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=== Caves ===
 
=== Caves ===
Caves are sometimes found in mountains and may contain harvestable mushrooms or dormant insectoid hives with a small group of [[insectoids]]. Dormant hives won't spawn additional hives or insectoids.
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In Beta 18, you may find caves in mountains. In those caves you may find insects with a dormant hive (in other words, they won't spawn any additional hives or insects) and harvestable mushrooms.
  
 
==== Dormant hives ====
 
==== Dormant hives ====
Hives can be a good source of food and/or a valuable trade commodity if you steal their [[Insect jelly|jelly]] while the defenders are asleep. If an insectoid is asleep on a stack of jelly or other item, do not try to take it or you may awake them and put your colonist in peril. Colonists' default [[Menus#Assign|threat response]] may activate upon seeing insectoids, even if the insectoids are asleep. Be careful that your jelly harvesters are not set to "Attack" by default. If their default response is "Flee," you will need to manually prioritize them to haul the jelly. Otherwise it's possible for them to get stuck repeatedly trying to enter the cave, then fleeing, which could leave them too close to the cave when the insectoids wake up.
 
  
Take note of what time the insectoids on your map fall asleep each night and wake up in the morning. It may be helpful to create an [[allowed area]] which excludes the insectoid cave. You can switch your hauler to "Unrestricted" temporarily and have them manually prioritize collecting the jelly when you are certain the insectoids are asleep. Another method might be to wall in the entrance to the cave and forbid the door, only unforbidding it to send in your jelly harvester. This will prevent your hunters, plant cutters, animal tamers and haulers from wandering into the cave while the insectoids are awake.
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Hives can be a good source of food and/or a valuable trade commodity if you steal their [[Insect jelly|jelly]] while the defenders are asleep. If an insect is asleep on a stack of jelly or other item, do not try to take it or you may awake them and put your colonist in peril. Colonists' default [[Menus#Assign|threat response]] may activate upon seeing insects, even if the insects are asleep. Be careful that your jelly harvesters are not set to "Attack" by default. If their default response is "Flee," you will need to manually prioritize them to haul the jelly. Otherwise it's possible for them to get stuck repeatedly trying to enter the cave, then fleeing, which could leave them too close to the cave when the insects wake up.  
  
The hive and its insectoids can be harmed without any colonist actions. Insectoids may suffer from extreme temperatures; cold snaps will kill the weaker ones. Insectoids will be aggressive towards humans, but mutually non-hostile with wildlife. A [[Events#Wild man wanders in|wild human]] counts as wildlife. Walls can be built which may guide raiders into the cave if the raiders spawn in the right locations. However, if the raiders destroy the hive, you will lose your supply of jelly.
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Take note of what time the insects on your map fall asleep each night and wake up in the morning. It may be helpful to create an [[allowed area]] which excludes the insect cave. You can switch your hauler to "Unrestricted" temporarily and have them manually prioritize collecting the jelly when you are certain the insects are asleep. Another method might be to wall in the entrance to the cave and forbid the door, only unforbidding it to send in your jelly harvester. This will prevent your hunters, plant cutters, animal tamers and haulers from wandering into the insect cave while the insects are awake.
  
Hungry predators may also try to hunt insectoids. Most of the time the predator will be killed, but may down some insectoids by wounding them. When the insectoids die, you can unforbid and collect the corpses for butchering, by the same method used to harvest insect jelly.
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The hive and its insects can be harmed without any colonist actions. Insects may suffer from extreme temperatures; cold snaps will kill the weaker ones. Insects will be aggressive towards humans, but mutually non-hostile with wildlife. A [[Events#Wild man wanders in|wild human]] counts as wildlife. Walls can be built which may guide raiders into the insect cave if the raiders spawn in the right locations. However, if the raiders destroy the hive, you will lose your supply of jelly.
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Hungry predators may also try to hunt the insects. Most of the time the predator will be killed, but may down some insects by wounding them. When the insects die, you can unforbid and collect the corpses for butchering, by the same method used to harvest insect jelly.
  
 
==== Cave flora ====
 
==== Cave flora ====
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You may find [[Agarilux]], [[Bryolux]] or [[Glowstool]] in these caves. Instead of needing light to grow, they die when exposed to excess sunlight.
 
You may find [[Agarilux]], [[Bryolux]] or [[Glowstool]] in these caves. Instead of needing light to grow, they die when exposed to excess sunlight.
  

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