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{{Infobox main|
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{{Define|Body Part
| name = Wooden foot
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| image = Wood log
| image = Woodlog a.png
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| def name = WoodenFoot
| type = Medical Items
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| description = Installs a wooden foot.
| type2 = Body Parts
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| is body part = true
| description = An installed wooden foot.
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| label = wooden foot
| class = Medieval
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| parent name = AddedBodyPartBase
| marketvalue = 1.2
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| use hit points = true
| max hit points base = 30
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| flammability base = ?
<!-- Creation -->
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| market value base = ?
| skill 1 = medical
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| max hit points base = ?
| skill 1 level = 3
 
| work to make = 1500
 
| work speed stat = Medical Operation Speed
 
| resource 1 = Wood
 
| resource 1 amount = 1
 
| resource 2 = Herbal medicine
 
| resource 2 amount = 2
 
<!-- Technical -->
 
| tradeTags = TechHediff
 
| techHediffsTags = Poor
 
 
}}
 
}}
{{Info|'''Wooden feet''' are medieval [[artificial body parts]] that replace a pawn's foot. They are better than having a missing foot or replacing the foot with a [[peg leg]], but are inferior to all other options.}}
 
  
== Acquisition ==
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{{Info|Wooden feet can be made out of one [[wood|wooden log]] by ordering a [[Health#Operations|surgical operation]] on a colonist. It is the worst kind of foot available but is better than having a missing foot (50% total mobility). Installing a wooden foot is also better than installing an entire [[peg leg]].
Unlike most other prostheses, wooden feet don't have a separate item form and the materials require no previous work to turn into a prosthesis before installation. Instead, when ordering a [[Health#Operations|surgical operation]] on a pawn, {{Required Resources}} is consumed and the wooden foot is added to the pawn. Notably, when removed the wooden foot turns back into a wooden log.
 
  
== Summary ==
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Wooden feet have 80% efficiency.}}
Wooden feet replace the user's [[Table of Human Body Parts|entire organic foot]]. The wooden foot has a part efficiency of 80%. This partially replaces the functionality of a normal foot - when coupled with the foot body part having a [[Moving]] importance of 50%, it results in restoring 40% [[moving]] per missing foot replaced, or a loss of 10% when replacing a healthy foot.
 
  
Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.1}} levels of [[Melee]] skill per foot replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 7, when replacing one foot, or under 10 for both feet.
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{{nav/body_parts}}
 
 
Each wooden foot results in -4% character quality and thus a 4% reduction in the affected individual's pawn value.
 
 
 
As an artificial part, wooden feet will give a mood buff to anyone with the [[Body modder]] trait, and a mood penalty to anyone with the [[Body purist]] trait.
 
 
 
=== Installation ===
 
Installing the part requires {{ticks|1000}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 3.
 
 
 
Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
 
 
 
If the operation fails, the wood will be destroyed.
 
 
 
== Analysis ==
 
A wooden foot is significantly better than having a missing foot or using a whole [[peg leg]], and slightly better than 3 lost toes. Meanwhile, a [[prosthetic leg]] only improves Moving from a wooden foot by 2.5%, though it replaces the full leg (including leg scars). For pawns in general, a wooden foot isn't a dealbreaker, but less moving means they are less effective at work and combat.
 
 
 
Regardless, replacing a wooden foot with a [[bionic leg]] should be a priority. There are no "prosthetic feet" or "bionic feet"; you must replace the entire leg to improve a foot.
 
 
 
{{Moving Part Efficiency Table}}
 
 
 
== Version history ==
 
* [[Version/1.1.0|1.1.0]] - Added
 
 
 
{{nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]
 

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