Editing Bionic arm
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− | {{ | + | {{Define|Body Part |
− | | | + | | image = Artificial Organ |
− | | image = | + | | always haulable = true |
− | | | + | | def name = BionicArm |
− | | | + | | description = One of the most sophisticated arm replacements. Gives extreme strength to its user. |
− | + | | graphic class = Graphic_Single | |
− | | description = | + | | graphic path = Things/Item/BodyPart/ArtificialOrgan |
− | | | + | | is body part = true |
− | | | + | | label = bionic arm |
− | + | | parent name = BodyPartBase | |
− | + | | path cost = 10 | |
− | + | | selectable = true | |
− | | body part = | + | | thing class = ThingWithComps |
− | | | + | | ticker type = Never |
− | | | + | | use hit points = true |
− | | | + | | flammability base = 1.0 |
− | | | + | | market value base = 1500 |
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| max hit points base = 50 | | max hit points base = 50 | ||
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}} | }} | ||
− | {{Info| | + | {{Info|Bionic arms can sometimes be purchased from traders. A bionic arm can be installed on a colonist to replace a missing or damaged arm, including the hand. Once installed, it increases a colonist's manipulation by 20%. Therefore, two bionic arms provide a 40% increase in manipulation. A bionic arm's strength gives it bearer a melee attack of 9 damage when an attack uses that arm, compared to 5 damage from a natural arm. |
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− | Bionic arms can be | ||
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− | = | + | {| class = "wikitable" style = "text-align:center;" width="260" |
− | + | ! Damage ||Type ||Cooldown | |
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− | + | |9 ||Blunt ||100 | |
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|} | |} | ||
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