Difference between revisions of "Zone/Area"

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| - || | 0 || | 0 || | - || | - || | 0% || | 0% || | 100% || | 24 || | <translate>Neutral</translate> || | <translate>Plant Potato</translate>
 
| - || | 0 || | 0 || | - || | - || | 0% || | 0% || | 100% || | 24 || | <translate>Neutral</translate> || | <translate>Plant Potato</translate>
 
|}
 
|}
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{{TNT|nav areas}}
 
{{TNT|nav areas}}
 +
[[Category:Areas]]
 +
[[Category:Architect]]

Revision as of 23:53, 27 December 2013

<translate>Areas are used by colonists for certain tasks such as hauling or growing. Areas aren't structures, and are rather just marker areas.</translate>

<translate>Growing</translate>
<translate>Dumping</translate>
<translate>Stockpile</translate>
<translate>! Name !! HP !! Build Time !! Metal Cost !! Power Consumption !! Transmits Power !! Flammable !! Blocks LoS !! Can Walk On !! Store Slots !! Beauty !! Type</translate>
<translate>Stockpile</translate> - 0 Template:Mi - - 0% 0% 100% - <translate>Neutral</translate> -
<translate>Dumping</translate> - 0 0 - - 0% 0% 100% 16 <translate>Neutral</translate> <translate>Corpse,Debris,Meal</translate>
<translate>Growing</translate> - 0 0 - - 0% 0% 100% 24 <translate>Neutral</translate> <translate>Plant Potato</translate>

Template:TNT