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{{Biotech}}
 
{{Biotech}}
 
'''Xenotypes''', also known as '''xenohumans''', refer to the various subspecies of [[human]]. They have a different set of [[gene]]s, whether by adaptation or gene editing. There are 11 xenotypes found in each world by default, but you can add your own types during colonist selection or in-game genetic modification. All xenotypes drop [[human meat]] and [[human leather]], no matter how foreign they may be.
 
'''Xenotypes''', also known as '''xenohumans''', refer to the various subspecies of [[human]]. They have a different set of [[gene]]s, whether by adaptation or gene editing. There are 11 xenotypes found in each world by default, but you can add your own types during colonist selection or in-game genetic modification. All xenotypes drop [[human meat]] and [[human leather]], no matter how foreign they may be.
  
 
== List of xenotypes ==
 
== List of xenotypes ==
{| class="wikitable sortable"
+
Humans without any modifiers are called '''Baseliners'''.
|-
+
* '''[[Dirtmoles]]''': Dirtmoles are extremely capable at digging or mining tasks, but suffer from a sensitivity to light, and have poor eyesight at distance.
! Xenotype !! Description !! Gene type  !! [[File:Metabolism.png|20px|Metabolic efficiency|link=Metabolic efficiency]] !! [[File:Complexity.png|20px|Complexity|link=Complexity]]
+
* '''[[Genies]]''': Designed to be engineers, genies are calm and great at crafting and intellect, but are fragile and otherwise socially inept.
|-
+
* '''[[Highmates]]''': Designed to be perfect mates, highmates can psychically bond with whoever they first romance, for strong buffs. Happy, but incapable of violence.
! [[File:Baseliner.png|32px]] Baseliners
+
* '''[[Hussars]]''': Designed as soldiers, hussars are great at combat and not much else. They are dependent on go-juice, but immune to any of its negative side effects.
| A naturally-evolved human with no major significant genetic modifications.
+
* '''[[Impids]]''': Fast runners that can spew fire, impids are depressive and struggle with farming and melee combat.
| N/A || '''±0''' || 0
+
* '''[[Neanderthals]]''': Ancient humans that are slow to move and slow to learn, but are incredibly tanky.
|-
+
* '''[[Pigskins]]''': Ungulate-like humans that can eat raw food efficiently and are resistant to disease, but have clunky trotter hands and are nearsighted.
! [[File:Other.png|32px]] Hybrids
+
* '''[[Sanguophages]]''': Vampires. They don't age, are nearly deathless, and have multiple special abilities. In exchange, they have a need for [[hemogen|blood]] and catatonic [[deathrest]], and suffer in the light.
| A genetic mix of 2 established xenotypes. Note that not all xenotypes are passed down from birth; a Highmate and Genie couple would only produce Baseliners, for instance.
+
* '''[[Wasters]]''': Bioweapons that can thrive in toxic buildup, survive disease, and can ingest wake-up freely, but have a need for some form of psychite.
| [[File:GeneBackground Endogene.png|20px|Endogene|link=Endogene]] || ''Varies'' || ''Varies''
+
* '''[[Yttakin]]''': Fur-skinned humans that are well adapted to the cold, and have an animal warcall. Prefer to be nude.
|-
+
 
! [[File:Dirtmole.png|32px]] [[Dirtmoles]]
+
'''Hybrids''' are a genetic mix of 2 established xenotypes. Note that not all xenotypes are passed down from birth; a Highmate and Genie couple would only produce Baseliners, for instance.
| Dirtmoles are extremely capable at digging or mining tasks, but suffer from a sensitivity to light, and have poor eyesight at distance.
 
| [[File:GeneBackground Endogene.png|20px|Endogene|link=Endogene]] || {{+|1}} || 9
 
|-
 
! [[File:Genie.png|32px]] [[Genies]]
 
| Designed to be engineers, genies are calm and great at crafting and intellect, but are fragile and otherwise socially inept.
 
| [[File:GeneBackground Xenogene.png|20px|Xenogene|link=Xenogene]] || {{+|1}} || 11
 
|-
 
! [[File:Highmate.png|32px]] [[Highmates]]
 
| Designed to be perfect mates, highmates can psychically bond with whoever they first romance, for strong buffs. Happy, but incapable of violence.
 
| [[File:GeneBackground Xenogene.png|20px|Xenogene|link=Xenogene]] || '''±0''' || 16
 
|-
 
! [[File:Hussar.png|32px]] [[Hussars]]
 
| Designed as soldiers, hussars are great at combat and not much else. They are dependent on go-juice, but immune to any of its negative side effects.
 
| [[File:GeneBackground Xenogene.png|20px|Xenogene|link=Xenogene]] || {{+|2}} || 16
 
|-
 
! [[File:Impid.png|32px]] [[Impids]]
 
| Fast runners that can spew fire, impids are depressive and struggle with farming and melee combat.  
 
| [[File:GeneBackground Endogene.png|20px|Endogene|link=Endogene]] || '''±0''' || 11
 
|-
 
! [[File:Neanderthal.png|32px]] [[Neanderthals]]
 
| Ancient humans that are slow to move and slow to learn, but are incredibly tanky.  
 
| [[File:GeneBackground Endogene.png|20px|Endogene|link=Endogene]] || {{+|2}} || 12
 
|-
 
! [[File:PigskinXenotype.png|32px]] [[Pigskins]]
 
| Ungulate-like humans that can eat raw food efficiently and are resistant to disease, but have clunky trotter hands and are nearsighted.
 
| [[File:GeneBackground Endogene.png|20px|Endogene|link=Endogene]] || {{--|1}} || 16
 
|-
 
! [[File:Sanguophage.png|32px]] [[Sanguophages]]
 
| Vampires. They don't age, are nearly deathless, and have multiple special abilities. In exchange, they have a need for [[hemogen|blood]] and catatonic [[deathrest]], and suffer in the light.
 
| [[File:GeneBackground Xenogene.png|20px|Xenogene|link=Xenogene]] || '''±0''' || 57
 
|-
 
! [[File:Waster.png|32px]] [[Wasters]]
 
| Bioweapons that can thrive in toxic buildup, survive disease, and can ingest wake-up freely, but have a need for some form of psychite.
 
| [[File:GeneBackground Endogene.png|20px|Endogene|link=Endogene]] || '''±0''' || 13
 
|-
 
! [[File:Yttakin.png|32px]] [[Yttakin]]
 
| ''Fur-skinned humans that are well adapted to the cold, and have an animal warcall. Prefer to be nude.''  
 
| [[File:GeneBackground Endogene.png|20px|Endogene|link=Endogene]] || {{--|1}} || 13
 
|}
 
  
 
== Customization ==
 
== Customization ==
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<code>open "~/Library/Application Support/RimWorld/Xenotypes/"</code>
 
<code>open "~/Library/Application Support/RimWorld/Xenotypes/"</code>
 
(may also be in cache)
 
(may also be in cache)
 
==Trivia==
 
* An unused icon called 'grunter.png' [[File:Grunter.png|18px]] can be found in the game files. It's located in the same folder as the icons for the other xenotypes.
 
  
 
{{Biotech navbox}}
 
{{Biotech navbox}}
 
[[Category:Animals|#Xenotypes]]
 
[[Category:Animals|#Xenotypes]]

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