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| flammability = 0.5
 
| flammability = 0.5
 
| rotatable = false
 
| rotatable = false
| path cost = 14
+
| path cost = 15
 
<!-- Melee Combat -->
 
<!-- Melee Combat -->
 
| mode = Melee
 
| mode = Melee
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| taste = Simple
 
| taste = Simple
 
| joy offset = 0.17
 
| joy offset = 0.17
| joy kind = Chemical
+
| joy kind = chemical
 
| addictiveness = 0.01
 
| addictiveness = 0.01
 
| max num to ingest at once = 1
 
| max num to ingest at once = 1
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<!-- Technical -->
 
<!-- Technical -->
 
| defName = Beer
 
| defName = Beer
| has quality = False
 
 
| tradeTags = Drugs
 
| tradeTags = Drugs
 
| preferability = NeverForNutrition
 
| preferability = NeverForNutrition
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* {{+|{{%|{{P|Joy Offset}}}}}} {{P|Joy Kind}} [[recreation]]
 
* {{+|{{%|{{P|Joy Offset}}}}}} {{P|Joy Kind}} [[recreation]]
* {{+|{{P|Nutrition}} }} [[Nutrition]]
 
* If the pawn has the [[chemical interest]] or [[chemical fascination]] trait:
 
** {{+|20%}} [[Chemical need]]
 
 
* '''+{{%|{{#vardefineecho:highSeverity|0.15}} * 0.25}} to +{{%|{{#var:highSeverity}}}}''' Alcohol high severity, depending on tolerance ''(see "Alcohol high" below)''
 
* '''+{{%|{{#vardefineecho:highSeverity|0.15}} * 0.25}} to +{{%|{{#var:highSeverity}}}}''' Alcohol high severity, depending on tolerance ''(see "Alcohol high" below)''
 
* {{++|{{%|{{#vardefineecho:toleranceSeverityOffset|0.016}}}}}} [[Drugs#Tolerance|Tolerance]] severity, divided by body size ''(see "Tolerance" below)''
 
* {{++|{{%|{{#vardefineecho:toleranceSeverityOffset|0.016}}}}}} [[Drugs#Tolerance|Tolerance]] severity, divided by body size ''(see "Tolerance" below)''
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{{Main|Tolerance}}
 
{{Main|Tolerance}}
 
{{Quote|"A built-up tolerance to alcohol. The more severe this tolerance is, the more alcohol it takes to get the same effect."|Tolerance description}}
 
{{Quote|"A built-up tolerance to alcohol. The more severe this tolerance is, the more alcohol it takes to get the same effect."|Tolerance description}}
Each beer consumed increases the tolerance of the pawn by the following formula:
+
Each beer consumed increases the tolerance of the pawn by {{%|{{#var:toleranceSeverityOffset}}}}, divided by the [[body size]] of the pawn. Thus smaller or not fully grown pawns gain more tolerance per drug use then bigger or fully grown ones. A [[human]] has a body size of {{Q|Human|Body Size}}. Tolerance decreases at a rate of {{%|{{#vardefineecho:toleranceSeverityPerDay|0.016}}}} per day.
 
 
<code>Increase in tolerance = {{%|{{#var:toleranceSeverityOffset}} }} / body size</code>
 
 
 
Thus smaller or not fully grown pawns gain more tolerance per drug use then bigger or fully grown ones. An adult [[human]] has a body size of {{Q|Human|Body Size}}. Tolerance decreases at a rate of {{%|{{#vardefineecho:toleranceSeverityPerDay|0.016}} }} per day.
 
  
 
See sections ''"Alcohol high"'' and ''"Addiction"'' for how tolerance affects alcohol high severity and addiction chance respectively.
 
See sections ''"Alcohol high"'' and ''"Addiction"'' for how tolerance affects alcohol high severity and addiction chance respectively.
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'''Tolerance above 45%'''  imposes a chance to get [[cirrhosis]] in the liver proportional to the tolerance held.
 
'''Tolerance above 45%'''  imposes a chance to get [[cirrhosis]] in the liver proportional to the tolerance held.
 
