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− | + | == Basics == | |
− | + | Worlds in RimWorld are generated from either random or user-provided seeds that allow for a completely new experience every time. Each world is uniquely filled with multiple [[Biomes|biomes]] that change what the world looks like and how it behaves. For example, some biomes feature a large amount of mountains, while others are full of grasslands. | |
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== Create world == | == Create world == | ||
− | The world | + | The option to create a new world is selected from the game's main menu. The first screen is for setting the seed and world map size. The player may simply choose to continue by clicking Generate. The player may also choose to use the Randomize seed button to generate a new seed or may enter a seed manually. A given seed always produces the same map layout, while the map size determines the (horizontal x vertical) number of map tiles. A larger map size offers a more granular selection of map tiles. For example, an island may appear as one square in a small map size but at a greater size it will consist of multiple selectable squares. The world map size has no effect on the in-game map. |
− | + | The world is arranged in a grid of individual squares, in one the following sizes: | |
− | + | {| class = "wikitable" width="400px" style = "text-align: center;" | |
− | + | |+ Optional map sizes | |
− | + | |150x112||200x150||250x188||300x225||350x262||400x300 | |
− | + | |} | |
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− | + | Once the player clicks Generate, the Preview World screen appears and shows the world map. Every square on a world is unique, with its own biome, elevation, average temperature, terrain, and rainfall amount. These details are shown whenever the player selects a square. This screen is for previewing the map only and not used for selecting a landing site. When creating a new colony the player will select one of the squares in which to land and build a [[Colony|colony]]. Once the player clicks Save and Finish the game returns to the main menu and the new world appears in the Select World window when creating a new colony. | |
− | + | The following controls are used on the World preview screen: | |
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{| class="wikitable" | {| class="wikitable" | ||
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!colspan="2"|Mouse Controls | !colspan="2"|Mouse Controls | ||
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|colspan="3"|Clear selection | |colspan="3"|Clear selection | ||
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− | |colspan="1"| | + | |colspan="1"|Middle mouse button |
− | |colspan="3"| | + | |colspan="3"|Pan (click+hold) |
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|} | |} | ||
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!colspan="2"|Keyboard Controls | !colspan="2"|Keyboard Controls | ||
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− | |style = "margin-left: 25px;" | + | |style = "margin-left: 25px;" |PageUp or E ||Zoom out |
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|- | |- | ||
− | | | + | |PageDown or F ||Zoom in |
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− | | | + | |Arrow up or W ||Pan up |
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− | | | + | |Arrow down or S ||Pan down |
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− | | | + | |Arrow left or A ||Pan Left |
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− | | | + | |Arrow right or D ||Pan Right |
|} | |} | ||
− | == | + | In world generation four main features, biome, elevation, temperature, and rainfall, are generated with each tile. Clicking the Mode button (default is 'Full') offers the choice to select a feature to view the map in a special heat map. Each feature is logical with the tiles near to them. Each feature goes along with the biome of the tiles and the tiles around it. Each biome has its unique trees, animals, temperatures, rainfall and growing periods. |
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− | + | == Features == | |
+ | There are five main features that affect game play in that tile on a generated world. These details are listed onscreen for the selected map tile. | ||
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+ | === Terrain === | ||
+ | Each map tile has one of the following terrain types: Flat, Small hills, Large Hills, and Mountains. The terrain type determines the amount of mountain will be generated on the in-game map. | ||
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+ | === Rainfall === | ||
+ | Each map tile has a certain amount of rainfall, give in average number of milliliters per year. | ||
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+ | === Latitude === | ||
+ | The coordinates of a map tile includes its latitude which affects its temperature range and amount of daylight (unconfirmed). | ||
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+ | === [[Temperature|Temperature]] === | ||
+ | Temperature is one of the more varying features. each tile has its own averages for temperature based on the biome. The only the averages are presented in the world generation menu, but can directly affect your game as your colonists could fry and get heat stroke in extreme heat or freeze to a point that when they die, their bodies of frozen and will never decay. Temperature is related to the other three features of a tile in a generated world. Naturally, higher elevation and a more northern biome is colder. | ||
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+ | === Biomes === | ||
+ | {{Main|Biomes}} | ||
+ | There are nine biomes in Rimworld, and on a normally generated world, all of them are represented. They each correspond to specific features. Each biome is more likely to include certain features based on it's real world equivalent. | ||
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+ | {{:Biomes}} | ||
− | [[Category: | + | [[Category:Running the game]] |