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- <onlyinclude>{| {{STDT| c_01 text-center}} ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothin921 bytes (119 words) - 05:08, 1 January 2024
- The ''filth rate'' is set by the property of the pawn in question and has no further modifiers. It therefore effectively ranges from '''[[Effective M ...ultiplier]] of the [[floor]], however straw matting is the only floor that has a value other than 100%.1 KB (161 words) - 04:42, 18 November 2023
- {| {{STDT| c_01 text-center}} ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothin2 KB (226 words) - 16:04, 18 December 2023
- ..., which will display this the same as <nowiki>[[value]]</nowiki>, i.e. the text 'value' which links to the wikipage 'value'. ** Properties with the [[Special:Types/Number|Number]] type - very common on this wiki - will not add a link. They will just display as4 KB (644 words) - 20:09, 28 March 2022
- | type = Medical Items INTRO TEXT715 bytes (102 words) - 09:33, 27 April 2024
- {| {{STDT| c_01 text-center}} ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothin3 KB (361 words) - 16:03, 18 December 2023
- ...portional to the body size within that range, any target smaller or larger has the 0.5 or 2.0 effect applied respectively. This effect ONLY applies to '''being shot by ranged attacks''', and has no impact on receiving melee attacks.2 KB (275 words) - 04:48, 18 November 2023
- | type = Plant ...s in arid shrublands, deserts, and extreme deserts. As with any other bush-type plant, agave's growth progress goes back to 30% when harvested, and agave c3 KB (468 words) - 15:53, 5 March 2023
- | type = Equipment | damage type = Nerve2 KB (309 words) - 16:22, 21 April 2024
- {| {{STDT| c_01 text-center}} ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothin2 KB (209 words) - 16:06, 18 December 2023
- {| {{STDT|sortable c_06 text-center}} ! colspan="2" | Name !! Damage !! DPS !! AP !! Damage Type3 KB (459 words) - 19:09, 26 April 2024
- | type = Medical Items INTRO TEXT1 KB (149 words) - 09:48, 27 April 2024
- | type = Medical Items ...eshbeast. The tentacle is excellent at manipulation.<br>The flesh tentacle has its own neural structures and may become dangerous if removed.2 KB (330 words) - 05:16, 27 April 2024
- ...interpret everything between the opening tag of <Defs> and </Defs> as a ''type'' of ''def''. These ''types'' correspond to a C# class which inherits from ...dDef'' with the name of ''ingestSound''. RimWorld resolves these by both ''Type'' and ''defName''. Fleshing out our example with an ''ingestSound'', our ex4 KB (647 words) - 13:24, 16 February 2023
- | type = Medical Items | damage type = Blunt4 KB (634 words) - 11:29, 8 January 2024
- ...also occasionally be bought from traders. {{Check Tag|Detail Needed|Which Type?}} ANALYSIS TEXT1 KB (160 words) - 09:42, 17 April 2024
- | type = Building | has quality = false4 KB (542 words) - 13:58, 16 December 2023
- | type = Building An '''Animus stone''' is a type of [[furniture]] added by the [[Royalty DLC]] at which a pawn can meditate3 KB (424 words) - 10:44, 10 February 2024
- {| {{STDT|sortable c_06 text-center}} ...le; border:#c56e6c 2px; border-style: none solid none solid;" | Damage<br/>type4 KB (574 words) - 23:14, 12 January 2024
- | type = Medical Items INTRO TEXT1 KB (172 words) - 09:55, 27 April 2024