What's the advantage of Log.Message over using harmony.DEBUG = true? Very buggy transpilers will cause a non-functional game which doesn't even allow Log.Message to go through, whereas harmony.DEBUG always gets info.
Talk:Modding Tutorials/Transpiler Hints
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As some ppl say here in the south, harmony.what now?
I'm not familiar with what harmony.DEBUG does is the advantage - there's no documentation for it as far as I've found so I wasn't aware it was an option.
I have no objections to a better version, as long as the page describes what the effect is - does it log to the debug window? Does it write out to some file somewhere?
HarmonyInstance harmony = HarmonyInstance.Create(id: "mehni.rimworld.MFI.main"); HarmonyInstance.DEBUG = true;
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