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  • | nutrition = 0.05 ...) !! Yield/Day<br>(100% Fert) !! Yield/Day<br>(140% Fert) !! Yield/Day<br>(280% Fert)-->
    6 KB (895 words) - 15:03, 7 January 2024
  • | 280% ...our 5. More accurately, plants rest for 11h of the day, leaving 13h of the day for growing.
    27 KB (3,764 words) - 04:40, 19 February 2024
  • ...el powered generator consumes {{icon small|chemfuel}} 4.5 [[chemfuel]] per day and generates a constant 1000W as long as it is switched on and fueled. It It heats at a rate of 6 heat per second{{Check Tag|Exact mechanic unclear|Provides comparison with other hea
    11 KB (1,608 words) - 17:34, 11 March 2024
  • | combatPower = 280 ...[[Crashlanded]] and [[Lost Tribe]] starts can successfully hunt them from day one. Avoid wearing encumbering armor, and ideally use any pawns with [[move
    7 KB (1,056 words) - 23:12, 18 December 2023
  • ...ts when outside. It lasts between 2.5 and 10.5 days, will not occur before Day 60 of the colony, and will not reoccur for 90 days. By default, toxic buildup increases at a rate of 40% per day. For humans, a moderate buildup - 40% severity, or 24 hours left outside -
    89 KB (13,499 words) - 23:06, 27 April 2024