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− | {{ | + | {{infobox main|weapon| |
| name = Assault rifle | | name = Assault rifle | ||
− | | image = Assault rifle.png | + | | image = Assault rifle.png|Assault rifle |
− | | description = A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy. | + | | description = "A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy." |
| type = Equipment | | type = Equipment | ||
| type2 = Weapons | | type2 = Weapons | ||
− | |||
| mass base = 3.5 | | mass base = 3.5 | ||
| class = Industrial | | class = Industrial | ||
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 6 | | skill 1 level = 6 | ||
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| weaponTags = Gun, IndustrialGunAdvanced | | weaponTags = Gun, IndustrialGunAdvanced | ||
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| thingSetMakerTags = RewardStandardQualitySuper | | thingSetMakerTags = RewardStandardQualitySuper | ||
− | }} | + | }}{{info|The '''assault rifle''' is a moderately heavy, automatic ranged [[weapon]] in RimWorld which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a moderate time between bursts; slightly longer range and moderate overall accuracy. }} |
− | {{ | ||
== Acquisition == | == Acquisition == | ||
− | Assault rifles can be crafted at a [[ | + | Assault rifles can be crafted with skill level 6 at a [[machining table]] once the [[Research#Precision rifling|precision rifling]] research has been completed; with {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work. Assault rifles can also be purchased from outlander and orbital combat suppliers, outlander settlements, or from [[raider#Humanlike|raider]] drops: |
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
+ | |- | ||
! Raider Kind !! Chance !! Average Quality !! Health | ! Raider Kind !! Chance !! Average Quality !! Health | ||
|- | |- | ||
− | + | | Mercenary Gunner || 9.17% || Normal || 70-320% | |
|- | |- | ||
− | + | | Elite Mercenary || 53.37% || Normal || 100% | |
|- | |- | ||
− | + | | Ancient Soldier || 10.81% || Normal || 100% | |
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|} | |} | ||
== Analysis == | == Analysis == | ||
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− | + | The assault rifle is somewhat middle-of-the-road in many aspects, with the exception of a decent range - tied with the [[Minigun]] for the longest range out of all multi-shot firearms (barring the single-use [[triple rocket launcher]]), but not as long as the [[bolt-action rifle]]'s. Unlike more specialized weapons such as the [[LMG]] and bolt-action rifle, the assault rifle is more of a jack-of-all trades; master of none. Interestingly, as a result, the assault rifle's biggest strength which in turn sets it apart from other weapons really is just its versatility. Single-target damage output is respectable: consistently higher than the LMG's, though lower than the [[heavy SMG]]'s until beyond short distance. | |
− | + | Given its respectable rate-of-fire and somewhat consistent accuracy profile, the assault rifle is a somewhat skill-friendly weapon, though it's advisable to use cheaper weapons for inexperienced shooters such as the [[machine pistol]]. | |
− | + | The only real thing that the assault rifle lacks is stopping power, only being high enough to stagger smaller creatures such as [[tortoise]]s and [[boomrat]]s. Production is also quite expensive, and you won't see raiders use assault rifles until the midgame. | |
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− | {{Weapon | + | The assault rifle can be used to good effect in virtually any use case, whether in close-quarters or on the field - though slightly weaker as a support weapon due to its low stopping power. Hunting is also a viable option with the assault rifle due to its moderate per-shot damage and decent range. This makes it possibly be the best all-round ranged weapon of the mid-late game. |
+ | |||
+ | Against an unarmored human, an assault rifle can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~9.3 seconds average) to incapacitate that human from pain shock. | ||
+ | |||
+ | {{Weapon Quality Table}} | ||
+ | |||
+ | ==Melee Combat== | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| c_12 text-center}} | ||
+ | !Tool | ||
+ | !Attack | ||
+ | !Damage Type | ||
+ | !Power | ||
+ | !AP | ||
+ | !Cooldown | ||
+ | !Likelihood | ||
+ | !Base DPS | ||
+ | |- | ||
+ | !Overall | ||
+ | !- | ||
+ | !- | ||
+ | !9 | ||
+ | !13% | ||
+ | !2.00s | ||
+ | !- | ||
+ | !4.50 | ||
+ | |- newline | ||
+ | |Stock | ||
+ | |Blunt | ||
+ | |Blunt | ||
+ | |9 | ||
+ | |13% | ||
+ | |2.00s | ||
+ | |50.00% | ||
+ | |4.50 | ||
+ | |- newline | ||
+ | |Barrel | ||
+ | |Blunt | ||
+ | |Blunt | ||
+ | |9 | ||
+ | |13% | ||
+ | |2.00s | ||
+ | |25.00% | ||
+ | |4.50 | ||
+ | |- newline | ||
+ | |Barrel | ||
+ | |Poke | ||
+ | |Blunt | ||
+ | |9 | ||
+ | |13% | ||
+ | |2.00s | ||
+ | |25.00% | ||
+ | |4.50 | ||
+ | |} | ||
+ | </li><div> | ||
− | == Version | + | ==Version History== |
− | * Approximately A9 - Renamed from | + | * Approximately A9 - Renamed from M16 to Assault rifle. |
* [[Version/0.12.910|0.12.910]] - Rebalanced. | * [[Version/0.12.910|0.12.910]] - Rebalanced. | ||
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<gallery> | <gallery> | ||
Equipment M16.png|Original M16 sprite | Equipment M16.png|Original M16 sprite | ||
</gallery> | </gallery> | ||
− | {{ | + | [[Kind::Weapons| ]] |
− | [[Category: | + | {{nav|weapon|wide}} |
− | [[Category: | + | [[Category:Weapons]] |
+ | [[Category:Equipment]] |