Editing Bionic arm
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− | {{ | + | {{Define|Body Part |
− | | | + | | image = Artificial Organ |
− | | image = | + | | always haulable = true |
− | | | + | | def name = BionicArm |
− | | | + | | description = One of the most sophisticated arm replacements. Gives extreme strength to its user. |
− | + | | graphic class = Graphic_Single | |
− | | description = | + | | graphic path = Things/Item/BodyPart/ArtificialOrgan |
− | | | + | | is body part = true |
− | | | + | | label = bionic arm |
− | + | | parent name = BodyPartBase | |
− | + | | path cost = 10 | |
− | + | | selectable = true | |
− | | body part = | + | | thing class = ThingWithComps |
− | | | + | | ticker type = Never |
− | | | + | | use hit points = true |
− | | | + | | flammability base = 1.0 |
− | | | + | | market value base = 1500 |
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| max hit points base = 50 | | max hit points base = 50 | ||
− | | | + | |mass = 5 |
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}} | }} | ||
− | {{ | + | {{#set:Melee Damage Base = 9| Melee Cooldown Base = 100| Damage Type = Blunt}}{{#set:Maximum DPS={{#expr: (( {{Q|{{BASEPAGENAME}} |Melee Damage Base|0}} ) / (( {{Q| {{BASEPAGENAME}} | Melee Cooldown Base|1}}/60 ))) round 2 }}}} |
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− | + | {{Info|Bionic arms can sometimes be purchased from traders. A bionic arm can be installed on a colonist to replace a missing or damaged shoulder, including the hand and arm. Once installed, it increases a colonist's [[manipulation]] by 20%. Therefore, two bionic arms provide a 40% increase in manipulation. A bionic arm's strength gives its bearer a melee attack of 9 damage when an attack uses that arm, compared to 5 damage from a natural arm. | |
− | + | Since bionic arms increase a colonist manipulation stat it is advised to add them to colonist with a high skill level on [[Skills|Cooking]], [[Skills|Crafting]] or [[Doctoring|Medicine]] since those skill depend greatly on the manipulation stat. For example a doctor will have better chances at a high quality treatment if it has increased manipulation stats. | |
− | + | }} | |
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− | + | {| {{STDT| c_06 text-center}} | |
− | + | ! Melee Attack !! Damage Amount !! Cooldown !!DPS | |
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− | {| {{STDT| | ||
− | ! | ||
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− | ! | + | ![[Injury|{{Q|{{BASEPAGENAME}}| Damage Type }}]] |
− | + | |{{Q|{{BASEPAGENAME}}|Melee Damage Base}} | |
− | | {{Q | + | |{{Q|{{BASEPAGENAME}}|Melee Cooldown Base}} |
− | | {{ | + | |{{Q|{{BASEPAGENAME}}|Maximum DPS}} |
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− | {{ | + | {{nav/body_parts}} |
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