User:Alistaire/Tag:ThingDef

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<ThingDef>[edit]

Parents: <Buildings>, <Defs>, <Plants>, <ThingDefinitions>, <ThingDefs>

Values
..of which simple lists
<artificialBodyPartsTags>
<comps>
<inspectorTabs>
<placeWorkers>
<stuffCategories>
<thingCategories>
<tradeTags>
<weaponTags>
..other
<apparel>
<building>
<costList>
<colorGenerator> ( Class )
<colorGeneratorInTraderStock> ( Class )
<equippedStatOffsets>
<filthLeavings>
<food>
<killedLeavings>
<projectile>
<recipeMaker>
<recipes>
<smeltProducts>
<statBases>
<stuffProps>
<verbs>
Children tags
..of which boolean
<alwaysHaulable> boolean (default: false)
<canBeSpawningInventory> boolean (default: true)
<castEdgeShadows> boolean (default: false)
<clearBuildingArea> Boolean (default: unknown)
<destroyOnDrop> Boolean (default: false)
<drawGUIOverlay> Boolean (default: false)
<everTradeable> Boolean (default: true)
<graphicOverdraw> Boolean (default: false)
<hasInteractionCell> Boolean (default: false)
<isBodyPart> Boolean (default: false)
<isUnfinishedThing> Boolean (default: false)
<itemSurface> Boolean (default: false)
<leaveResourcesWhenKilled> Boolean (default: false)
<menuHidden> Boolean (default: false)
<neverMultiSelect> Boolean (default: false)
<resourceReadoutAlwaysShow> Boolean (default: false)
<rotatable> Boolean (default: false)
<selectable> Boolean (default: false)
<socialPropernessMatters> Boolean (default: false)
<tradeNeverStack> Boolean (default: false)
<useStandardHealth> Boolean (default: false)
..other
<altitudeLayer> altitudeLayer
<category> thingDefCategory
<constructEffect> effect
<costStuffCount> integer
<defaultColor> vector3 (rrr,ggg,bbb)
<defName> defName
<description> string
<designationCategory> designationCategory
<designationHotKey> hotkey
<drawerType> drawerType
<equippedAngleOffset> integer (degrees)
<equippedTexturePath> graphicPath
<eType> eType
<fertility> float
<fillPercent> float (0.0 to 1.0)
<graphicClass> graphicClass
<graphicPath> graphicPath
<interactionSquareOffset> vector3
<label> string
<onGroundRandomRotateAngle> integer (degrees)
<passability> passability
<pathCost> float
<repairEffect> effect
<researchPrerequisite> research
<resourceReadoutPriority> resourceReadoutPriority
<shaderType> shaderType
<size> vector2 (width, height)
<soundDrop> sound
<soundImpactDefault> sound
<soundInteract> sound
<stackLimit> integer (max stack size)
<staticSunShadowHeight> float
<techLevel> techLevel
<terrainAffordanceNeeded> terrainAffordance
<thingClass> thingClass
<tickerType> tickerType
<tradeability> tradeability
Parameters
Abstract boolean (default: false)
Name string
ParentName string