make the most out of it, the bolt-action rifle is a fairly skill-heavy weapon. A healthy level 9 traitless shooter, level 5 careful shooter or level 11 trigger-happy can somewhat efficiently use the bolt-action rifle up to 26 cells. However, a level 15 traitless shooter, 12 careful shooter or level 16 trigger-happy is advisable to efficiently use the bolt-action rifle up to its maximum range of 37 cells.
Bolt-action rifles can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
Bolt-action rifles can be [[trade|purchased]] from [[outlanders]] and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
 
  
{| class="wikitable sortable"
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On average, the bolt-action rifle is best paired with a careful shooter up to level 11, then with a trigger-happy shooter beyond that point.
! Raider Kind !! Chance !! Average Quality !! Health
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|-
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| Scavenger Gunner || 11.67% || Normal || 40-110%
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====Melee Combat====
|-
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A bolt-action rifle has a weapon bulk of 100%, but weapon bulk doesn't seem to have any observable effect on actual gameplay.
| Pirate Gunner    || 22.61% || Normal || 70-230%
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|-
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| Town Guard      || 18.63% || Normal || 60-200%
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All possible melee attacks with a bolt-action rifle:
|-
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{| {{STDT| c_12 text-center}}
| Mercenary Gunner || 12.17% || Normal || 70-320%
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!Tool
|-
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!Attack
| Ancient Soldier  || 10.28% || Normal || 100%
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!Damage Type
 +
!Power
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!Cooldown
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!Likelihood
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!Base DPS
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!Armored DPS
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|-  
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!Overall
 +
!-
 +
!-
 +
!9.69
 +
!1.869s
 +
!-
 +
!5.181
 +
!4.767
 +
|- newline
 +
|Stock
 +
|Smash
 +
|Blunt
 +
|9
 +
|1.8s
 +
|31%
 +
|5
 +
|4.6
 +
|- newline
 +
|Barrel
 +
|Smash
 +
|Blunt
 +
|10
 +
|1.9s
 +
|34.5%
 +
|5.263
 +
|4.842
 +
|- newline
 +
|Barrel
 +
|Poke
 +
|Blunt
 +
|10
 +
|1.9s
 +
|34.5%
 +
|5.263
 +
|4.842
 
|}
 
|}
  
A single example is also given at the beginning with [[Scenario system#Crashlanded|Crashlanded scenario]].
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===Obtaining===
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Bolt-action rifles can be purchased from outlander and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
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'''Pirates:'''
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* Scavenger - 24.1% chance (poor [[quality]] on average, 20-90% health)
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* Pirate - 12.7% chance (normal quality on average, 40-150% health)
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'''Outlanders:'''
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* Town Guard - 12.3% chance (poor quality on average, 20-200% health)
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'''Mercenaries:'''
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* Mercenary Gunner - 14.3% chance (normal quality on average, 70-230% health)
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'''Spacers:'''
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* Space Soldier - 11.7% chance (good quality on average, 100% health)
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 +
 
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Bolt-action rifles can also be crafted at a [[machining table]] once the [[Research#Gunsmithing|gunsmithing]] research has been completed; from 60 [[steel]], 3 [[component]]s and {{Ticks|25000}} of work.
  
== Analysis ==
 
With a range of 36.9 tiles, the bolt-action rifle has extremely good range - the 2nd highest in the game, only beaten by an actual [[sniper rifle]]. It also has great accuracy, even beating the [[charge lance]]. In addition, the bolt-action rifle is able to stagger [[human]]s, [[cougar]]s, and all [[insectoids]]. This makes it great as a hunting weapon, for field engagements (e.g. attacking siege camps), or as a general support weapon.
 
  
However, the bolt-action rifle performs poorly in close ranges. In close quarters, it is easily outclassed by the likes of the [[revolver]] and [[autopistol]], let alone any sort of burst-fire weapon.  
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A bolt-action rifle is also one of the three starting weapons in the standard crashlanded [[scenario system|scenario]], along with a [[plasteel]] [[knife]] and a [[revolver]].
  
Because this gun is most effective at a distance, a competent shooter is required to get the most use out of it. This is because a pawn's own [[Shooting Accuracy]], which is in part dependent on [[Shooting]] skill, is more important when the target is further away. For example, a baseline Shooting 0 pawn has a ×{{%|0.89^30 round 2}} multiplier on their real chance to hit a target 30 tiles away, regardless of the weapon used. A Shooting 8 pawn has ×{{%|0.96^30 round 2}} multiplier from the same distance. With Shooting 0, it wouldn't matter if their ''gun'' had 10% accuracy or 80% accuracy, they'd struggle with hitting anything from 30 tiles.
 
  
=== Stats ===
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===Conclusion and Comparison===
Against an unarmored human, a bolt-action rifle can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~14.5 seconds average) to incapacitate that human from pain shock.  
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The bolt-action rifle is the most accurate standard weapon in the game, being able to hit 100% accuracy across the board by masterwork quality. Compared to the [[sniper rifle]], the bolt-action rifle has roughly half the time between shots but also slightly less than half the damage as well as an 18% deficit in range - both weapons are heavily weighted on the warmup though, meaning that their damage output sees a significant increase when paired with a trigger-happy shooter. The bolt-action rifle also has a longer time between shots than the [[greatbow]], meaning that the latter has a higher damage output potential (realized at higher quality levels) while also being significantly cheaper and only seeing a 14% range deficit - though the bolt-action rifle has superior accuracy at longer distances.
  
Overall, the bolt-action rifle is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.
 
