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- ===C# Guides=== * [[Modding_Tutorials/Plague_Gun_(1.1)|Plague Gun]] - This tutorial was created for RimWorld 1.0 but updated for 1.4. While t9 KB (1,364 words) - 19:33, 13 March 2024
- ...Rimworld [[Modding|modder]] to create a custom weapon, known as the Plague Gun. ...pon will, when its shots hit a living target, have a chance to apply the [[Plague]] hediff ("health difference") to that target.30 KB (4,289 words) - 14:43, 9 May 2023
- This tutorial is an XML only version of [[Plague Gun (1.1)]] updated to RimWorld v1.3 #** By default, it will be located at <code>C:\Program Files (x86)\Steam\steamapps\common\RimWorld</code>8 KB (1,178 words) - 17:24, 10 December 2022
- This tutorial gives you a broad idea how to work on a C# solution. ...possible to create many mods by modifying or creating XML, writing custom C# code, either as stand-alone classes or as Harmony patches, allows changing9 KB (1,383 words) - 18:27, 24 April 2023
- :{{Note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, ...Noble apparel]]<br/>[[#Smithing|Smithing]] {{Ref label|Hidden Prerequisite|C}}82 KB (10,006 words) - 07:13, 1 May 2024