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{{Infobox main|
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{{infobox main|
 
| name = Wooden foot
 
| name = Wooden foot
| image = Woodlog a.png
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| image = Wood log.png|Wooden foot
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
 
| description = An installed wooden foot.
 
| description = An installed wooden foot.
 
| class = Medieval
 
| class = Medieval
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| work to make = 0
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| resource 1 = Wood
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| resource 1 amount = 1
 
| marketvalue = 1.2
 
| marketvalue = 1.2
 
| max hit points base = 30
 
| max hit points base = 30
<!-- Creation -->
 
| skill 1 = medical
 
| skill 1 level = 3
 
| work to make = 1500
 
| work speed stat = Medical Operation Speed
 
| resource 1 = Wood
 
| resource 1 amount = 1
 
| resource 2 = Herbal medicine
 
| resource 2 amount = 2
 
<!-- Technical -->
 
 
| tradeTags = TechHediff
 
| tradeTags = TechHediff
 
| techHediffsTags = Poor
 
| techHediffsTags = Poor
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Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.1}} levels of [[Melee]] skill per foot replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 7, when replacing one foot, or under 10 for both feet.
 
Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.1}} levels of [[Melee]] skill per foot replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 7, when replacing one foot, or under 10 for both feet.
  
Each wooden foot results in -4% character quality and thus a 4% reduction in the affected individual's pawn value.
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Each wooden foot results in -5% character quality and thus a 5% reduction in the affected individual's pawn value.
  
As an artificial part, wooden feet will give a mood buff to anyone with the [[Body modder]] trait, and a mood penalty to anyone with the [[Body purist]] trait.
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As an artificial part, wooden feet will give a mood buff to anyone with the [[Traits#Body modder|Body modder]] trait, and a mood penalty to anyone with the [[Traits#Body purist|Body purist]] trait.
  
=== Installation ===  
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===Installation===
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{{stub|section=1}}
 
Installing the part requires {{ticks|1000}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 3.
 
Installing the part requires {{ticks|1000}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 3.
  
Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
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Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?.
  
If the operation fails, the wood will be destroyed.
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If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
  
 
== Analysis ==  
 
== Analysis ==  
A wooden foot is significantly better than having a missing foot or using a whole [[peg leg]], and slightly better than 3 lost toes. Meanwhile, a [[prosthetic leg]] only improves Moving from a wooden foot by 2.5%, though it replaces the full leg (including leg scars). For pawns in general, a wooden foot isn't a dealbreaker, but less moving means they are less effective at work and combat.
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{{stub|section=1}}
 
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The bottom line is that while a wooden foot is significantly better than having a missing foot or replacing a missing foot by installing a entire [[peg leg]], its replacement with a modern prosthesis should be considered. Unfortunately, there are no "prosthetic" or "bionic feet", only full leg replacements, so from a wooden foot it's replace the whole leg or not at all.
Regardless, replacing a wooden foot with a [[bionic leg]] should be a priority. There are no "prosthetic feet" or "bionic feet"; you must replace the entire leg to improve a foot.
 
  
{{Moving Part Efficiency Table}}
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The options are:
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{| class="wikitable"
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|-
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! Name              !! [[Moving]] (1x) !! [[Moving]] (2x) !! Market Value
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|-
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! [[Peg leg]]
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| <span style="color:firebrick; font-weight:bold">80%</span>      || <span style="color:firebrick; font-weight:bold">60%</span>  || {{Q|Peg leg|Market Value Base}} {{Icon small|Silver}}
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|-
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! Wooden foot
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| <span style="color:firebrick; font-weight:bold">90%</span>      || <span style="color:firebrick; font-weight:bold">80%</span>  || {{Q|Wooden foot|Market Value Base}} {{Icon small|Silver}}
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|-
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! [[Prosthetic leg]]
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| <span style="color:firebrick; font-weight:bold">92.5%</span>    || <span style="color:firebrick; font-weight:bold">85%</span> || {{Q|Prosthetic leg|Market Value Base}} {{Icon small|Silver}}
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|-
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!  ''Organic leg''
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| '''100%''' || '''100%''' || -
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|-
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! [[Bionic leg]]
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| <span style="color:forestgreen; font-weight:bold">112.5%</span> || <span style="color:forestgreen; font-weight:bold">125%</span> || {{Q|Bionic leg|Market Value Base}} {{Icon small|Silver}}
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|-
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! [[Archotech leg]]
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| <span style="color:forestgreen; font-weight:bold">125%</span>  || <span style="color:forestgreen; font-weight:bold">150%</span> || {{Q|Archotech leg|Market Value Base}} {{Icon small|Silver}}
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|}
  
 
== Version history ==
 
== Version history ==

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