  
{{Weapon Stats Table}}
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In head-on 1 vs. 1 fights between healthy level 8 shooters using granite chunks as cover from 35 cells away, the bolt-action rifle is 59% better than the sniper rifle, extending to a straight doubling of effectiveness once normal armor vests and [[simple helmet]]s are factored in. Against the greatbow at 27 cells, the bolt-action rifle performs 43.9% better, extending to 97% with armor - the shorter the distance, the closer the gap with things eventually going in the greatbow's favor.
  
== Bolt-action rifle vs. comparable weapons ==
 
<!--
 
    Table cell hex colour values for win rates:
 
    0 - 20.83% win rate = #FF6969
 
    20.84 - 31.24% win rate = #FF9B72
 
    31.25 - 43.74% win rate = #FFCD7B
 
    43.75 - 56.25% win rate = #FFFF85
 
    56.26 - 68.75% win rate = #CDFF7B
 
    68.76 - 79.16% win rate = #9BFF72
 
    79.17 - 100.00% win rate = #69FF69
 
-->
 
This section goes over how well the bolt-action rifle fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
 
  
=== Methodology ===
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When tested in a small hilled temperate forest in the hands of six lightly-armored baseline level 8 shooters against nine decently-equipped and equally skilled pirate raiders, the bolt-action rifle puts up a decent performance, despite being substantially bottlenecked by the shooters for the majority of the time. Naturally the bolt-action rifle is best used as a support weapon due to its lack of burst fire, so the test conditions here could be considered a worse case scenario for the weapon since it's pushed completely to the forefront.
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 
  
<div class="mw-collapsible-content">
 
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
 
* All pawns have skill levels of 14 in ranged and melee
 
* No pawns have any traits that affect combat performance
 
* All pawns are of at least 18 years of age and completely healthy
 
* Pawns are divided by walls to prevent stray shots from skewing results in any way
 
* Weather is always kept clear
 
* No cover is used for either team</div>
 
</div>
 
  
Results in the tables below are the percentages of battles that bolt-action rifles either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
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In conclusion, the bolt-action rifle is essentially as good as your best available shooters are when at normal quality; it's almost 100% accurate and will therefore impose very minimal hindrance for even really skilled shooters. If you're looking for something that has a decent range and can throw some punches, the bolt-action rifle serves that purpose quite well in the early game, although the [[assault rifle]] becomes a much more effective fulfillment of that role once you start encountering mercenary raiders and research [[research#PrecisionRifling|precision rifling]]. Unless extra range really matters for your playstyle, the bolt-action rifle is usually going to be a more reliable weapon than the sniper rifle.
  
==== Unarmored ====
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
 
  
{| class="wikitable sortable" style="text-align: center"
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==Graphs==
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
|-
 
! Sniper Rifle
 
| style="background: #9BFF72" | 72.94% || style="background: #9BFF72" | 73.11% || style="background: #9BFF72" | 70.76% || style="background: #CDFF7B" | 67.98% || style="background: #CDFF7B" | 64.76% || style="background: #CDFF7B" | 63.01% || -
 
|-
 
! Assault Rifle
 
| style="background: #FF6969" | 14.70% || style="background: #FF6969" | 13.75% || style="background: #FF6969" | 14.55% || style="background: #FF6969" | 20.45% || style="background: #FF9B72" | 27.29% || - || -
 
|-
 
! Revolver
 
| style="background: #FF9B72" | 25.94% || style="background: #FFCD7B" | 35.20% || style="background: #FFFF85" | 44.38% || style="background: #CDFF7B" | 58.87% || style="background: #69FF69" | 79.46% || - || -
 
|-
 
|}
 
  
 +
The below graphs assume an unmodified shooter using a Normal quality weapon.
  
==== Armored ====
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[[File:BoltActionRifleAccuracyNoTrait.png|494px|Bolt-action rifle's accuracy with various shooters without any traits.]]
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
 
  
{| class="wikitable sortable" style="text-align: center"
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[[File:BoltActionRifleAccuracyCarefulShooter.png|494px|Bolt-action rifle's accuracy with various shooters with careful shooter.]]
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
|-
 
! Sniper Rifle
 
| style="background: #9BFF72" | 73.07% || style="background: #9BFF72" | 70.27% || style="background: #9BFF72" | 68.81% || style="background: #CDFF7B" | 64.03% || style="background: #CDFF7B" | 61.41% || style="background: #CDFF7B" | 59.91% || -
 
|-
 
! Assault Rifle
 
| style="background: #FF9B72" | 20.85% || style="background: #FF9B72" | 23.55% || style="background: #FF9B72" | 22.40% || style="background: #FF9B72" | 27.77% || style="background: #FFCD7B" | 32.62% || - || -
 
|-
 
! Revolver
 
| style="background: #FFCD7B" | 32.68% || style="background: #FFCD7B" | 40.00% || style="background: #FFFF85" | 48.04% || style="background: #CDFF7B" | 64.51% || style="background: #69FF69" | 81.97% || - || -
 
|-
 
|}
 
  
== Version history ==
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[[File:BoltActionRifleAccuracyTriggerHappy.png|494px|Bolt-action rifle's accuracy with various shooters with trigger-happy.]]
* Approximately A9 - Renamed from '''Lee-Enfield''' to '''Survival rifle'''.
 
* A16  - Renamed from '''Survival rifle''' to '''Bolt-action rifle'''
 
* Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.
 
* 1.0 - Accuracy was nerfed in Prior to that, it was the most accurate weapon in-game, capable of reaching 100% accuracy at all ranges above Masterwork quality.
 
<gallery>
 
LeeEnfield.png|The first texture of the bolt-action/survival rifle.
 
</gallery>
 
  
{{Nav|weapon|wide}}
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[[Kind::Weapons| ]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
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{{nav|weapon|wide}}
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Rifles]]
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[[Category:Weapons]]
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[[Category:Equipment]]

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