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  • ...eat{{Sic}} anima grass. Tribal stories say this is done out of respect and fear.
    2 KB (243 words) - 01:56, 26 December 2023
  • ==== Fear mechanic ==== ...pha 4, there was another version of the [[gibbet cage]] that which caused "Fear" mood debuff to all characters passing nearby. Players could hand dead raid
    7 KB (1,034 words) - 18:09, 4 December 2023
  • ...pha 4]], there was another version of the gibbet cage that which caused a "Fear" mood penalty to all characters passing nearby. The [[Ideology DLC]] re-add
    2 KB (341 words) - 05:44, 30 January 2024
  • ...4]], there used to be another version called [[gibbet cage]] which caused "Fear" mood debuff to characters passing nearby. The [[Ideology DLC]] re-added th
    4 KB (624 words) - 05:59, 3 December 2023
  • ...only one core to win the game, additional cores can be traded away without fear of setting yourself back. Alternatively, if another victory condition will
    5 KB (694 words) - 15:10, 7 January 2024
  • Scythers have no fear for their life, and will charge directly at colonists without regard to cov ...). However, they're more durable than humans, don't feel pain and ''do not fear for their life'' - they don't even use cover. This can make them very dange
    11 KB (1,477 words) - 03:27, 1 April 2024
  • ...rific burns from the battlefields. [PAWN_pronoun] was left with a lifelong fear of fire.
    8 KB (1,047 words) - 11:29, 31 March 2021
  • ...Many raw resources don't deteriorate and thus can be kept outside without fear, buildings can as well but have a greater risk of being stolen by raiders.
    7 KB (1,069 words) - 02:39, 24 October 2023
  • ...hey can stand in the face of an [[impids|impid]]'s fire breath without any fear. The high stopping power of their mini-shotgun makes a group of militors he
    6 KB (920 words) - 17:12, 25 February 2024
  • ...). However, they're more durable than humans, don't feel pain and ''do not fear for their life'' - they don't even use cover. This can make them very dange
    8 KB (1,099 words) - 03:06, 25 February 2024
  • | Fear- ...be flexible with their casts and not have to worry about holding back for fear of not having focus when needed later. Pawns with high [[Psychic Sensitivit
    21 KB (3,222 words) - 15:07, 16 February 2024
  • ...ecting pawns however. This means that heavily armored pawns have little to fear from thin roof collapses except when extremely unlucky, while wearing [[Qua
    10 KB (1,542 words) - 05:17, 7 January 2024
  • ..., making them immune to all further EMP strikes. Hostile mechanoids do not fear for their life, unable to feel [[pain]] and will not seek to take [[cover]]
    11 KB (1,674 words) - 01:54, 31 December 2023
  • | NAME has a fear of open spaces, while HE can manage relatively fine in them, HE is much mor
    14 KB (2,161 words) - 22:23, 15 February 2023
  • ...camel, kicked off a horse, and chased by dogs, [PAWN_nameDef] developed a fear of animals. A mistake with some firesticks made him develop a deathly fear of fire.
    72 KB (9,892 words) - 00:44, 17 January 2023
  • A horrifying lab accident left him with a mortal fear of rodents. ...and maim others. He was tall, menacing, and frightening. He could instill fear into the hearts of any man who crossed him, and kill anyone he wanted.
    76 KB (10,252 words) - 18:35, 15 September 2022
  • * [[Gibbet cage]]s: Display the corpse of a defeated foe to strike fear into all who see. Aggressors desire these.
    25 KB (3,938 words) - 03:54, 1 April 2024
  • An unfortunate lab accident left her with a deathly fear of fire.
    57 KB (7,869 words) - 20:16, 15 September 2022
  • ...r /><br />An unfortunate lab accident left [PAWN_objective] with a deathly fear of fire. ....<br /><br />A horrifying lab accident left [PAWN_objective] with a mortal fear of rodents.
    364 KB (47,645 words) - 06:35, 4 December 2023
  • | ''Carriers of this gene have an intense fear of fire. When fires are close, there is a chance they will have a mental br
    117 KB (17,075 words) - 01:40, 23 April 2024

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