{| class="wikitable" style="text-align:right"
 
{| class="wikitable" style="text-align:right"
! Tolerance !! Average cirrhosis interval !! Graph
+
! Tolerance !! Average asthma interval !! Graph
 
|-
 
|-
 
| 45% || 99999 Days
 
| 45% || 99999 Days
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* {{--|50%}} [[Manipulation]]
 
* {{--|50%}} [[Manipulation]]
 
* {{Bad|Mental break}} chance:
 
* {{Bad|Mental break}} chance:
** [[Social drug binge]]: on average every {{#vardefineecho:bingeMtb|40}} days. This averages to {{Plural|1/{{#var:addictionSeverityPerDay}}/{{#var:bingeMtb}} round 1|social drug binge}} during each withdrawal.
+
** [[Social drug binge]]: on average every {{#vardefineecho:bingeMtb|40}} days. This averages to {{Plural|1/{{#var:addictionSeverityPerDay}}/{{#var:bingeMtb}} round 1|hard drug binge}} during each withdrawal.
  
 
{{Weapon Stats Table}}
 
{{Weapon Stats Table}}
  
 
== Analysis ==
 
== Analysis ==
Beer is one of the most difficult drugs to get addicted to - a pawn at 0% tolerance would need to drink ''15'' beers to get addicted. Therefore, beer is great for [[chemical interest]] pawns and [[Ideoligions#High life|High Life]] [[ideoligion]]s{{IdeologyIcon}}. Note that alcohol binges can still lead to blackouts, which can lead to permanent brain damage.
+
Beer is one of the hardest drugs to get addicted to - a pawn at 0% tolerance would need to drink ''15'' beers to get addicted. Therefore, beer is great for [[chemical interest]] pawns and [[Ideoligions#High life|High Life]] [[ideoligion]]s{{IdeologyIcon}}. Note that alcohol binges can still lead to blackouts, which can lead to permanent brain damage.
  
 
Even for ordinary pawns, beer can be a good source of mood increase. One beer per day gives {{+|10}} mood for 4.8 hours with no chance for addiction and a tiny {{--|2%}} Manipulation. It is recommended to set the [[Menus#Drug policies|drug policy]] to remove "Take for Recreation". Instead, set a schedule for pawns to take beer once per day. You can also set pawns to drink beer only when mood is low (while still only once per day) to conserve on beer.
 
Even for ordinary pawns, beer can be a good source of mood increase. One beer per day gives {{+|10}} mood for 4.8 hours with no chance for addiction and a tiny {{--|2%}} Manipulation. It is recommended to set the [[Menus#Drug policies|drug policy]] to remove "Take for Recreation". Instead, set a schedule for pawns to take beer once per day. You can also set pawns to drink beer only when mood is low (while still only once per day) to conserve on beer.
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Before [[difficulty]] multipliers and the [[Plant Harvest Yield]] stat, and assuming hops are grown in regular soil:  
 
Before [[difficulty]] multipliers and the [[Plant Harvest Yield]] stat, and assuming hops are grown in regular soil:  
 
* 1 barrel can hold up to 16 [[hop plant]]s' worth of yield at a time.
 
* 1 barrel can hold up to 16 [[hop plant]]s' worth of yield at a time.
* 24 [[hop plant]]s are enough to sustain 1 barrel indefinitely. (This is more than enough to fill a barrel, but hops grow slower than the fermentation process)
+
* 24 [[hop plant]]s are enough to sustain 1 barrel indefinitely. (This is more than enough to fill a barrel, but hops grows faster than the fermentation process)
 
** In Losing is Fun, a grower with 8 Plants skill would require 30 hop plants to fill 1 barrel indefinitely.
 
** In Losing is Fun, a grower with 8 Plants skill would require 30 hop plants to fill 1 barrel indefinitely.
  
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* ? - No longer produced directly from hops at the brewery, now must be placed in barrels to ferment.
 
* ? - No longer produced directly from hops at the brewery, now must be placed in barrels to ferment.
 
* Beta 19/1.0 - Beer fermenting time 10 days -> 6 days. Buffed beer bottles slightly (~10%) above fists in terms of DPS. Alcohol loses hidden ‘buzzed’ stage;‘warm’ begins from 0 severity. Alcohol severity per day -1.0 -> 0.75, so it lasts longer. Alcohol mood gains all increase +2.
 
* Beta 19/1.0 - Beer fermenting time 10 days -> 6 days. Buffed beer bottles slightly (~10%) above fists in terms of DPS. Alcohol loses hidden ‘buzzed’ stage;‘warm’ begins from 0 severity. Alcohol severity per day -1.0 -> 0.75, so it lasts longer. Alcohol mood gains all increase +2.
* [[Version/1.5.4062|1.5.4062]] - Drug tolerance gain is now divided by body size and not body size squared - this also had the effect of making the suggested safe dose intervals for children correct.
 
  
 
{{Nav/drugs}}
 
{{Nav/drugs}}

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