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− | {{ | + | {{infobox main| |
− | | name = Bionic arm | + | |name = Bionic arm |
− | | image = | + | |image = Artificial Organ.png|Bionic arm |
− | | type = Medical Items | + | |type = Medical Items |
− | | type2 = Body Parts | + | |type2 = Body Parts |
− | + | |description = An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way. | |
− | | description = An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way. | + | |class = Spacer |
− | | meleeattack1dmg = 12 | + | |meleeattack1dmg = 12 |
− | | meleeattack1type = | + | |meleeattack1type = Punch |
− | | meleeattack1part = Fist | + | |meleeattack1part = Fist |
− | | meleeattack1cool = 2 | + | |meleeattack1cool = 2 |
− | | meleeattack1ap = 18 | + | |meleeattack1ap = 18 |
− | + | |MeleeWeaponAverageDPS = 6 | |
− | | MeleeWeaponAverageDPS = 6 | + | |MeleeWeaponAverageAP = 18 |
− | | MeleeWeaponAverageAP = 18 | + | |mode = Melee |
− | | mode = Melee | + | |resources to make = {{icon|plasteel|15}} + {{icon|advcomponent|4}} |
− | | | + | |damge type = |
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| mass = 5 | | mass = 5 | ||
− | | | + | | market value base = 1500 |
| max hit points base = 50 | | max hit points base = 50 | ||
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}} | }} | ||
− | {{Info|A | + | {{#set:Name=Bionic arm}} |
+ | {{Info|A bionic arm is a very useful replacement for a natural arm. They are universal and can be installed on either left or right shoulders (despite its name). It has 125% efficiency, increasing a colonist's [[manipulation]] by 12.5% for each bionic arm installed. A bionic arm's strength gives its bearer a melee attack of 12 damage when an attack uses that arm, compared to 8 damage from a natural arm. An installed bionic arm will replace a colonist's arm up to and including the shoulder. They can be crafted at a [[fabrication bench]] for 15 {{icon|plasteel}} [[plasteel]] and 4 {{icon|advcomponent}} [[advanced component]]s and are sometimes offered for sale by exotic traders and at Outlander bases.}} | ||
− | + | As with all bionics, it will give a mood buff to anyone with the Transhumanist [[traits|trait]] and a heavy penalty to anyone with the Body purist trait. | |
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− | + | == Usage == | |
− | + | Since bionic arms increase a colonist manipulation stat, it is advised to add them to colonist with a high skill level on [[Skills|Crafting]] or [[Doctoring|Medicine]] since those skills depend greatly on the manipulation stat. For example, a doctor will have a better chance at a high quality treatment if he or she has increased manipulation stats, and craftsmen will make objects faster. | |
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− | == | + | == Version history == |
− | + | In Beta 19 it received a nerf to efficiency (from 140%) but is now craftable. | |
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− | + | {{nav/body_parts}} | |
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− | {{ | ||
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− | + | [[Category: Medical Item]] | |
− | [[Category:Medical Item]] [[Category: | + | [[Category: Body Part]] |